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https://github.com/libretro/scummvm.git
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95 lines
2.3 KiB
C++
95 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* PINGO Full-screen sub-parts of the game. */
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#include "avalanche/avalanche.h"
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#include "avalanche/pingo.h"
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namespace Avalanche {
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Pingo::Pingo(AvalancheEngine *vm) {
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_vm = vm;
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}
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void Pingo::dPlot(int16 x, int16 y, Common::String z) {
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warning("STUB: Pingo::dPlot()");
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}
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void Pingo::bossKey() {
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warning("STUB: Pingo::bossKey()");
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}
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void Pingo::copy02() { // taken from Wobble (below)
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warning("STUB: Pingo::copy02()");
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}
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void Pingo::copy03() { // taken from Wobble (below)
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warning("STUB: Pingo::copy03()");
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}
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void Pingo::copyPage(byte frp, byte top) { // taken from Copy02 (above)
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warning("STUB: Pingo::copyPage()");
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}
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void Pingo::winningPic() {
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Common::File f;
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_vm->fadeOut();
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if (!f.open("finale.avd"))
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error("AVALANCHE: File not found: finale.avd");
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#if 0
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for (int bit = 0; bit <= 3; bit++) {
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port[0x3c4] = 2;
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port[0x3ce] = 4;
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port[0x3c5] = 1 << bit;
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port[0x3cf] = bit;
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blockread(f, mem[0xa000 * 0], 16000);
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}
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#endif
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f.close();
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warning("STUB: Pingo::winningPic()");
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_vm->fadeIn();
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#if 0
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do {
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_vm->check();
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} while (!(keypressed() || (mrelease > 0)));
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while (keypressed())
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char r = readkey();
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major_redraw();
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#endif
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warning("STUB: Pingo::winningPic()");
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}
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} // End of namespace Avalanche.
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