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66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PINK_CURSOR_MGR_H
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#define PINK_CURSOR_MGR_H
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#include "common/rect.h"
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#include "graphics/wincursor.h"
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#include "pink/objects/object.h"
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namespace Pink {
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class Actor;
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class Action;
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class GamePage;
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class PinkEngine;
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class CursorMgr : public Object {
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public:
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CursorMgr(PinkEngine *game, GamePage *page);
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~CursorMgr();
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void update();
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void setCursor(uint index, Common::Point point, const Common::String &itemName);
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void setCursor(Common::String &cursorName, Common::Point point);
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private:
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void hideItem();
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void startAnimation(int index);
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Actor *_actor;
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GamePage *_page;
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PinkEngine *_game;
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uint _time;
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uint _firstFrameIndex;
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bool _isPlayingAnimation;
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bool _isSecondFrame;
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};
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} // End of namespace Pink
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#endif
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