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25fa525969
Renamed rince.* files to movers to be more game independent. Added elementary support for Noir movers which can use different logic. Allows game to boot to the first interactive scene, but there is no 3D model rendered (that is WIP).
61 lines
806 B
Makefile
61 lines
806 B
Makefile
MODULE := engines/tinsel
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MODULE_OBJS := \
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noir/lzss.o \
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actors.o \
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adpcm.o \
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anim.o \
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background.o \
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bg.o \
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bmv.o \
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cliprect.o \
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config.o \
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cursor.o \
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debugger.o \
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dialogs.o \
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drives.o \
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effect.o \
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events.o \
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faders.o \
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font.o \
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graphics.o \
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handle.o \
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heapmem.o \
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mareels.o \
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metaengine.o \
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move.o \
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movers.o \
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multiobj.o \
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music.o \
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object.o \
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palette.o \
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pcode.o \
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pdisplay.o \
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play.o \
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polygons.o \
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saveload.o \
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savescn.o \
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scene.o \
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sched.o \
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scn.o \
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scroll.o \
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sound.o \
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strres.o \
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sysvar.o \
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text.o \
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timers.o \
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tinlib.o \
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tinsel.o \
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token.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_TINSEL), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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