scummvm/sound/mp3.h
2010-01-07 17:14:44 +00:00

73 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/**
* @file
* Sound decoder used in engines:
* - agos
* - kyra
* - m4
* - queen
* - saga
* - scumm
* - sword1
* - sword2
* - touche
* - tucker
*/
#ifndef SOUND_MP3_H
#define SOUND_MP3_H
#include "common/scummsys.h"
#ifdef USE_MAD
namespace Common {
class SeekableReadStream;
}
namespace Audio {
class AudioStream;
class SeekableAudioStream;
/**
* Create a new SeekableAudioStream from the MP3 data in the given stream.
* Allows for seeking (which is why we require a SeekableReadStream).
*
* @param stream the SeekableReadStream from which to read the MP3 data
* @param disposeAfterUse whether to delete the stream after use
* @return a new SeekableAudioStream, or NULL, if an error occured
*/
SeekableAudioStream *makeMP3Stream(
Common::SeekableReadStream *stream,
bool disposeAfterUse);
} // End of namespace Audio
#endif // #ifdef USE_MAD
#endif // #ifndef SOUND_MP3_H