scummvm/devtools/create_project/codeblocks.cpp
2016-01-06 15:35:32 +01:00

273 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "codeblocks.h"
#include <fstream>
namespace CreateProjectTool {
CodeBlocksProvider::CodeBlocksProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version)
: ProjectProvider(global_warnings, project_warnings, version) {
}
void CodeBlocksProvider::createWorkspace(const BuildSetup &setup) {
std::ofstream workspace((setup.outputDir + '/' + setup.projectName + ".workspace").c_str());
if (!workspace)
error("Could not open \"" + setup.outputDir + '/' + setup.projectName + ".workspace\" for writing");
workspace << "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\" ?>\n"
"<CodeBlocks_workspace_file>\n";
workspace << "\t<Workspace title=\"" << setup.projectDescription << "\">\n";
writeReferences(setup, workspace);
// Note we assume that the UUID map only includes UUIDs for enabled engines!
for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
if (i->first == setup.projectName)
continue;
workspace << "\t\t<Project filename=\"" << i->first << ".cbp\" />\n";
}
workspace << "\t</Workspace>\n"
"</CodeBlocks_workspace_file>";
}
// HACK We need to pre-process library names
// since the MSVC and mingw precompiled
// libraries have different names :(
std::string processLibraryName(std::string name) {
// Remove "_static" in lib name
size_t pos = name.find("_static");
if (pos != std::string::npos)
return name.replace(pos, 7, "");
// Remove "-static" in lib name
pos = name.find("-static");
if (pos != std::string::npos)
return name.replace(pos, 7, "");
// Replace "zlib" by "libz"
if (name == "zlib")
return "libz";
return name;
}
void CodeBlocksProvider::createProjectFile(const std::string &name, const std::string &, const BuildSetup &setup, const std::string &moduleDir,
const StringList &includeList, const StringList &excludeList) {
const std::string projectFile = setup.outputDir + '/' + name + getProjectExtension();
std::ofstream project(projectFile.c_str());
if (!project)
error("Could not open \"" + projectFile + "\" for writing");
project << "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\" ?>\n"
"<CodeBlocks_project_file>\n"
"\t<FileVersion major=\"1\" minor=\"6\" />\n"
"\t<Project>\n"
"\t\t<Option title=\"" << name << "\" />\n"
"\t\t<Option pch_mode=\"2\" />\n"
"\t\t<Option compiler=\"gcc\" />\n"
"\t\t<Build>\n";
if (name == setup.projectName) {
std::string libraries;
for (StringList::const_iterator i = setup.libraries.begin(); i != setup.libraries.end(); ++i)
libraries += processLibraryName(*i) + ".a;";
project << "\t\t\t<Target title=\"default\">\n"
"\t\t\t\t<Option output=\"" << setup.projectName << "\\" << setup.projectName << "\" prefix_auto=\"1\" extension_auto=\"1\" />\n"
"\t\t\t\t<Option object_output=\"" << setup.projectName << "\" />\n"
"\t\t\t\t<Option external_deps=\"" << libraries /* + list of engines engines\name\name.a */ << "\" />\n"
"\t\t\t\t<Option type=\"1\" />\n"
"\t\t\t\t<Option compiler=\"gcc\" />\n"
"\t\t\t\t<Option parameters=\"-d 8 --debugflags=parser\" />\n"
"\t\t\t\t<Option projectIncludeDirsRelation=\"2\" />\n";
//////////////////////////////////////////////////////////////////////////
// Compiler
project << "\t\t\t\t<Compiler>\n";
writeWarnings(name, project);
writeDefines(setup.defines, project);
project << "\t\t\t\t\t<Add directory=\"$(" << LIBS_DEFINE << ")include\" />\n"
"\t\t\t\t\t<Add directory=\"$(" << LIBS_DEFINE << ")include\\SDL\" />\n"
"\t\t\t\t\t<Add directory=\"..\\..\\engines\" />\n"
"\t\t\t\t\t<Add directory=\"..\\..\\common\" />\n"
"\t\t\t\t\t<Add directory=\"..\\..\" />\n"
"\t\t\t\t\t<Add directory=\".\\\" />\n"
"\t\t\t\t</Compiler>\n";
//////////////////////////////////////////////////////////////////////////
// Linker
project << "\t\t\t\t<Linker>\n";
for (StringList::const_iterator i = setup.libraries.begin(); i != setup.libraries.end(); ++i)
project << "\t\t\t\t\t<Add library=\"" << processLibraryName(*i) << "\" />\n";
for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
if (i->first == setup.projectName)
continue;
project << "\t\t\t\t\t<Add library=\"" << setup.projectName << "\\engines\\" << i->first << "\\lib" << i->first << ".a\" />\n";
}
project << "\t\t\t\t\t<Add directory=\"$(" << LIBS_DEFINE << ")lib\\mingw\" />\n"
"\t\t\t\t\t<Add directory=\"$(" << LIBS_DEFINE << ")lib\" />\n"
"\t\t\t\t</Linker>\n";
//////////////////////////////////////////////////////////////////////////
// Resource compiler
project << "\t\t\t\t<ResourceCompiler>\n"
"\t\t\t\t\t<Add directory=\"..\\..\\dists\" />\n"
"\t\t\t\t\t<Add directory=\"..\\..\\..\\" << setup.projectName << "\" />\n"
"\t\t\t\t</ResourceCompiler>\n"
"\t\t\t</Target>\n"
"\t\t</Build>\n";
} else {
project << "\t\t\t<Target title=\"default\">\n"
"\t\t\t\t<Option output=\"" << setup.projectName << "\\engines\\" << name << "\\lib" << name << "\" prefix_auto=\"1\" extension_auto=\"1\" />\n"
"\t\t\t\t<Option working_dir=\"\" />\n"
"\t\t\t\t<Option object_output=\"" << setup.projectName << "\" />\n"
"\t\t\t\t<Option type=\"2\" />\n"
"\t\t\t\t<Option compiler=\"gcc\" />\n"
"\t\t\t\t<Option createDefFile=\"1\" />\n"
"\t\t\t\t<Compiler>\n";
writeWarnings(name, project);
writeDefines(setup.defines, project);
project << "\t\t\t\t\t<Add option=\"-g\" />\n"
"\t\t\t\t\t<Add directory=\"..\\..\\engines\" />\n"
"\t\t\t\t\t<Add directory=\"..\\..\\..\\" << setup.projectName << "\" />\n";
// Sword2.5 engine needs theora and vorbis includes
if (name == "sword25")
project << "\t\t\t\t\t<Add directory=\"$(" << LIBS_DEFINE << ")include\" />\n";
project << "\t\t\t\t</Compiler>\n"
"\t\t\t</Target>\n"
"\t\t</Build>\n";
}
std::string modulePath;
if (!moduleDir.compare(0, setup.srcDir.size(), setup.srcDir)) {
modulePath = moduleDir.substr(setup.srcDir.size());
if (!modulePath.empty() && modulePath.at(0) == '/')
modulePath.erase(0, 1);
}
if (modulePath.size())
addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix + '/' + modulePath);
else
addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix);
project << "\t\t<Extensions>\n"
"\t\t\t<code_completion />\n"
"\t\t\t<debugger />\n"
"\t\t</Extensions>\n"
"\t</Project>\n"
"</CodeBlocks_project_file>";
}
void CodeBlocksProvider::addResourceFiles(const BuildSetup &setup, StringList &includeList, StringList &excludeList) {
includeList.push_back(setup.srcDir + "/icons/" + setup.projectName + ".ico");
includeList.push_back(setup.srcDir + "/dists/" + setup.projectName + ".rc");
}
void CodeBlocksProvider::writeWarnings(const std::string &name, std::ofstream &output) const {
// Global warnings
for (StringList::const_iterator i = _globalWarnings.begin(); i != _globalWarnings.end(); ++i)
output << "\t\t\t\t\t<Add option=\"" << *i << "\" />\n";
// Check for project-specific warnings:
std::map<std::string, StringList>::iterator warningsIterator = _projectWarnings.find(name);
if (warningsIterator != _projectWarnings.end())
for (StringList::const_iterator i = warningsIterator->second.begin(); i != warningsIterator->second.end(); ++i)
output << "\t\t\t\t\t<Add option=\"" << *i << "\" />\n";
}
void CodeBlocksProvider::writeDefines(const StringList &defines, std::ofstream &output) const {
for (StringList::const_iterator i = defines.begin(); i != defines.end(); ++i)
output << "\t\t\t\t\t<Add option=\"-D" << *i << "\" />\n";
}
void CodeBlocksProvider::writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix) {
for (FileNode::NodeList::const_iterator i = dir.children.begin(); i != dir.children.end(); ++i) {
const FileNode *node = *i;
if (!node->children.empty()) {
writeFileListToProject(*node, projectFile, indentation + 1, duplicate, objPrefix + node->name + '_', filePrefix + node->name + '/');
} else {
std::string name, ext;
splitFilename(node->name, name, ext);
if (ext == "rc") {
projectFile << "\t\t<Unit filename=\"" << convertPathToWin(filePrefix + node->name) << "\">\n"
"\t\t\t<Option compilerVar=\"WINDRES\" />\n"
"\t\t</Unit>\n";
} else if (ext == "asm") {
projectFile << "\t\t<Unit filename=\"" << convertPathToWin(filePrefix + node->name) << "\">\n"
"\t\t\t<Option compiler=\"gcc\" use=\"1\" buildCommand=\"$(" << LIBS_DEFINE << ")bin/nasm.exe -f win32 -g $file -o $object\" />"
"\t\t</Unit>\n";
} else {
projectFile << "\t\t<Unit filename=\"" << convertPathToWin(filePrefix + node->name) << "\" />\n";
}
}
}
}
void CodeBlocksProvider::writeReferences(const BuildSetup &setup, std::ofstream &output) {
output << "\t\t<Project filename=\"" << setup.projectName << ".cbp\" active=\"1\">\n";
for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
if (i->first == " << PROJECT_NAME << ")
continue;
output << "\t\t\t<Depends filename=\"" << i->first << ".cbp\" />\n";
}
output << "\t\t</Project>\n";
}
const char *CodeBlocksProvider::getProjectExtension() {
return ".cbp";
}
} // End of CreateProjectTool namespace