mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
95a4b26efe
svn-id: r40458
131 lines
3.5 KiB
C++
131 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef GUI_DEBUGGER_H
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#define GUI_DEBUGGER_H
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#include "common/func.h"
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#include "common/ptr.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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namespace GUI {
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// Choose between text console or ScummConsole
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#define USE_CONSOLE 1
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#ifdef USE_CONSOLE
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class ConsoleDialog;
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#endif
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class Debugger {
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public:
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Debugger();
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virtual ~Debugger();
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int DebugPrintf(const char *format, ...);
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virtual void onFrame();
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virtual void attach(const char *entry = 0);
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bool isAttached() const { return _isAttached; }
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protected:
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typedef Common::Functor2<int, const char **, bool> Debuglet;
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// Convenience macro for registering a method of a debugger class
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// as the current command.
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#define WRAP_METHOD(cls, method) \
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new Common::Functor2Mem<int, const char **, bool, cls>(this, &cls::method)
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enum {
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DVAR_BYTE,
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DVAR_INT,
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DVAR_BOOL,
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DVAR_INTARRAY,
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DVAR_STRING
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};
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struct DVar {
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Common::String name;
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void *variable;
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int type;
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int optional;
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};
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int _frame_countdown;
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bool _detach_now;
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private:
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Common::Array<DVar> _dvars;
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typedef Common::HashMap<Common::String, Common::SharedPtr<Debuglet>, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> CommandsMap;
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CommandsMap _cmds;
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bool _isAttached;
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char *_errStr;
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bool _firstTime;
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GUI::ConsoleDialog *_debuggerDialog;
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protected:
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// Hook for subclasses: Called just before enter() is run
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virtual void preEnter() {}
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// Hook for subclasses: Called just after enter() was run
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virtual void postEnter() {}
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// Hook for subclasses: Process the given command line.
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// Should return true if and only if argv[0] is a known command and was
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// handled, false otherwise.
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virtual bool handleCommand(int argc, const char **argv, bool &keepRunning);
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private:
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void detach();
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void enter();
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bool parseCommand(const char *input);
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bool tabComplete(const char *input, Common::String &completion) const;
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protected:
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void DVar_Register(const Common::String &varname, void *pointer, int type, int optional);
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void DCmd_Register(const Common::String &cmdname, Debuglet *debuglet);
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bool Cmd_Exit(int argc, const char **argv);
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bool Cmd_Help(int argc, const char **argv);
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bool Cmd_DebugFlagsList(int argc, const char **argv);
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bool Cmd_DebugFlagEnable(int argc, const char **argv);
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bool Cmd_DebugFlagDisable(int argc, const char **argv);
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#if USE_CONSOLE
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private:
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static bool debuggerInputCallback(GUI::ConsoleDialog *console, const char *input, void *refCon);
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static bool debuggerCompletionCallback(GUI::ConsoleDialog *console, const char *input, Common::String &completion, void *refCon);
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#endif
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};
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} // End of namespace GUI
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#endif
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