scummvm/engines/wintermute/wintermute.h
2023-03-09 13:15:50 +01:00

84 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WINTERMUTE_WINTERMUTE_H
#define WINTERMUTE_WINTERMUTE_H
#include "engines/engine.h"
#include "gui/debugger.h"
#include "common/fs.h"
#include "wintermute/detection.h"
namespace Wintermute {
class Console;
class BaseGame;
class SystemClassRegistry;
class DebuggerController;
const int INT_MAX_VALUE = 0x7fffffff;
const int INT_MIN_VALUE = -INT_MAX_VALUE - 1;
const uint UINT_MAX_VALUE = 0xffffffff;
// our engine debug channels
enum {
kWintermuteDebugLog = 1 << 0, // The debug-logs from the original engine
kWintermuteDebugSaveGame = 1 << 1,
kWintermuteDebugFont = 1 << 2, // next new channel must be 1 << 2 (4)
kWintermuteDebugFileAccess = 1 << 3, // the current limitation is 32 debug channels (1 << 31 is the last one)
kWintermuteDebugAudio = 1 << 4,
kWintermuteDebugGeneral = 1 << 5
};
class WintermuteEngine : public Engine {
public:
WintermuteEngine(OSystem *syst, const WMEGameDescription *desc);
WintermuteEngine();
~WintermuteEngine() override;
virtual Wintermute::Console *getConsole() { return _debugger; }
Common::Error run() override;
bool hasFeature(EngineFeature f) const override;
Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; }
Common::Error loadGameState(int slot) override;
bool canLoadGameStateCurrently() override;
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
bool canSaveGameStateCurrently() override;
// For detection-purposes:
static bool getGameInfo(const Common::FSList &fslist, Common::String &name, Common::String &caption);
private:
int init();
void deinit();
int messageLoop();
Wintermute::Console *_debugger;
BaseGame *_game;
Wintermute::DebuggerController *_dbgController;
const WMEGameDescription *_gameDescription;
friend class Console;
friend class DebuggerController;
};
} // End of namespace Wintermute
#endif