mirror of
https://github.com/libretro/scummvm.git
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256 lines
7.2 KiB
C++
256 lines
7.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWINE_TEXT_H
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#define TWINE_TEXT_H
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "common/rect.h"
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#include "twine/shared.h"
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namespace TwinE {
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class TextEntry;
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#define TEXT_MAX_FADE_IN_CHR 32
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enum class ProgressiveTextState {
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End = 0, /**< Text has reached its end and we are waiting for user input */
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ContinueRunning = 1, /**< Text is fading in */
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NextPage = 2 /**< Waiting for user input to abort or start the next page to fade in */
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};
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class TwinEEngine;
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class Text {
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private:
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TwinEEngine *_engine;
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void initVoxBank(TextBankId bankIdx);
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/**
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* Draw a certain character in the screen
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* @param x X coordinate in screen
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* @param y Y coordinate in screen
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* @param character ascii character to display
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*/
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void drawCharacter(int32 x, int32 y, uint8 character);
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/**
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* Draw character with shadow
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* @param x X coordinate in screen
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* @param y Y coordinate in screen
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* @param character ascii character to display
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* @param color character color
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*/
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void drawCharacterShadow(int32 x, int32 y, uint8 character, int32 color, Common::Rect& dirtyRect);
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void initProgressiveTextBuffer();
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struct WordSize {
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int32 inChar = 0;
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int32 inPixel = 0;
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};
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WordSize getWordSize(const char *completeText, char *wordBuf, int32 wordBufSize);
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void processTextLine();
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// draw next page arrow polygon
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void renderContinueReadingTriangle();
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/**
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* @see fadeInCharacters
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*/
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void fillFadeInBuffer(int16 x, int16 y, int16 chr);
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/**
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* Blend in characters for a text scrolling in
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*
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* @see fillFadeInBuffer
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* @param counter The amount of characters to handle - max 32
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*/
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void fadeInCharacters(int32 counter, int32 fontColor);
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TextBankId _currentBankIdx = TextBankId::None;
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char _progressiveTextBuffer[256] {'\0'};
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const char *_currentTextPosition = nullptr;
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int32 _dialTextXPos = 0;
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int32 _dialTextYPos = 0;
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/** Current position of in the buffer of characters that are currently faded in */
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char *_progressiveTextBufferPtr = nullptr;
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int32 _dialTextBoxCurrentLine = 0;
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struct BlendInCharacter {
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int16 chr = 0;
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int16 x = 0;
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int16 y = 0;
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};
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BlendInCharacter _fadeInCharacters[TEXT_MAX_FADE_IN_CHR];
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int32 _fadeInCharactersPos = 0;
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/** Current dialogue text pointer */
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const char *_currDialTextPtr = nullptr;
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/** Current dialogue text size */
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int32 _currDialTextSize = 0;
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char _currMenuTextBuffer[256];
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TextBankId _currMenuTextBank = TextBankId::None;
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TextId _currMenuTextIndex = TextId::kNone;
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/** Pixel size between dialogue text */
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int32 _dialSpaceBetween = 0;
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/** Pixel size of the space character - recalculated per per line */
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int32 _dialCharSpace = 0;
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/** Dialogue text color */
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int32 _dialTextColor = 0;
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/** Dialogue text start color for cross coloring dialogues */
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int32 _dialTextStartColor = 0;
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/** Dialogue text stop color for cross coloring dialogues */
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int32 _dialTextStopColor = 0;
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/**
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* Dialogue text step size for cross coloring dialogues
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*
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* The speed in which the color reaches it's destination color while fading in.
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*/
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int32 _dialTextStepSize = 0;
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/** Dialogue text buffer size for cross coloring dialogues */
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int32 _dialTextBufferSize = 0;
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Common::Rect _dialTextBox { 0, 0, 0, 0};
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int32 _dialTextBoxLines = 0; // dialogueBoxParam1
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int32 _dialTextBoxMaxX = 0; // dialogueBoxParam2
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bool displayText(TextId index, bool showText, bool playVox, bool loop);
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public:
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Text(TwinEEngine *engine);
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~Text();
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static const int32 lineHeight = 38;
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// TODO: refactor all this variables and related functions
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bool _hasValidTextHandle = false;
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// renders a triangle if the next side of the text can get activated
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bool _renderTextTriangle = false;
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bool _drawTextBoxBackground = false;
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bool _hasHiddenVox = false; // printTextVar5
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int32 _voxHiddenIndex = 0;
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// ---
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const TextEntry *_currDialTextEntry = nullptr; // ordered entry
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Common::String _currentVoxBankFile;
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// used for the android version (dotemu)
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Common::String _currentOggBaseFile;
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bool _showDialogueBubble = true;
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/**
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* Initialize dialogue
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* @param bankIdx Text bank index
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*/
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void initDial(TextBankId bankIdx);
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void initSceneTextBank();
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inline TextBankId textBank() const {
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return _currentBankIdx;
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}
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/**
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* Display a certain dialogue text in the screen
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* @param x X coordinate in screen
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* @param y Y coordinate in screen
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* @param dialogue ascii text to display
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*/
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void drawText(int32 x, int32 y, const char *dialogue, bool shadow = false);
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bool drawTextProgressive(TextId index, bool playVox = true, bool loop = true);
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/**
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* Gets dialogue text width size
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* @param dialogue ascii text to display
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*/
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int32 getTextSize(const char *dialogue);
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int32 getCharWidth(uint8 chr) const;
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int32 getCharHeight(uint8 chr) const;
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void initDialogueBox();
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void initInventoryDialogueBox();
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void initText(TextId index);
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void initInventoryText(InventoryItems index);
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void initItemFoundText(InventoryItems index);
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void fadeInRemainingChars();
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ProgressiveTextState updateProgressiveText();
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/**
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* Set font type parameters
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* @param spaceBetween number in pixels of space between characters
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* @param charSpace number in pixels of the character space
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*/
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void setFontParameters(int32 spaceBetween, int32 charSpace);
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/**
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* Set the font cross color
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* @param color color number to choose
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*/
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void setFontCrossColor(int32 color);
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/**
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* Set the font color
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* @param color color number to choose
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*/
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void setFontColor(int32 color);
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/**
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* Set font color parameters to precess cross color display
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* @param stopColor color number to stop
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* @param startColor color number to start
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* @param stepSize step size to change between those colors
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*/
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void setTextCrossColor(int32 stopColor, int32 startColor, int32 stepSize);
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/**
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* Get dialogue text into text buffer from the currently loaded text bank
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* @sa initDial()
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* @param index dialogue index
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*/
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bool getText(TextId index);
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/**
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* Gets menu dialogue text
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* @param index text index to display
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* @param text dialogue text buffer to display
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* @param textSize The size of the text buffer
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*/
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bool getMenuText(TextId index, char *text, uint32 textSize);
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void bigWinDial();
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void normalWinDial();
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void drawAskQuestion(TextId index);
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void drawHolomapLocation(TextId index);
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bool playVox(const TextEntry *text);
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bool playVoxSimple(const TextEntry *text);
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bool stopVox(const TextEntry *text);
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bool initVoxToPlay(const TextEntry *text);
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bool initVoxToPlayTextId(TextId index);
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};
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} // namespace TwinE
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#endif
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