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https://github.com/libretro/scummvm.git
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4f13df4828
It's bugged, but playable
105 lines
3.6 KiB
C++
105 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gui/EventRecorder.h"
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#include "pink/pink.h"
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static const PlainGameDescriptor pinkGames[] = {
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{"peril", "The Pink Panther: Passport to Peril"},
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{"pokus", "The Pink Panther: Hokus Pokus Pink"},
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{0, 0}
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};
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#include "detection_tables.h"
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class PinkMetaEngine : public AdvancedMetaEngine {
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public:
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PinkMetaEngine() : AdvancedMetaEngine(Pink::gameDescriptions, sizeof(ADGameDescription), pinkGames) {
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_gameIds = pinkGames;
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}
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virtual const char *getName() const {
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return "Pink Panther Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "Pink Panther Engine (C) Wanderlust Interactive";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual int getMaximumSaveSlot() const { return 99; }
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virtual SaveStateList listSaves(const char *target) const;
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virtual void removeSaveState(const char *target, int slot) const;
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//virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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};
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bool PinkMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSimpleSavesNames);
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}
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SaveStateList PinkMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::String pattern = Common::String::format("%s.s##", target);
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Common::StringArray filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 2 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 2);
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if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
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Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
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if (in) {
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SaveStateDescriptor desc;
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desc.setSaveSlot(slotNum);
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saveList.push_back(desc);
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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void PinkMetaEngine::removeSaveState(const char *target, int slot) const {
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g_system->getSavefileManager()->removeSavefile(Pink::generateSaveName(slot, target));
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}
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bool PinkMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc)
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*engine = new Pink::PinkEngine(syst, desc);
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return desc != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(PINK)
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REGISTER_PLUGIN_DYNAMIC(PINK, PLUGIN_TYPE_ENGINE, PinkMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(PINK, PLUGIN_TYPE_ENGINE, PinkMetaEngine);
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#endif
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