scummvm/engines/tinsel/module.mk
Peter Kohaut 25fa525969 TINSEL: Added base of Noir movers
Renamed rince.* files to movers to be more game independent.
Added elementary support for Noir movers which can use different logic.

Allows game to boot to the first interactive scene, but there is no 3D model rendered (that is WIP).
2021-08-08 20:15:18 +02:00

61 lines
806 B
Makefile

MODULE := engines/tinsel
MODULE_OBJS := \
noir/lzss.o \
actors.o \
adpcm.o \
anim.o \
background.o \
bg.o \
bmv.o \
cliprect.o \
config.o \
cursor.o \
debugger.o \
dialogs.o \
drives.o \
effect.o \
events.o \
faders.o \
font.o \
graphics.o \
handle.o \
heapmem.o \
mareels.o \
metaengine.o \
move.o \
movers.o \
multiobj.o \
music.o \
object.o \
palette.o \
pcode.o \
pdisplay.o \
play.o \
polygons.o \
saveload.o \
savescn.o \
scene.o \
sched.o \
scn.o \
scroll.o \
sound.o \
strres.o \
sysvar.o \
text.o \
timers.o \
tinlib.o \
tinsel.o \
token.o
# This module can be built as a plugin
ifeq ($(ENABLE_TINSEL), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
# Detection objects
DETECT_OBJS += $(MODULE)/detection.o