scummvm/engines/sword2
Torbjörn Andersson 6c0edab41e Some cleanups and restructuring. The clearScreen() function has been renamed
clearFrame(), and is only responsible for clearing the frame buffer. Frame
syncing and frame drawing are now separate from each other.

svn-id: r23525
2006-07-15 23:44:44 +00:00
..
animation.cpp Some cleanups and restructuring. The clearScreen() function has been renamed 2006-07-15 23:44:44 +00:00
animation.h Some cleanups and restructuring. The clearScreen() function has been renamed 2006-07-15 23:44:44 +00:00
anims.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
console.cpp Cleanup 2006-07-08 20:45:01 +00:00
console.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
controls.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
controls.h Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
debug.cpp Cleanup 2006-07-08 20:45:01 +00:00
debug.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
defs.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
events.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
function.cpp Cleanup 2006-07-08 20:45:01 +00:00
header.h Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
icons.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
interpreter.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
interpreter.h Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
layers.cpp Cleanup 2006-07-08 20:45:01 +00:00
logic.cpp Since our debug() adds an exclamation mark at the message end, remove 2006-04-04 22:04:51 +00:00
logic.h Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
maketext.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
maketext.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
memory.cpp
memory.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
menu.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
mouse.cpp Cleanup 2006-07-08 20:45:01 +00:00
mouse.h fixed warnings 2006-02-23 17:51:27 +00:00
music.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
object.h Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
palette.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
protocol.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
render.cpp Added support for DXA cutscenes, while still retaining support for the old MPEG 2006-07-08 11:42:07 +00:00
resman.cpp Slightly more verbose debug message. 2006-07-08 15:39:26 +00:00
resman.h Cleanup 2006-07-08 20:45:01 +00:00
router.cpp A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work) 2006-04-01 12:47:09 +00:00
router.h A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work) 2006-04-01 12:47:09 +00:00
saveload.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
saveload.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
screen.cpp Cleanup 2006-07-08 20:45:01 +00:00
screen.h Added support for DXA cutscenes, while still retaining support for the old MPEG 2006-07-08 11:42:07 +00:00
scroll.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
sound.cpp Cleanup 2006-07-08 20:45:01 +00:00
sound.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
speech.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
sprite.cpp Renamed files for consistency with other engines: 2006-02-12 19:33:45 +00:00
startup.cpp Cleanup 2006-07-08 20:45:01 +00:00
sword2.cpp Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp 2006-06-24 08:07:48 +00:00
sword2.h - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
sync.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
walker.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00