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scummvm
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engines
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sci
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Max Horn
6c44eafa97
SCI: funct_nr is not used in 99% of all opcodes -- hide it in those (to be removed eventually)
...
svn-id: r43905
2009-09-02 11:33:25 +00:00
..
engine
SCI: funct_nr is not used in 99% of all opcodes -- hide it in those (to be removed eventually)
2009-09-02 11:33:25 +00:00
gfx
Disabled the FreeSCI PIC0 palette dithering code, for now. It doesn't really make sense to dither, as Sierra games use up to 256 colors (even the later SVGA ones), and it messes up the result of the FreeSCI graphics filters. Plus, the resulting image looks worse than the original one
2009-09-01 21:24:09 +00:00
sfx
SCI: Fix relative cues in SCI1.
2009-09-01 02:11:55 +00:00
console.cpp
Re-enabled custom graphics options, and read the cursor, view, pic and text filtering algorithm options from the ScummVM ini file (options "cursor_filter", "view_filter", "pic_filter" and "text_filter", 0 - unfiltered, 1 - bilinear filtering, 2 - trilinear filtering)
2009-09-01 20:28:44 +00:00
console.h
Fix compilation of the SCI engine. It seems that all of the SCI header files I touched (and probably others I luckily didn't touch) seem to assume that files including them will supply needed types. That looks like a major issue in SCI. Someone with knowledge of the SCI code should look into this and cleanup the includes of *all* SCI headers.
2009-08-17 07:36:08 +00:00
debug.h
Fix compilation of the SCI engine. It seems that all of the SCI header files I touched (and probably others I luckily didn't touch) seem to assume that files including them will supply needed types. That looks like a major issue in SCI. Someone with knowledge of the SCI code should look into this and cleanup the includes of *all* SCI headers.
2009-08-17 07:36:08 +00:00
decompressor.cpp
SCI: Cleanup
2009-08-30 01:37:27 +00:00
decompressor.h
SCI: cleanup
2009-05-28 11:15:09 +00:00
detection_tables.h
Added checksums for KQ5 EGA (bug report
#2829470
)
2009-09-01 23:07:51 +00:00
detection.cpp
- Reverted the *vga targets back to *sci, and used the extras field again for VGA remakes
2009-09-01 19:40:29 +00:00
module.mk
- Finished automatic detection of the game platform in the fallback detector
2009-08-25 23:36:20 +00:00
resource.cpp
SCI: Fix detection of QFG1 remake.
2009-08-30 19:33:34 +00:00
resource.h
Coding best practice: Always use enums instead of #defines to define integer constants (for many good reasons)
2009-09-01 13:02:47 +00:00
sci.cpp
Disabled the FreeSCI PIC0 palette dithering code, for now. It doesn't really make sense to dither, as Sierra games use up to 256 colors (even the later SVGA ones), and it messes up the result of the FreeSCI graphics filters. Plus, the resulting image looks worse than the original one
2009-09-01 21:24:09 +00:00
sci.h
SCI: Cleanup
2009-08-30 01:37:27 +00:00
tools.cpp
Replaced sciprintf() calls with printf, DebugPrintf, warning and error calls
2009-07-06 10:39:22 +00:00
tools.h
Replaced sciprintf() calls with printf, DebugPrintf, warning and error calls
2009-07-06 10:39:22 +00:00
uinput.h
Reordered the numpad keys so that they make more sense, and simplified the code which returns the values of shifted function keys
2009-06-04 08:28:20 +00:00
vocabulary.cpp
Stop loading opcodes from vocab.998. They are the same in all SCI games and are hardcoded anyway (plus, vocab.998 is unreliable in some games, e.g. QFG3, or completely missing in others). Also hardcoded the opcode names for the script debugger, the only place they're actually used. The only place where vocab.998 is loaded on demand is when using the "opcodes" console command (for debug/verification purposes)
2009-08-27 23:39:59 +00:00
vocabulary.h
Stop loading opcodes from vocab.998. They are the same in all SCI games and are hardcoded anyway (plus, vocab.998 is unreliable in some games, e.g. QFG3, or completely missing in others). Also hardcoded the opcode names for the script debugger, the only place they're actually used. The only place where vocab.998 is loaded on demand is when using the "opcodes" console command (for debug/verification purposes)
2009-08-27 23:39:59 +00:00