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https://github.com/libretro/scummvm.git
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b8c1b46ae0
This is mainly removal of extraneous blank lines, reformatting indents to tab characters and other minor non-functional changes to improve compliance with Code Formatting Conventions.
130 lines
3.5 KiB
C++
130 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/coroutines.h"
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#include "tony/debugger.h"
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#include "tony/globals.h"
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#include "tony/tony.h"
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namespace Tony {
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Debugger::Debugger() : GUI::Debugger() {
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DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
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DCmd_Register("scene", WRAP_METHOD(Debugger, Cmd_Scene));
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DCmd_Register("dirty_rects", WRAP_METHOD(Debugger, Cmd_DirtyRects));
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}
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static int strToInt(const char *s) {
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if (!*s)
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// No string at all
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return 0;
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else if (toupper(s[strlen(s) - 1]) != 'H')
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// Standard decimal string
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return atoi(s);
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// Hexadecimal string
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uint tmp = 0;
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int read = sscanf(s, "%xh", &tmp);
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if (read < 1)
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error("strToInt failed on string \"%s\"", s);
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return (int)tmp;
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}
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/**
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* Support process for changing the scene
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*/
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struct ChangeSceneDetails {
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int sceneNumber;
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int x;
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int y;
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};
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void DebugChangeScene(CORO_PARAM, const void *param) {
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CORO_BEGIN_CONTEXT;
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CORO_END_CONTEXT(_ctx);
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uint32 result;
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const ChangeSceneDetails *details = (const ChangeSceneDetails *)param;
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RMPoint scenePos(details->x, details->y);
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CORO_BEGIN_CODE(_ctx);
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CORO_INVOKE_2(g_vm->getEngine()->unloadLocation, false, &result);
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g_vm->getEngine()->loadLocation(details->sceneNumber, scenePos, RMPoint(-1, -1));
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mainEnableGUI();
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CORO_END_CODE;
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}
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/**
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* This command loads up the specified new scene number
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*/
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bool Debugger::Cmd_Scene(int argc, const char **argv) {
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if (argc < 2) {
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DebugPrintf("Usage: %s <scene number> [<x> <y>]\n", argv[0]);
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return true;
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}
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int sceneNumber = strToInt(argv[1]);
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if (sceneNumber >= g_vm->_theBoxes.getLocBoxesCount()) {
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DebugPrintf("Invalid scene\n");
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return true;
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}
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RMPoint scenePos;
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if (argc >= 4) {
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scenePos._x = strToInt(argv[2]);
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scenePos._y = strToInt(argv[3]);
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} else {
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// Get the box areas for the scene, and choose one so as to have a default
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// position for Tony that will be in the walkable areas
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RMBoxLoc *box = g_vm->_theBoxes.getBoxes(sceneNumber);
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scenePos.set(box->_boxes[0]._hotspot[0]._hotx, box->_boxes[0]._hotspot[0]._hoty);
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}
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// Set up a process to change the scene
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ChangeSceneDetails details;
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details.sceneNumber = sceneNumber;
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details.x = scenePos._x;
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details.y = scenePos._y;
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CoroScheduler.createProcess(DebugChangeScene, &details, sizeof(ChangeSceneDetails));
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return false;
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}
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/**
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* Turns showing dirty rects on or off
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*/
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bool Debugger::Cmd_DirtyRects(int argc, const char **argv) {
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if (argc != 2) {
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DebugPrintf("Usage; %s [on | off]\n", argv[0]);
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return true;
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} else {
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g_vm->_window.showDirtyRects(strcmp(argv[1], "on") == 0);
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return false;
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}
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}
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} // End of namespace Tony
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