scummvm/engines/igor/igor.cpp
2007-10-29 23:35:50 +00:00

2942 lines
90 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "common/events.h"
#include "common/system.h"
#include "graphics/cursorman.h"
#include "sound/voc.h"
#include "igor/igor.h"
namespace Igor {
IgorEngine::IgorEngine(OSystem *system)
: Engine(system) {
_screenVGA = (uint8 *)malloc(320 * 200);
for (int i = 0; i < 4; ++i) {
_facingIgorFrames[i] = (uint8 *)malloc(13500);
}
_screenLayer1 = (uint8 *)malloc(320 * 144);
_screenLayer2 = (uint8 *)malloc(320 * 144);
_screenTextLayer = (uint8 *)malloc(320 * 144);
_screenTempLayer = (uint8 *)malloc(9996);
_igorHeadFrames = (uint8 *)malloc(3696);
_animFramesBuffer = (uint8 *)malloc(65535);
_inventoryPanelBuffer = (uint8 *)malloc(9600 * 2);
_inventoryImagesBuffer = (uint8 *)malloc(48000);
_verbsPanelBuffer = (uint8 *)malloc(3840);
Common::addSpecialDebugLevel(kDebugEngine, "Engine", "Engine debug level");
Common::addSpecialDebugLevel(kDebugResource, "Resource", "Resource debug level");
Common::addSpecialDebugLevel(kDebugScreen, "Screen", "Screen debug level");
Common::addSpecialDebugLevel(kDebugWalk, "Walk", "Walk debug level");
Common::addSpecialDebugLevel(kDebugGame, "Game", "Game debug level");
}
IgorEngine::~IgorEngine() {
Common::clearAllSpecialDebugLevels();
free(_screenVGA);
for (int i = 0; i < 4; ++i) {
free(_facingIgorFrames[i]);
}
free(_screenLayer1);
free(_screenLayer2);
free(_screenTextLayer);
free(_screenTempLayer);
free(_igorHeadFrames);
free(_animFramesBuffer);
free(_inventoryPanelBuffer);
free(_inventoryImagesBuffer);
free(_verbsPanelBuffer);
}
int IgorEngine::init() {
_system->beginGFXTransaction();
initCommonGFX(false);
_system->initSize(320, 200);
_system->endGFXTransaction();
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
return 0;
}
void IgorEngine::restart() {
_screenVGAVOffset = 0;
memset(&_gameState, 0, sizeof(_gameState));
_nextTimer = 0;
_fastMode = false;
_language = kLanguageEnglish;
memset(_walkData, 0, sizeof(_walkData));
_walkCurrentPos = 0;
_walkDataLastIndex = _walkDataCurrentIndex = 0;
_walkCurrentFrame = 0;
_walkDataCurrentPosX = _walkDataCurrentPosY = 0;
_walkToObjectPosX = _walkToObjectPosY = 0;
memset(&_currentAction, 0, sizeof(_currentAction));
_currentAction.verb = kVerbWalk;
_actionCode = 0;
_actionWalkPoint = 0;
memset(_inputVars, 0, sizeof(_inputVars));
memset(_musicSequenceTable, 0, sizeof(_musicSequenceTable));
_talkDelay = _talkSpeechCounter = _talkDelayCounter = 0;
memset(_dialogueTextsTable, 0, sizeof(_dialogueTextsTable));
_dialogueTextsStart = 0;
_dialogueTextsCount = 0;
_dialogueDirtyRectY = 0;
_dialogueDirtyRectSize = 0;
memset(_dialogueQuestions, 0, sizeof(_dialogueQuestions));
memset(_dialogueReplies, 0, sizeof(_dialogueReplies));
_dialogueEnded = false;
_dialogueChoiceSelected = 0;
memset(_dialogueInfo, 0, sizeof(_dialogueInfo));
memset(_objectsState, 0, sizeof(_objectsState));
memcpy(_inventoryImages, INVENTORY_IMG_INIT, 36);
memset(_inventoryInfo, 0, sizeof(_inventoryInfo));
memset(_verbPrepositions, 0, sizeof(_verbPrepositions));
memset(_globalObjectNames, 0, sizeof(_globalObjectNames));
memset(_globalDialogueTexts, 0, sizeof(_globalDialogueTexts));
memset(_verbsName, 0, sizeof(_verbsName));
memset(_roomObjectNames, 0, sizeof(_roomObjectNames));
_igorTempFrames = _facingIgorFrames[0] + 10500;
memset(_roomObjectAreasTable, 0, sizeof(_roomObjectAreasTable));
memset(_roomActionsTable, 0, sizeof(_roomActionsTable));
_executeMainAction = 0;
_executeRoomAction = 0;
_previousMusic = 0;
memset(_musicSequenceTable, 0, sizeof(_musicSequenceTable));
_actionCode = 0;
_actionWalkPoint = 0;
memset(_inputVars, 0, sizeof(_inputVars));
_scrollInventory = false;
_roomCursorOn = true;
_currentCursor = 0;
_dialogueCursorOn = true;
_updateDialogue = 0;
_updateRoomBackground = 0;
_gameTicks = 0;
}
int IgorEngine::go() {
restart();
setupDefaultPalette();
_currentPart = kStartupPart;
if (!_ovlFile.open("IGOR.DAT")) {
error("Unable to open 'IGOR.DAT'");
}
if (!_sndFile.open("IGOR.FSD")) {
error("Unable to open 'IGOR.FSD'");
}
loadMainTexts();
loadIgorFrames();
_gameState.talkMode = kTalkModeTextOnly;
_gameState.talkSpeed = 3;
_talkSpeechCounter = 5;
_eventQuitGame = false;
PART_MAIN();
_ovlFile.close();
_sndFile.close();
return 0;
}
void IgorEngine::waitForTimer(int ticks) {
_system->copyRectToScreen(_screenVGA, 320, 0, _screenVGAVOffset, 320, 200 - _screenVGAVOffset);
_system->updateScreen();
uint32 endTicks = (ticks == -1) ? _nextTimer : _system->getMillis() + ticks * 1000 / kTickDelay;
do {
Common::Event ev;
while (_eventMan->pollEvent(ev)) {
switch (ev.type) {
case Common::EVENT_QUIT:
_currentPart = 255;
_eventQuitGame = true;
break;
case Common::EVENT_KEYDOWN:
if (ev.kbd.keycode == Common::KEYCODE_ESCAPE) {
_inputVars[kInputEscape] = 1;
} else if (ev.kbd.keycode == Common::KEYCODE_SPACE) {
_inputVars[kInputOptions] = 1;
} else if (ev.kbd.keycode == Common::KEYCODE_p) {
_inputVars[kInputPause] = 1;
}
break;
case Common::EVENT_MOUSEMOVE:
_inputVars[kInputCursorXPos] = ev.mouse.x;
_inputVars[kInputCursorYPos] = ev.mouse.y;
break;
case Common::EVENT_RBUTTONDOWN:
_inputVars[kInputSkipDialogue] = 1;
break;
case Common::EVENT_LBUTTONDOWN:
_inputVars[kInputClick] = 1;
_inputVars[kInputCursorXPos] = ev.mouse.x;
_inputVars[kInputCursorYPos] = ev.mouse.y;
break;
default:
break;
}
}
_system->delayMillis(10);
if (_system->getMillis() >= endTicks) {
break;
}
} while (!_fastMode);
_nextTimer = _system->getMillis() + 8 * 1000 / kTickDelay;
if (ticks != -1) {
return;
}
_gameTicks += 8;
if (_gameTicks == 64) {
_gameTicks = 0;
setCursor(_currentCursor);
_currentCursor = (_currentCursor + 1) & 3;
}
}
void IgorEngine::copyArea(uint8 *dst, int dstOffset, int dstPitch, const uint8 *src, int srcPitch, int w, int h, bool transparent) {
uint8 *p = dst + dstOffset;
for (int y = 0; y < h; ++y) {
if (transparent) {
for (int x = 0; x < w; ++x) {
if (src[x] != 0) {
p[x] = src[x];
}
}
} else {
memcpy(p, src, w);
}
p += dstPitch;
src += srcPitch;
}
}
int IgorEngine::getRandomNumber(int m) {
assert(m != 0);
return rand() % m;
}
void IgorEngine::playMusic(int num) {
debug(kDebugEngine, "playMusic() %d", num);
const int *seq = 0;
switch (num) {
case 2: {
static const int cmf[] = { CMF_2_1, CMF_2_2, CMF_2_3, CMF_2_4, 0 };
seq = cmf;
}
break;
case 3: {
static const int cmf[] = { CMF_3, 0 };
seq = cmf;
}
break;
case 4: {
static const int cmf[] = { CMF_4, 0 };
seq = cmf;
}
break;
case 7: {
static const int cmf[] = { CMF_7_1, CMF_7_2, CMF_7_3, CMF_7_4, 0 };
seq = cmf;
}
break;
case 8: {
static const int cmf[] = { CMF_8, 0 };
seq = cmf;
}
break;
case 9: {
static const int cmf[] = { CMF_9, 0 };
seq = cmf;
}
break;
case 10: {
static const int cmf[] = { CMF_10, 0 };
seq = cmf;
}
break;
case 11: {
static const int cmf[] = { CMF_11, 0 };
seq = cmf;
}
break;
case 12: {
static const int cmf[] = { CMF_12, 0 };
seq = cmf;
}
break;
}
if (seq) {
for (int i = 0; i < 5; ++i) {
free(_musicSequenceTable[i]);
}
for (int i = 0; seq[i]; ++i) {
_musicSequenceTable[i] = loadData(seq[i]);
}
}
_gameState.musicNum = num;
_gameState.musicSequenceIndex = 1;
}
void IgorEngine::updateMusic() {
if (_gameState.jumpToNextMusic) {
if (_gameState.musicNum == 2) {
_gameState.musicSequenceIndex = getRandomNumber(4) + 1;
// _timerHandler0x1CCounter = 5;
} else if (_gameState.musicNum == 3 || _gameState.musicNum == 4 || _gameState.musicNum == 8 || _gameState.musicNum == 9 || _gameState.musicNum == 10) {
// _timerHandler0x1CCounter = 50;
} else if (_gameState.musicNum == 7) {
if (_gameState.musicSequenceIndex == 4) {
_gameState.musicSequenceIndex = 1;
} else {
++_gameState.musicSequenceIndex;
}
// _timerHandler0x1CCounter = 5;
} else if (_gameState.musicNum == 11) {
// _timerHandler0x1CCounter = 5;
}
}
}
void IgorEngine::playSound(int num, int fl) {
if (fl && _mixer->isSoundHandleActive(_sfxHandle)) {
return;
}
if (!fl) {
// num = 20; // "Speech not recorded"
return;
}
--num;
_sndFile.seek(_fdsOffsetsTable[num]);
Audio::AudioStream *stream = Audio::makeVOCStream(_sndFile);
if (stream) {
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, stream);
}
}
void IgorEngine::stopSound() {
_mixer->stopHandle(_sfxHandle);
}
void IgorEngine::loadIgorFrames() {
loadData(FRM_IgorDirBack, _facingIgorFrames[0]);
loadData(FRM_IgorDirRight, _facingIgorFrames[1]);
loadData(FRM_IgorDirFront, _facingIgorFrames[2]);
loadData(FRM_IgorDirLeft, _facingIgorFrames[3]);
loadData(FRM_IgorHead, _igorHeadFrames);
memcpy(_igorPalette, PAL_IGOR_1, 48);
}
void IgorEngine::fixDialogueTextPosition(int num, int count, int *x, int *y) {
int textLineWidth = 0;
for (int i = 0; i < count; ++i) {
int w = getStringWidth(_globalDialogueTexts[num + i]);
if (w > textLineWidth) {
textLineWidth = w;
}
}
int textX = *x;
textX += textLineWidth / 2 - 1;
if (textX > 318) {
textX = 317 - textLineWidth;
} else {
textX -= textLineWidth;
}
if (textX < 1) {
textX = textLineWidth / 2 + 1;
} else {
textX += textLineWidth / 2;
}
*x = textX;
int textY = *y;
textY -= count * 10;
if (textY < 1) {
textY = 1;
}
*y = textY;
}
void IgorEngine::startCutsceneDialogue(int x, int y, int r, int g, int b) {
debug(kDebugEngine, "startCutsceneDialogue() pos %d,%d color %d,%d,%d", x, y, r, g, b);
--_dialogueTextsCount;
int talkX = x;
int talkY = y;
const DialogueText *dt = &_dialogueTextsTable[_dialogueTextsStart];
fixDialogueTextPosition(dt->num, dt->count, &talkX, &talkY);
_dialogueDirtyRectY = talkY * 320;
_dialogueDirtyRectSize = dt->count * 11 * 320;
assert(_dialogueDirtyRectSize < 320 * 72);
memcpy(_screenTextLayer, _screenVGA + _dialogueDirtyRectY, _dialogueDirtyRectSize);
memcpy(_screenTextLayer + 320 * 72, _screenVGA + _dialogueDirtyRectY, _dialogueDirtyRectSize);
for (int i = 0; i < dt->count; ++i) {
const char *textLine = _globalDialogueTexts[dt->num + i];
int textLineWidth = getStringWidth(textLine);
int textX = talkX - textLineWidth / 2;
int textY = i * 10;
drawString(_screenTextLayer, textLine, textX, textY, kTalkColor, kTalkShadowColor, kTalkShadowColor);
}
setPaletteColor(kTalkColor, r, g, b);
setPaletteColor(kTalkShadowColor, 0, 0, 0);
if (_gameState.talkMode != kTalkModeSpeechOnly) {
memcpy(_screenVGA + _dialogueDirtyRectY, _screenTextLayer, _dialogueDirtyRectSize);
}
if (_gameState.talkMode == kTalkModeTextOnly) {
_talkDelay = (2 * dt->count) * _talkDelays[_gameState.talkSpeed];
_talkDelayCounter = 0;
} else {
_talkDelay = -1;
_talkDelayCounter = 0;
}
if (_gameState.talkMode == kTalkModeTextOnly) {
playSound(24, 0);
}
_gameState.dialogueTextRunning = true;
_inputVars[kInputSkipDialogue] = 0;
}
void IgorEngine::waitForEndOfCutsceneDialogue(int x, int y, int r, int g, int b) {
do {
if (_gameState.dialogueTextRunning && _inputVars[kInputSkipDialogue]) {
_talkDelayCounter = _talkDelay;
_inputVars[kInputSkipDialogue] = 0;
}
if (compareGameTick(19, 32) && _gameState.dialogueTextRunning) {
if (_talkSpeechCounter > 2) {
if (_gameState.talkMode < 2) {
_talkDelayCounter = _talkDelay;
}
if (_talkDelay == _talkDelayCounter) {
if (_updateDialogue) {
(this->*_updateDialogue)(kUpdateDialogueAnimEndOfSentence);
}
memcpy(_screenVGA + _dialogueDirtyRectY, _screenTextLayer + 23040, _dialogueDirtyRectSize);
if (_dialogueTextsCount == 0) {
_gameState.dialogueTextRunning = 0;
} else {
++_dialogueTextsStart;
if (_gameState.talkMode < 2) {
if (_talkSpeechCounter != -1) {
_talkSpeechCounter = 0;
} else {
_talkSpeechCounter = 5;
startCutsceneDialogue(x, y, r, g, b);
}
} else {
startCutsceneDialogue(x, y, r, g, b);
}
}
} else {
++_talkDelayCounter;
if (_updateDialogue) {
(this->*_updateDialogue)(kUpdateDialogueAnimMiddleOfSentence);
}
}
} else {
if (_talkSpeechCounter == 2) {
startCutsceneDialogue(x, y, r, g, b);
}
++_talkSpeechCounter;
}
}
if (_updateRoomBackground) {
(this->*_updateRoomBackground)();
}
if (_inputVars[kInputEscape]) return;
waitForTimer();
} while (_gameState.dialogueTextRunning);
}
void IgorEngine::fixIgorDialogueTextPosition(int num, int count, int *x, int *y) {
WalkData *wd = &_walkData[_walkDataLastIndex - 1];
*x = wd->x;
*y = wd->y - wd->scaleWidth - 3;
fixDialogueTextPosition(num, count, x, y);
}
void IgorEngine::startIgorDialogue() {
debug(kDebugEngine, "startIgorDialogue()");
// if (_dialogueCursorOn) {
// clearCursor();
// }
--_dialogueTextsCount;
int talkX, talkY;
const DialogueText *dt = &_dialogueTextsTable[_dialogueTextsStart];
fixIgorDialogueTextPosition(dt->num, dt->count, &talkX, &talkY);
_dialogueDirtyRectY = talkY * 320;
_dialogueDirtyRectSize = dt->count * 11 * 320;
assert(_dialogueDirtyRectSize < 320 * 72);
memcpy(_screenTextLayer, _screenVGA + _dialogueDirtyRectY, _dialogueDirtyRectSize);
if (_currentPart == 690) {
memcpy(_screenTextLayer + 320 * 72, _screenLayer1 + _dialogueDirtyRectY, _dialogueDirtyRectSize);
if (_currentAction.verb == kVerbLook && _currentAction.object1Num == 15) {
memcpy(_screenTextLayer + 320 * 72, _screenVGA + _dialogueDirtyRectY, _dialogueDirtyRectSize);
}
if (_currentAction.verb == kVerbLook && _currentAction.object1Num == 19) {
memcpy(_screenTextLayer + 320 * 72, _screenVGA + _dialogueDirtyRectY, _dialogueDirtyRectSize);
}
} else {
memcpy(_screenTextLayer + 320 * 72, _screenVGA + _dialogueDirtyRectY, _dialogueDirtyRectSize);
}
for (int i = 0; i < dt->count; ++i) {
const char *textLine = _globalDialogueTexts[dt->num + i];
int textLineWidth = getStringWidth(textLine);
int textX = talkX - textLineWidth / 2;
int textY = i * 10;
drawString(_screenTextLayer, textLine, textX, textY, kTalkColor, kTalkShadowColor, kTalkShadowColor);
}
setPaletteColor(kTalkColor, _dialogueColor[0], _dialogueColor[1], _dialogueColor[2]);
setPaletteColor(kTalkShadowColor, 0, 0, 0);
if (_gameState.talkMode > 0) {
memcpy(_screenVGA + _dialogueDirtyRectY, _screenTextLayer, _dialogueDirtyRectSize);
}
if (_gameState.talkMode == 2) {
_talkDelay = (2 * dt->count) * _talkDelays[_gameState.talkSpeed];
_talkDelayCounter = 0;
} else {
_talkDelay = -1;
_talkDelayCounter = 0;
}
if (_gameState.talkMode >= 2) {
playSound(24, 0);
}
_gameState.dialogueTextRunning = true;
_inputVars[kInputSkipDialogue] = 0;
}
void IgorEngine::waitForEndOfIgorDialogue() {
do {
if (_gameState.dialogueTextRunning && _inputVars[kInputSkipDialogue]) {
_talkDelayCounter = _talkDelay;
_inputVars[kInputSkipDialogue] = 0;
}
if (compareGameTick(19, 32) && _gameState.dialogueTextRunning) {
if (_talkSpeechCounter > 2) {
if (_gameState.talkMode < 2) {
_talkDelayCounter = _talkDelay;
}
if (_talkDelay == _talkDelayCounter) {
animateIgorTalking(0);
memcpy(_screenVGA + _dialogueDirtyRectY, _screenTextLayer + 23040, _dialogueDirtyRectSize);
if (_dialogueTextsCount == 0) {
_gameState.dialogueTextRunning = 0;
} else {
++_dialogueTextsStart;
if (_gameState.talkMode < 2) {
if (_talkSpeechCounter != -1) {
_talkSpeechCounter = 0;
} else {
_talkSpeechCounter = 5;
startIgorDialogue();
}
} else {
startIgorDialogue();
}
}
} else {
animateIgorTalking(getRandomNumber(6));
++_talkDelayCounter;
}
} else {
if (_talkSpeechCounter == 2) {
startIgorDialogue();
}
++_talkSpeechCounter;
}
}
if (_updateRoomBackground) {
(this->*_updateRoomBackground)();
}
if (_inputVars[kInputEscape]) return;
waitForTimer();
} while (_gameState.dialogueTextRunning);
}
int IgorEngine::getObjectFromInventory(int x) const {
if (x >= 20 && x <= 299) {
int i = (x - 20) / 40 + _inventoryInfo[72];
if (i <= _inventoryInfo[73]) {
return _inventoryInfo[i - 1];
}
}
return 0;
}
int IgorEngine::getSelectedVerb() const {
for (int i = 0; i <= 6; ++i) {
for (int w = 0; w <= 19; ++w) {
const uint8 *p = _screenVGA + 320 * 156 + i * 46 + w;
if (*p == 251) {
return i + 2;
}
}
}
return 0;
}
const ResourceEntry *IgorEngine::findData(int id) const {
--id;
assert(id >= 0 && id < _resourceEntriesCount);
const ResourceEntry *re = &_resourceEntriesTable[id];
assert(re->id == id + 1);
return re;
}
uint8 *IgorEngine::loadData(int id, uint8 *dst, int *size) {
const ResourceEntry *re = findData(id);
assert(re);
debug(kDebugResource, "loadData() id %d offset %d size %d", id, re->offs, re->size);
if (!dst) {
dst = (uint8 *)malloc(re->size);
if (!dst) {
error("Unable to allocate %d bytes", re->size);
}
}
_ovlFile.seek(re->offs);
_ovlFile.read(dst, re->size);
if (size) {
*size = re->size;
}
return dst;
}
static void decodeRoomString(const uint8 *src, char *dst, int sz) {
for (int i = 0; i < sz; ++i) {
uint8 code = *src++;
if ((code >= 0xAE && code <= 0xC7) || (code >= 0xCE && code <= 0xE7)) {
code -= 0x6D;
} else if (code > 0xE7) {
switch (code) {
case 0xE8:
code = 0xA0;
break;
case 0xE9:
code = 0x82;
break;
case 0xEA:
code = 0xA1;
break;
case 0xEB:
code = 0xA2;
break;
case 0xEC:
code = 0xA3;
break;
case 0xED:
code = 0xA4;
break;
case 0xEE:
code = 0xA5;
break;
}
}
*dst++ = (char)code;
}
}
void IgorEngine::decodeRoomStrings(const uint8 *p, bool skipObjectNames) {
if (!skipObjectNames) {
for (int i = 0; i < 20; ++i) {
_roomObjectNames[i][0] = '\0';
}
uint8 code = *p++;
int index = -1;
while (code != 0xF6) {
if (code == 0xF4) {
++index;
}
int len = *p++;
if (len != 0) {
assert(index >= 0);
decodeRoomString(p, _roomObjectNames[index], len);
p += len;
_roomObjectNames[index][len] = '\0';
debug(kDebugResource, "decodeRoomStrings() _roomObjectNames[%d] '%s'", index, _roomObjectNames[index]);
}
code = *p++;
}
}
for (int i = 200; i < 250; ++i) {
_globalDialogueTexts[i][0] = '\0';
}
uint8 code = *p++;
int index = 200;
while (code != 0xF6) {
if (code == 0xF4) {
++index;
}
int len = *p++;
if (len != 0) {
decodeRoomString(p, _globalDialogueTexts[index], len);
p += len;
_globalDialogueTexts[index][len] = '\0';
debug(kDebugResource, "decodeRoomStrings() _globalDialogueTexts[%d] '%s'", index, _globalDialogueTexts[index]);
}
code = *p++;
}
}
void IgorEngine::decodeRoomText(const uint8 *p) {
debug(kDebugResource, "decodeRoomText()");
memcpy(_walkXScaleRoom, p, 320); p += 320;
memcpy(_walkYScaleRoom, p, 432); p += 432;
decodeRoomStrings(p);
}
void IgorEngine::decodeRoomAreas(const uint8 *p, int count) {
for (int i = 0; i < count; ++i) {
RoomObjectArea *roa = &_roomObjectAreasTable[i];
roa->area = *p++;
assert((roa->area & 0x80) == 0);
roa->object = *p++;
roa->y1Lum = *p++;
roa->y2Lum = *p++;
roa->deltaLum = *p++;
}
}
void IgorEngine::decodeRoomMask(const uint8 *p) {
uint8 *dst = _screenLayer2;
int sz = 320 * 144;
while (sz != 0) {
uint8 b = *p++;
int len = READ_LE_UINT16(p); p += 2;
if (len > sz) {
len = sz;
}
memset(dst, b, len);
dst += len;
sz -= len;
}
}
void IgorEngine::loadRoomData(int pal, int img, int box, int msk, int txt) {
if (pal != 0) {
loadData(pal, _paletteBuffer);
}
if (img != 0) {
loadData(img, _screenLayer1);
}
if (box != 0) {
int sz;
uint8 *p = loadData(box, 0, &sz);
memset(_roomObjectAreasTable, 0, sizeof(_roomObjectAreasTable));
assert((sz % 5) == 0);
decodeRoomAreas(p, sz / 5);
free(p);
}
if (msk != 0) {
uint8 *p = loadData(msk);
decodeRoomMask(p);
free(p);
}
if (txt != 0) {
uint8 *p = loadData(txt);
decodeRoomText(p);
free(p);
}
}
void IgorEngine::loadAnimData(const int *anm, int loadOffset) {
if (loadOffset == 0) {
memset(_animFramesBuffer, 0, 65535);
}
while (*anm) {
int dataSize;
loadData(*anm++, &_animFramesBuffer[loadOffset], &dataSize);
loadOffset += dataSize;
}
}
void IgorEngine::loadActionData(int act) {
if (act != 0) {
assert(findData(act)->size <= 0x2000);
loadData(act, _roomActionsTable);
}
}
void IgorEngine::loadDialogueData(int dlg) {
uint8 *p = loadData(dlg);
int dialogueDataSize = _roomDataOffsets.dlg.questionsOffset + 164 + 41;
assert(dialogueDataSize <= 500);
memcpy(_gameState.dialogueData, p, dialogueDataSize);
assert(_roomDataOffsets.dlg.questionsSize <= MAX_DIALOGUE_QUESTIONS);
for (int i = 0; i < _roomDataOffsets.dlg.questionsSize; ++i) {
for (int n = 0; n < 2; ++n) {
const uint8 *src = p + _roomDataOffsets.dlg.questionsOffset + (i + 1) * 164 + _language * 82 + (n + 1) * 41;
int len = *src++;
if (len != 0) {
decodeRoomString(src, _dialogueQuestions[i][n], len);
_dialogueQuestions[i][n][len] = '\0';
debug(kDebugResource, "loadDialogueData() _dialogueQuestions[%d][%d] '%s'", i, n, _dialogueQuestions[i][n]);
}
}
}
assert(_roomDataOffsets.dlg.repliesSize <= MAX_DIALOGUE_REPLIES);
for (int i = 0; i < _roomDataOffsets.dlg.repliesSize; ++i) {
const uint8 *src = p + _roomDataOffsets.dlg.repliesOffset + (i + 1) * 102 + _language * 51;
int len = *src++;
if (len != 0) {
decodeRoomString(src, _dialogueReplies[i], len);
_dialogueReplies[i][len] = '\0';
debug(kDebugResource, "loadDialogueData() _dialogueReplies[%d] '%s'", i, _dialogueReplies[i]);
}
}
free(p);
}
static void decodeMainString(const uint8 *src, char *dst) {
int sz = *src - 0x6D;
if (sz != 0) {
++src;
for (int i = 0; i < sz; ++i) {
uint8 code = src[i] - 0x6D;
dst[i] = (char)code;
}
}
dst[sz] = '\0';
}
void IgorEngine::loadMainTexts() {
loadData(IMG_VerbsPanel, _verbsPanelBuffer);
int dataSize;
uint8 *p = loadData(TXT_MainTable, 0, &dataSize);
const uint8 *src = &p[0] + _language * 7;
for (int i = 0; i < 3; ++i, src += 7 * 2) {
decodeMainString(src, _verbPrepositions[i]);
debug(kDebugResource, "loadMainTexts() _verbPrepositions[%d] '%s'", i, _verbPrepositions[i]);
}
src = &p[0x2A] + _language * 31;
for (int i = 0; i < 35; ++i, src += 31 * 2) {
decodeMainString(src, _globalObjectNames[i]);
debug(kDebugResource, "loadMainTexts() _globalObjectNames[%d] '%s'", i, _globalObjectNames[i]);
}
src = &p[0x8BA] + _language * 51;
for (int i = 0; i < 250; ++i, src += 51 * 2) {
decodeMainString(src, _globalDialogueTexts[i]);
debug(kDebugResource, "loadMainTexts() _globalDialogueTexts[%d] '%s'", i, _globalDialogueTexts[i]);
}
src = &p[0x6CA4] + _language * 12;
for (int i = 0; i < 9; ++i, src += 12 * 2) {
decodeMainString(src, _verbsName[i]);
debug(kDebugResource, "loadMainTexts() _verbsName[%d] '%s'", i, _verbsName[i]);
}
free(p);
}
void IgorEngine::setupDefaultPalette() {
memset(_currentPalette, 0, 255 * 3);
memset(&_currentPalette[255 * 3], 63, 3);
updatePalette(768);
}
void IgorEngine::updatePalette(int count) {
assert(count <= 768);
uint8 pal[1024];
for (int j = 0, i = 0; i < count; ++i) {
pal[j++] = (_currentPalette[i] << 2) | (_currentPalette[i] >> 4);
if (((i + 1) % 3) == 0) {
pal[j++] = 0;
}
}
_system->setPalette(pal, 0, count / 3);
}
void IgorEngine::clearPalette() {
memset(_currentPalette, 0, 768);
updatePalette(768);
}
void IgorEngine::setPaletteColor(uint8 index, uint8 r, uint8 g, uint8 b) {
uint8 pal[4];
pal[0] = (r << 2) | (r >> 4);
pal[1] = (g << 2) | (g >> 4);
pal[2] = (b << 2) | (b >> 4);
pal[3] = 0;
_system->setPalette(pal, index, 1);
}
void IgorEngine::setPaletteRange(int startColor, int endColor) {
debug(kDebugScreen, "setPaletteRange(%d, %d)", startColor, endColor);
assert(endColor - startColor + 1 <= 256);
for (int i = startColor; i <= endColor; ++i) {
setPaletteColor(i, _currentPalette[3 * i], _currentPalette[3 * i + 1], _currentPalette[3 * i + 2]);
}
}
void IgorEngine::fadeInPalette(int count) {
debug(kDebugScreen, "fadeInPalette(%d)", count);
_system->copyRectToScreen(_screenVGA, 320, 0, _screenVGAVOffset, 320, 200 - _screenVGAVOffset);
int m = 66;
do {
m -= 3;
for (int i = 0; i < count; ++i) {
if (_paletteBuffer[i] >= m) {
uint8 color = _currentPalette[i] + 3;
if (color > _paletteBuffer[i]) {
color = _paletteBuffer[i];
}
_currentPalette[i] = color;
}
}
updatePalette(count);
_system->updateScreen();
_system->delayMillis(1000 / 60);
} while (m > 0);
}
void IgorEngine::fadeOutPalette(int count) {
debug(kDebugScreen, "fadeOutPalette(%d)", count);
_system->copyRectToScreen(_screenVGA, 320, 0, _screenVGAVOffset, 320, 200 - _screenVGAVOffset);
memcpy(_paletteBuffer, _currentPalette, 768);
int m = 0;
do {
for (int i = 0; i < count; ++i) {
if (_paletteBuffer[i] >= m) {
uint8 color = _currentPalette[i];
if (color >= 3) {
color -= 3;
} else {
color = 0;
}
_currentPalette[i] = color;
}
}
updatePalette(count);
_system->updateScreen();
_system->delayMillis(1000 / 60);
m += 3;
} while (m < 66);
}
void IgorEngine::scrollPalette(int startColor, int endColor) {
debug(kDebugScreen, "scrollPalette(%d, %d)", startColor, endColor);
uint8 c[3];
memcpy(c, &_currentPalette[startColor * 3], 3);
memmove(&_currentPalette[startColor * 3], &_currentPalette[(startColor + 1) * 3], (endColor - startColor) * 3);
memcpy(&_currentPalette[endColor * 3], c, 3);
}
void IgorEngine::drawString(uint8 *dst, const char *s, int x, int y, int color1, int color2, int color3) {
int dx = 0;
while (*s) {
if (*s == ' ') {
dx += 5;
} else {
const int chr = _fontCharIndex[(uint8)*s];
const int chrWidth = _fontCharWidth[chr];
if (x + chrWidth > 320) {
break;
}
for (int j = 0; j < 11; ++j) {
uint8 *p = dst + (j + y) * 320 + x + dx;
for (int i = 0; i < 9; ++i) {
uint8 code = _fontData[(chr * 11 + j) * 9 + i];
if (code == 1) {
p[i] = color1;
} else if (code == 2 && color2 != -1) {
p[i] = color2;
} else if (code == 3 && color3 != -1) {
p[i] = color3;
}
}
}
dx += chrWidth;
}
++s;
}
}
int IgorEngine::getStringWidth(const char *s) const {
int w = 0;
while (*s) {
if (*s == ' ') {
w += 5;
} else {
w += _fontCharWidth[_fontCharIndex[(uint8)*s]];
}
++s;
}
return w;
}
void IgorEngine::drawActionSentence(const char *sentence, uint8 color) {
memset(_screenVGA + 144 * 320, 0, 11 * 320);
int w = getStringWidth(sentence);
int x = (320 - w) / 2;
drawString(_screenVGA, sentence, x, 144, color, 0, 0);
}
void IgorEngine::formatActionSentence(uint8 color) {
char actionSentence[512];
if (_currentAction.verb == kVerbWalk && _inputVars[kInputCursorYPos] > 143) {
_currentAction.object1Num = 0;
}
strcpy(actionSentence, _verbsName[_currentAction.verb]);
if (_currentAction.object1Num != 0) {
if (_currentAction.object1Type == kObjectTypeInventory) {
strcat(actionSentence, _globalObjectNames[_currentAction.object1Num]);
} else {
strcat(actionSentence, _roomObjectNames[_currentAction.object1Num]);
}
if (_currentAction.verbType != 0) {
strcat(actionSentence, _verbPrepositions[_currentAction.verbType]);
if (_currentAction.object2Num != 0) {
if (_currentAction.object2Type == kObjectTypeInventory) {
strcat(actionSentence, _globalObjectNames[_currentAction.object2Num]);
} else {
strcat(actionSentence, _roomObjectNames[_currentAction.object2Num]);
}
}
}
}
drawActionSentence(actionSentence, _sentenceColorIndex[color]);
}
const uint8 *IgorEngine::getAnimFrame(int baseOffset, int tableOffset, int frame) {
const uint8 *src = _animFramesBuffer + baseOffset;
assert(frame >= 1);
int frameOffset = READ_LE_UINT16(src + tableOffset + (frame - 1) * 2);
return src + frameOffset - 1;
}
void IgorEngine::decodeAnimFrame(const uint8 *src, uint8 *dst, bool preserveText) {
int y = READ_LE_UINT16(src) * 320; src += 2;
int h = READ_LE_UINT16(src); src += 2;
while (h--) {
int w = *src++;
int pos = y;
while (w--) {
pos += *src++;
int len = *src++;
if (len & 0x80) {
uint8 color = *src++;
len = 256 - len;
if (preserveText) {
for (int i = pos; i < pos + len; ++i) {
if (dst[i] != kTalkColor && dst[i] != kTalkShadowColor) {
dst[i] = color;
}
}
} else {
memset(dst + pos, color, len);
}
pos += len;
} else {
if (preserveText) {
for (int i = pos; i < pos + len; ++i) {
if (dst[i] != kTalkColor && dst[i] != kTalkShadowColor) {
dst[i] = src[i - pos];
}
}
} else {
memcpy(dst + pos, src, len);
}
src += len;
pos += len;
}
}
y += 320;
}
}
void IgorEngine::copyAnimFrame(int srcOffset, int frame, int frameSize, int w, int h, int dstOffset) {
for (int y = 0; y <= h; ++y) {
memcpy(_screenLayer1 + y * 320 + dstOffset, _animFramesBuffer + frame * frameSize + y * w + srcOffset, w);
}
}
void IgorEngine::setCursor(int num) {
uint8 cursor[11 * 11];
memset(cursor, 0, 11 * 11);
const uint8 *mask = &_mouseCursorMask[num * 24];
for (int i = 0; i < 24; ++i) {
if (mask[i]) {
const int offset = ((int8)_mouseCursorData[i + 24] + 5) * 11 + ((int8)_mouseCursorData[i] + 5);
cursor[offset] = 255;
}
}
CursorMan.replaceCursor(cursor, 11, 11, 5, 5, 0);
}
void IgorEngine::showCursor() {
debug(kDebugEngine, "showCursor()");
_roomCursorOn = true;
CursorMan.showMouse(_roomCursorOn);
}
void IgorEngine::hideCursor() {
debug(kDebugEngine, "hideCursor()");
_roomCursorOn = false;
CursorMan.showMouse(_roomCursorOn);
}
void IgorEngine::updateRoomLight(int fl) {
WalkData *wd = &_walkData[_walkDataLastIndex - 1];
if (wd->scaleHeight != 50 || _gameState.dialogueTextRunning) {
return;
}
int offset = 320 * (wd->y + 1 - wd->scaleWidth);
int x = wd->x - _walkWidthScaleTable[wd->scaleHeight - 1] / 2;
if (x <= 0) {
return;
}
offset += x;
int color = (fl == 0) ? 196 : 195;
switch (wd->posNum) {
case 2: {
RoomObjectArea *roa = &_roomObjectAreasTable[_screenLayer2[offset + 1298]];
if (wd->y > roa->y1Lum) {
if (wd->y <= roa->y2Lum && _gameState.enableLight == 1) {
color -= roa->deltaLum;
}
_screenVGA[offset + 1298] = color;
}
}
break;
case 3: {
RoomObjectArea *roa = &_roomObjectAreasTable[_screenLayer2[offset + 1293]];
if (wd->y > roa->y1Lum) {
if (wd->y <= roa->y2Lum && _gameState.enableLight == 1) {
color -= roa->deltaLum;
}
_screenVGA[offset + 1293] = color;
}
color = (fl == 0) ? 196 : 195;
roa = &_roomObjectAreasTable[_screenLayer2[offset + 1296]];
if (wd->y > roa->y1Lum) {
if (wd->y <= roa->y2Lum && _gameState.enableLight == 1) {
color -= roa->deltaLum;
}
_screenVGA[offset + 1296] = color;
}
}
break;
case 4: {
RoomObjectArea *roa = &_roomObjectAreasTable[_screenLayer2[offset + 1291]];
if (wd->y > roa->y1Lum) {
if (wd->y <= roa->y2Lum && _gameState.enableLight == 1) {
color -= roa->deltaLum;
}
_screenVGA[offset + 1291] = color;
}
}
break;
}
}
void IgorEngine::drawVerbsPanel() {
memcpy(_screenVGA + 320 * 156, _verbsPanelBuffer, 320 * 12);
}
void IgorEngine::redrawVerb(uint8 verb, bool highlight) {
uint8 verbBitmap[44 * 12];
if (verb >= 2 && verb <= 8) {
verb -= 2;
for (int i = 0; i <= 11; ++i) {
for (int j = 0; j <= 43; ++j) {
uint8 color = _verbsPanelBuffer[i * 320 + verb * 46 + j];
if (highlight && color != 0) {
color += 8;
}
verbBitmap[i * 44 + j] = color;
}
}
for (int i = 0; i <= 11; ++i) {
memcpy(_screenVGA + 320 * 156 + verb * 46 + i * 320, verbBitmap + i * 44, 44);
}
}
}
void IgorEngine::drawInventory(int start, int mode) {
loadData(IMG_InventoryPanel, _inventoryPanelBuffer);
loadData(IMG_Objects, _inventoryImagesBuffer);
int end = start + 6;
if (start <= end) {
int x = 1;
for (int y = start; y != end; ++y) {
if (_inventoryInfo[y - 1] == 0) {
for (int i = 1; i <= 30; ++i) {
memset(_inventoryPanelBuffer + x * 40 - 20 + (i - 1) * 320, 0, 40);
}
} else {
for (int i = 1; i <= 30; ++i) {
int img = _inventoryInfo[y - 1];
assert(img >= 1);
memcpy(_inventoryPanelBuffer + x * 40 - 20 + i * 320 - 321, _inventoryImagesBuffer + (i - 1) * 40 + (_inventoryImages[img - 1] - 1) * 1200, 40);
}
}
++x;
}
}
if (_inventoryInfo[72] == 1) {
// 'hide' scroll up
for (int y = 5; y <= 11; ++y) {
for (int x = 4; x <= 12; ++x) {
uint8 *p = _inventoryPanelBuffer + y * 320 + x - 321;
if (*p == 0xF2) {
*p = 0xF3;
p = _inventoryPanelBuffer + y * 320 + x + 305 - 321;
*p = 0xF3;
}
}
}
}
if (_inventoryInfo[73] <= _inventoryInfo[72] + 6 || _inventoryInfo[72] >= _inventoryInfo[73] - 6) {
// 'hide' scroll down
for (int y = 19; y <= 25; ++y) {
for (int x = 4; x <= 12; ++x) {
uint8 *p = _inventoryPanelBuffer + y * 320 + x - 321;
if (*p == 0xF2) {
*p = 0xF3;
p = _inventoryPanelBuffer + y * 320 + x + 305 - 321;
*p = 0xF3;
}
}
}
}
switch (mode) {
case 0:
memcpy(_screenVGA + 54400, _inventoryPanelBuffer, 9600);
_scrollInventory = false;
break;
case 1:
for (int y = 0; y <= 11; ++y) {
for (int x = 0; x <= 14; ++x) {
uint8 *p = _screenVGA + x + y * 320 + 59520;
if ((*p & 0x80) != 0) {
*p += 8;
p = _screenVGA + x + y * 320 + 59825;
*p += 8;
}
}
}
memmove(_inventoryPanelBuffer + 9600, _inventoryPanelBuffer, 9600);
memcpy(_inventoryPanelBuffer, _screenVGA + 54400, 9600);
_scrollInventoryStartY = 7;
_scrollInventoryEndY = 31;
_scrollInventoryDy = 6;
_scrollInventory = true;
break;
case 2:
for (int y = 0; y <= 11; ++y) {
for (int x = 0; x <= 14; ++x) {
uint8 *p = _screenVGA + x + y * 320 + 55040;
if ((*p & 0x80) != 0) {
*p += 8;
p = _screenVGA + x + y * 320 + 55345;
*p += 8;
}
}
}
memmove(_inventoryPanelBuffer + 9600, _inventoryPanelBuffer, 9600);
memcpy(_inventoryPanelBuffer + 9600, _screenVGA + 54400, 9600);
_scrollInventoryStartY = 25;
_scrollInventoryEndY = 1;
_scrollInventoryDy = -6;
_scrollInventory = true;
break;
}
}
void IgorEngine::packInventory() {
for (int i = 1; i <= _inventoryInfo[73]; ++i) {
if (_inventoryImages[i - 1] != 0) {
continue;
}
int count = _inventoryInfo[73] - 1;
for (int index = i; index <= count; ++index) {
_inventoryImages[index - 1] = _inventoryImages[index];
_inventoryImages[_inventoryImages[index - 1] - 1] = index;
}
_inventoryImages[_inventoryInfo[73] - 1] = 0;
--_inventoryInfo[73];
}
}
void IgorEngine::scrollInventory() {
if (_scrollInventoryStartY == _scrollInventoryEndY) {
memcpy(_screenVGA + 54400, _inventoryPanelBuffer + (_scrollInventoryStartY - 1) * 320, 9600);
_scrollInventory = false;
} else {
_gameState.counter[2] = 54420;
for (_gameState.counter[1] = _scrollInventoryStartY; _gameState.counter[1] < _scrollInventoryStartY + 29; ++_gameState.counter[1]) {
memcpy(_screenVGA + _gameState.counter[2], _inventoryPanelBuffer + 320 * _gameState.counter[1] - 300, 280);
_gameState.counter[2] += 320;
}
_scrollInventoryStartY += _scrollInventoryDy;
}
}
void IgorEngine::addObjectToInventory(int object, int index) {
++_inventoryInfo[73];
_inventoryInfo[_inventoryInfo[73] - 1] = object;
_inventoryInfo[index] = _inventoryInfo[73];
_inventoryInfo[72] = _inventoryOffsetTable[(_inventoryInfo[73] - 1) / 7];
drawInventory(_inventoryInfo[72], 0);
playSound(51, 1);
}
void IgorEngine::removeObjectFromInventory(int index) {
_inventoryInfo[_inventoryInfo[index] - 1] = 0;
_inventoryInfo[index] = 0;
packInventory();
if (_inventoryInfo[72] > _inventoryInfo[73]) {
_inventoryInfo[72] = _inventoryOffsetTable[(_inventoryInfo[73] - 1) / 7];
}
drawInventory(_inventoryInfo[72], 0);
playSound(63, 1);
}
void IgorEngine::executeAction(int action) {
debug(kDebugEngine, "executeAction %d", action);
assert(action < 200);
if (action <= 100) {
(this->*_executeMainAction)(action);
} else {
(this->*_executeRoomAction)(action);
}
}
void IgorEngine::clearAction() {
redrawVerb(_currentAction.verb, false);
memset(&_currentAction, 0, sizeof(_currentAction));
_currentAction.verb = kVerbWalk;
_actionCode = 0;
_actionWalkPoint = 0;
}
void IgorEngine::handleRoomInput() {
if (_inputVars[kInputPause]) {
_inputVars[kInputPause] = 0;
handlePause();
}
if (_inputVars[kInputOptions]) {
_inputVars[kInputOptions] = 0;
handleOptionsMenu();
}
if (_inputVars[kInputSkipDialogue] && _gameState.dialogueTextRunning) {
_talkDelayCounter = _talkDelay;
if (_gameState.talkMode != kTalkModeTextOnly && _talkSpeechCounter > 2) {
stopSound();
_talkSpeechCounter = -1;
}
_inputVars[kInputSkipDialogue] = 0;
}
if (!_roomCursorOn || _gameState.dialogueTextRunning || _scrollInventory) {
return;
}
if (_inputVars[kInputCursorYPos] >= 156 && _inputVars[kInputCursorYPos] <= 167) {
if (_inputVars[kInputClick]) {
int verb = _verbAreasTable[_inputVars[kInputCursorXPos]];
if (verb != _currentAction.verb) {
redrawVerb(_currentAction.verb, false);
_currentAction.verb = verb;
redrawVerb(_currentAction.verb, true);
}
// reset action command
memset(&_currentAction, 0, sizeof(_currentAction));
_currentAction.verb = verb;
_currentAction.verbType = 0;
formatActionSentence(0);
_inputVars[kInputClick] = 0;
}
return;
}
if (_inputVars[kInputCursorYPos] >= 172 && _inputVars[kInputCursorYPos] <= 183 && (_inputVars[kInputCursorXPos] < 15 || _inputVars[kInputCursorXPos] > 304)) {
if (_inputVars[kInputClick]) {
if (_inventoryInfo[72] > 1) {
_inventoryInfo[72] -= 7;
drawInventory(_inventoryInfo[72], 2);
}
_inputVars[kInputClick] = 0;
}
return;
}
if (_inputVars[kInputCursorYPos] >= 186 && _inputVars[kInputCursorYPos] <= 197 && (_inputVars[kInputCursorXPos] < 15 || _inputVars[kInputCursorXPos] > 304)) {
if (_inputVars[kInputClick]) {
if (_inventoryInfo[73] > _inventoryInfo[72] + 6) {
_inventoryInfo[72] += 7;
drawInventory(_inventoryInfo[72], 1);
}
_inputVars[kInputClick] = 0;
}
return;
}
/* if (_inputVars[kInputClick]) {
if (_gameState.igorMoving) {
_walkDataCurrentPosX = _walkData[_walkDataCurrentIndex - 1].x;
_walkDataCurrentPosY = _walkData[_walkDataCurrentIndex - 1].y;
if (_roomObjectAreasTable[_screenLayer2[_walkDataCurrentPosY * 320 + _walkDataCurrentPosX].area == 0) {
return;
}
_walkDataCurrentPosX = _walkData[_walkDataCurrentIndex + 1].x;
_walkDataCurrentPosY = _walkData[_walkDataCurrentIndex + 1].y;
if (_roomObjectAreasTable[_screenLayer2[_walkDataCurrentPosY * 320 + _walkDataCurrentPosX].area == 0) {
return;
}
}
_inputVars[kInputClick] = 0;
}*/
bool actionHovering = !_inputVars[kInputClick];
_inputVars[kInputClick] = 0;
if (actionHovering && _actionCode != 0) {
return;
}
Action previousAction = _currentAction;
if (_inputVars[kInputCursorYPos] >= 170 && _inputVars[kInputCursorYPos] <= 199) {
int object = getObjectFromInventory(_inputVars[kInputCursorXPos]);
if (_currentAction.verbType == 0) {
_currentAction.object1Num = object;
_currentAction.object1Type = kObjectTypeInventory;
if (_currentAction.verb == kVerbUse && _roomActionsTable[_roomDataOffsets.action.useVerb + 10 + _currentAction.object1Num] != 0) {
formatActionSentence(0);
if (!actionHovering) {
_currentAction.verbType = 1;
}
return;
}
if (_currentAction.verb == kVerbGive && _roomActionsTable[_roomDataOffsets.action.giveVerb + 10 + _currentAction.object1Num] != 0) {
formatActionSentence(0);
if (!actionHovering) {
_currentAction.verbType = 2;
}
return;
}
} else {
_currentAction.object2Num = object;
_currentAction.object2Type = kObjectTypeInventory;
}
} else if (_inputVars[kInputCursorYPos] < 144) {
int area = _screenLayer2[_inputVars[kInputCursorYPos] * 320 + _inputVars[kInputCursorXPos]];
int object = _roomObjectAreasTable[area].object;
if (_currentAction.verbType == 0) {
_currentAction.object1Num = object;
_currentAction.object1Type = kObjectTypeRoom;
if (_currentAction.verb == kVerbUse && _roomActionsTable[_roomDataOffsets.action.useVerb + 48 + _currentAction.object1Num] != 0) {
formatActionSentence(0);
if (!actionHovering) {
_currentAction.verbType = 1;
}
return;
}
if (_currentAction.verb == kVerbGive && _roomActionsTable[_roomDataOffsets.action.giveVerb + 48 + _currentAction.object1Num] != 0) {
formatActionSentence(0);
if (!actionHovering) {
_currentAction.verbType = 2;
}
return;
}
} else {
_currentAction.object2Num = object;
_currentAction.object2Type = kObjectTypeRoom;
}
} else {
return;
}
if (_currentAction.verbType == 0) {
if (_currentAction.object1Type == kObjectTypeInventory) {
_actionCode = _inventoryActionsTable[(_currentAction.verb - 1) * 2 + _currentAction.object1Num * 20];
} else {
_actionCode = _roomActionsTable[_roomDataOffsets.action.defaultVerb + _currentAction.verb * 2 + _currentAction.object1Num * 20];
}
}
if (_currentAction.verbType == 1) {
int offset = _roomActionsTable[_roomDataOffsets.action.object2 + _currentAction.object2Num + _currentAction.object2Type * 38] * 2;
offset += _roomActionsTable[_roomDataOffsets.action.object1 + _currentAction.object1Num + _currentAction.object1Type * 38] * _roomDataOffsets.action.objectSize;
_actionCode = _roomActionsTable[_roomDataOffsets.action.useVerb + offset];
}
if (_currentAction.verbType == 2) {
int offset = _roomActionsTable[_roomDataOffsets.action.object2 + _currentAction.object2Num + _currentAction.object2Type * 38] * 2;
offset += _roomActionsTable[_roomDataOffsets.action.object1 + _currentAction.object1Num + _currentAction.object1Type * 38] * _roomDataOffsets.action.objectSize;
_actionCode = _roomActionsTable[_roomDataOffsets.action.giveVerb + offset];
}
if (actionHovering) {
formatActionSentence(0);
_currentAction.object2Num = 0;
_actionCode = 0;
return;
}
debug(kDebugEngine, "handleRoomInput() actionCode %d", _actionCode);
if (_actionCode == 0) {
clearAction();
return;
}
formatActionSentence(1);
if (_currentAction.verbType == 0) {
if (_currentAction.object1Type == kObjectTypeRoom) {
_actionWalkPoint = _roomActionsTable[_roomDataOffsets.action.defaultVerb + _currentAction.verb * 2 + _currentAction.object1Num * 20 + 1];
if (_actionWalkPoint > 0) {
if (_currentAction.object1Num == 0) {
// no object selected, just walk
_walkToObjectPosX = _inputVars[kInputCursorXPos];
_walkToObjectPosY = _inputVars[kInputCursorYPos];
if (_roomObjectAreasTable[_screenLayer2[_walkToObjectPosY * 320 + _walkToObjectPosX]].area == 0) {
fixWalkPosition(&_walkToObjectPosX, &_walkToObjectPosY);
}
} else {
// walk to object
int offset = READ_LE_UINT16(_roomActionsTable + _roomDataOffsets.obj.walkPoints + _currentAction.object1Num * 2);
_walkToObjectPosX = offset % 320;
_walkToObjectPosY = offset / 320;
debug(kDebugEngine, "handleRoomInput() walkToObject offset %d (0x%X)", offset, _roomDataOffsets.obj.walkPoints);
}
if (_gameState.igorMoving) {
// stop igor at the current position
_walkDataLastIndex = _walkDataCurrentIndex - 1;
_walkDataCurrentPosX = _walkData[_walkDataLastIndex].x;
_walkDataCurrentPosY = _walkData[_walkDataLastIndex].y;
_walkCurrentFrame = _walkData[_walkDataLastIndex].frameNum;
_walkCurrentPos = _walkData[_walkDataLastIndex].posNum;
WalkData::setNextFrame(_walkCurrentPos, _walkCurrentFrame);
} else {
--_walkDataLastIndex;
_walkDataCurrentPosX = _walkData[_walkDataLastIndex].x;
_walkDataCurrentPosY = _walkData[_walkDataLastIndex].y;
_walkCurrentPos = _walkData[_walkDataLastIndex].posNum;
_walkCurrentFrame = 1;
}
if (_walkDataCurrentPosX != _walkToObjectPosX || _walkDataCurrentPosY != _walkToObjectPosY) {
if (_roomDataOffsets.area.boxSize == 0) {
buildWalkPathSimple(_walkDataCurrentPosX, _walkDataCurrentPosY, _walkToObjectPosX, _walkToObjectPosY);
} else {
buildWalkPath(_walkDataCurrentPosX, _walkDataCurrentPosY, _walkToObjectPosX, _walkToObjectPosY);
}
if (_actionWalkPoint != 3) {
_walkCurrentFrame = 0;
_walkData[_walkDataLastIndex].frameNum = 0;
}
if (_actionWalkPoint == 1) {
_walkCurrentPos = _roomActionsTable[_roomDataOffsets.obj.walkFacingPosition + _currentAction.object1Num];
_walkData[_walkDataLastIndex].posNum = _walkCurrentPos;
}
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
}
return;
}
}
hideCursor();
executeAction(_actionCode);
if (!_gameState.dialogueTextRunning) {
showCursor();
}
clearAction();
return;
}
}
void IgorEngine::animateIgorTalking(int frame) {
if (_currentPart == 850) {
PART_85_HELPER_6(frame);
return;
}
WalkData *wd = &_walkData[_walkDataLastIndex - 1];
int y = (wd->y - wd->scaleWidth + 1) * 320;
int delta = wd->x - _walkWidthScaleTable[wd->scaleHeight - 1] / 2;
if (delta > 0) {
y += delta;
}
for (int yOffset = 0; yOffset < wd->scaleWidth; y += 320, ++yOffset) {
int index = READ_LE_UINT16(_walkScaleTable + 0x6CE + wd->scaleHeight * 2) + yOffset;
uint8 yScale = _walkScaleTable[index];
if (yScale >= 11) {
continue;
}
for (int x = 0, xOffset = wd->clipSkipX - 1; x < wd->clipWidth; ++x, ++xOffset) {
index = READ_LE_UINT16(_walkScaleTable + 0x734 + _walkWidthScaleTable[wd->scaleHeight - 1] * 2) + xOffset;
uint8 xScale = _walkScaleTable[0x4FC + index];
if (xScale < 8 || xScale > 21) {
continue;
}
uint8 screenColor = _screenVGA[y + x];
if (screenColor < kTalkColor || screenColor > kTalkShadowColor) {
int offset = yScale * 14 + frame * 154 + (wd->posNum - 1) * 924 + (xScale - 8);
uint8 srcColor = _igorHeadFrames[offset];
if (srcColor == 0) {
_screenVGA[y + x] = _screenLayer1[y + x];
continue;
}
RoomObjectArea *roa = &_roomObjectAreasTable[_screenLayer2[y + x]];
if (wd->y <= roa->y1Lum) {
_screenVGA[y + x] = _screenLayer1[y + x];
continue;
}
if (wd->y <= roa->y2Lum && _gameState.enableLight == 1) {
srcColor -= roa->deltaLum;
}
_screenVGA[y + x] = srcColor;
}
}
}
}
void IgorEngine::handleRoomDialogue() {
if (_gameState.dialogueTextRunning) {
if (_talkDelayCounter == _talkDelay) {
animateIgorTalking(0);
memcpy(_screenVGA + _dialogueDirtyRectY, _screenTextLayer + 23040, _dialogueDirtyRectSize);
if (_dialogueTextsCount == 0) {
_gameState.dialogueTextRunning = false;
showCursor();
} else {
++_dialogueTextsStart;
startIgorDialogue();
}
} else {
animateIgorTalking(getRandomNumber(6));
++_talkDelayCounter;
}
}
}
void IgorEngine::handleRoomIgorWalk() {
if (_walkDataCurrentIndex > _walkDataLastIndex) {
_gameState.igorMoving = false;
_walkDataLastIndex = _walkDataCurrentIndex;
if (_actionCode > 0) {
hideCursor();
executeAction(_actionCode);
if (!_gameState.dialogueTextRunning) {
showCursor();
}
clearAction();
}
}
if (_gameState.igorMoving) {
moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
++_walkDataCurrentIndex;
}
}
void IgorEngine::handleRoomInventoryScroll() {
if (_scrollInventory) {
scrollInventory();
}
}
void IgorEngine::handleRoomLight() {
if (_gameState.dialogueTextRunning || _gameState.igorMoving) {
_gameState.updateLight = false;
} else if (_gameState.updateLight) {
updateRoomLight(0);
_gameState.updateLight = 0;
} else if (getRandomNumber(10) == 0) {
updateRoomLight(1);
_gameState.updateLight = true;
}
}
int IgorEngine::lookupScale(int xOffset, int yOffset, int h) const {
int index = READ_LE_UINT16(_walkScaleTable + 0x734 + _walkWidthScaleTable[h - 1] * 2);
int offset = _walkScaleTable[0x4FC + index + xOffset];
index = READ_LE_UINT16(_walkScaleTable + 0x6CE + h * 2);
offset += _walkScaleTable[index + yOffset] * 30;
return offset;
}
void IgorEngine::moveIgorHelper1(int pos, int frame) {
debug(kDebugWalk, "moveIgorHelper1 _walkDataCurrentIndex %d pos %d frame %d", _walkDataCurrentIndex, pos, frame);
uint8 _walkClipSkipX = _walkData[_walkDataCurrentIndex].clipSkipX;
uint8 _walkHeightScale = _walkData[_walkDataCurrentIndex].scaleHeight;
int16 _walkClipWidth = _walkData[_walkDataCurrentIndex].clipWidth;
uint16 _walkScaleWidth = _walkData[_walkDataCurrentIndex].scaleWidth;
uint8 _walkXPosChanged = _walkData[_walkDataCurrentIndex].xPosChanged;
int16 _walkDxPos = _walkData[_walkDataCurrentIndex].dxPos + 1;
uint8 _walkYPosChanged = _walkData[_walkDataCurrentIndex].yPosChanged;
int16 _walkDyPos = _walkData[_walkDataCurrentIndex].dyPos;
int16 _walkDataCurrentPosX2 = _walkData[_walkDataCurrentIndex].x;
int16 _walkDataCurrentPosY2 = _walkData[_walkDataCurrentIndex].y;
uint16 _walkDataDrawOffset = (_walkData[_walkDataCurrentIndex].y - _walkData[_walkDataCurrentIndex].scaleWidth + 1) * 320;
int xPos = _walkWidthScaleTable[_walkData[_walkDataCurrentIndex].scaleHeight - 1] / 2;
if (_walkData[_walkDataCurrentIndex].x > xPos) {
_walkDataDrawOffset += _walkData[_walkDataCurrentIndex].x - xPos;
}
if (_walkXPosChanged != 0) {
_walkDataDrawOffset -= _walkDxPos;
}
if (_walkYPosChanged != 0) {
_walkDataDrawOffset -= _walkDyPos * 320;
}
if (_gameState.enableLight == 2) {
int8 colorLum = _roomObjectAreasTable[_screenLayer2[_walkDataCurrentPosY2 * 320 + _walkDataCurrentPosX2]].y2Lum;
if (_gameState.colorLum != colorLum) {
for (int color = 192 * 3; color <= 207 * 3; ++color) {
int c = _currentPalette[color] + colorLum;
if (c < 1) {
c = 0;
} else if (c > 62) {
c = 63;
}
_currentPalette[color] = c;
}
setPaletteRange(192, 207);
_gameState.colorLum = colorLum;
}
}
uint16 screenIgorDrawOffset = _walkDataDrawOffset;
uint16 igorScaledWidth = _walkDxPos + _walkClipWidth;
uint16 igorScaledHeight = _walkHeightScale + _walkDyPos;
uint16 igorBodyScanLine = 0;
if (_walkYPosChanged != 0) {
for (int i = 1; i <= _walkDyPos; ++i) {
memcpy(_igorTempFrames + igorBodyScanLine * 50, _screenLayer1 + _walkDataDrawOffset, igorScaledWidth);
_walkDataDrawOffset += 320;
++igorBodyScanLine;
}
}
if (_walkXPosChanged != 0) {
for (int yOffset = 0; yOffset < _walkScaleWidth; ++yOffset) {
assert(_walkDxPos > 0);
assert(igorBodyScanLine * 50 + _walkDxPos <= 3000);
memcpy(_igorTempFrames + igorBodyScanLine * 50, _screenLayer1 + _walkDataDrawOffset, _walkDxPos);
int xOffset = _walkClipSkipX - 1;
for (int i = 0; i < _walkClipWidth; ++i) {
/* int index = READ_LE_UINT16(_walkScaleTable + 0x734 + _walkWidthScaleTable[_walkHeightScale - 1] * 2);
int offset = _walkScaleTable[0x4FC + index + xOffset];
index = READ_LE_UINT16(_walkScaleTable + 0x6CE + _walkHeightScale * 2);
offset += _walkScaleTable[index + yOffset] * 30;*/
int offset = lookupScale(xOffset, yOffset, _walkHeightScale);
offset += frame * 1500;
uint8 color = _facingIgorFrames[pos - 1][offset];
if (color != 0) {
assert(_walkDataDrawOffset + _walkDxPos + i >= 0);
int index = _screenLayer2[_walkDataDrawOffset + _walkDxPos + i];
int yPos = _roomObjectAreasTable[index].y1Lum;
if (_walkData[_walkDataCurrentIndex].y <= yPos) {
_igorTempFrames[igorBodyScanLine * 50 + i + _walkDxPos] = _screenLayer1[_walkDataDrawOffset + _walkDxPos + i];
} else {
if (_gameState.enableLight == 1 && _walkData[_walkDataCurrentIndex].y <= _roomObjectAreasTable[index].y2Lum) {
color -= _roomObjectAreasTable[index].deltaLum;
}
_igorTempFrames[igorBodyScanLine * 50 + i + _walkDxPos] = color;
}
} else {
_igorTempFrames[igorBodyScanLine * 50 + i + _walkDxPos] = _screenLayer1[_walkDataDrawOffset + _walkDxPos + i];
}
++xOffset;
}
_walkDataDrawOffset += 320;
++igorBodyScanLine;
}
} else {
for (int yOffset = 0; yOffset < _walkScaleWidth; ++yOffset) {
int xOffset = _walkClipSkipX - 1;
for (int i = 0; i < _walkClipWidth; ++i) {
/* int index = READ_LE_UINT16(_walkScaleTable + 0x734 + _walkWidthScaleTable[_walkHeightScale - 1] * 2);
int offset = _walkScaleTable[0x4FC + index + xOffset];
index = READ_LE_UINT16(_walkScaleTable + 0x6CE + _walkHeightScale * 2);
offset += _walkScaleTable[index + yOffset] * 30;*/
int offset = lookupScale(xOffset, yOffset, _walkHeightScale);
offset += frame * 1500;
uint8 color = _facingIgorFrames[pos - 1][offset];
if (color != 0) {
assert(_walkDataDrawOffset + i >= 0);
int index = _screenLayer2[_walkDataDrawOffset + i];
int yPos = _roomObjectAreasTable[index].y1Lum;
if (_walkData[_walkDataCurrentIndex].y <= yPos) {
_igorTempFrames[igorBodyScanLine * 50 + i] = _screenLayer1[_walkDataDrawOffset + i];
} else {
if (_gameState.enableLight == 1 && _walkData[_walkDataCurrentIndex].y <= _roomObjectAreasTable[index].y2Lum) {
color -= _roomObjectAreasTable[index].deltaLum;
}
_igorTempFrames[igorBodyScanLine * 50 + i] = color;
}
} else {
_igorTempFrames[igorBodyScanLine * 50 + i] = _screenLayer1[_walkDataDrawOffset + i];
}
++xOffset;
}
const uint8 *src = _screenLayer1 + _walkDataDrawOffset + _walkClipWidth;
memcpy(_igorTempFrames + igorBodyScanLine * 50 + _walkClipWidth, src, _walkDxPos);
_walkDataDrawOffset += 320;
++igorBodyScanLine;
}
}
if (_walkYPosChanged == 0) {
for (int i = 1; i <= _walkDyPos; ++i) {
memcpy(_igorTempFrames + igorBodyScanLine * 50, _screenLayer1 + _walkDataDrawOffset, igorScaledWidth);
_walkDataDrawOffset += 320;
++igorBodyScanLine;
}
}
for (igorBodyScanLine = 0; igorBodyScanLine < igorScaledHeight; ++igorBodyScanLine) {
assert(screenIgorDrawOffset + igorScaledWidth <= 320 * 200);
memcpy(_screenVGA + screenIgorDrawOffset, _igorTempFrames + igorBodyScanLine * 50, igorScaledWidth);
screenIgorDrawOffset += 320;
}
}
void IgorEngine::moveIgor(int pos, int frame) {
assert(_gameState.enableLight == 1 || _gameState.enableLight == 2);
moveIgorHelper1(pos, frame);
}
void IgorEngine::buildWalkPathSimple(int srcX, int srcY, int dstX, int dstY) {
debug(kDebugWalk, "IgorEngine::buildWalkPathSimple(%d, %d, %d, %d)", srcX, srcY, dstX, dstY);
if (srcX != dstX || srcY != dstY) {
_walkData[0] = _walkData[_walkDataLastIndex];
_walkDataLastIndex = 1;
buildWalkPathArea(srcX, srcY, dstX, dstY);
--_walkDataLastIndex;
}
}
void IgorEngine::getClosestAreaTrianglePoint(int dstArea, int srcArea, int *dstY, int *dstX, int srcY, int srcX) {
int minSqrDist = -1;
assert(dstArea >= 1 && srcArea >= 1);
const uint8 *p = _roomActionsTable + ((dstArea - 1) + (srcArea - 1) * _roomDataOffsets.area.boxSize) * 6;
for (int i = 0; i < 3; ++i) {
const uint16 offset = READ_LE_UINT16(p + i * 2);
const int yPos = offset / 320;
const int xPos = offset % 320;
int y = srcY - yPos;
int x = srcX - xPos;
int sqrDist = y * y + x * x;
if (minSqrDist == -1 || sqrDist < minSqrDist) {
*dstY = yPos;
*dstX = xPos;
minSqrDist = sqrDist;
}
}
debug(kDebugWalk, "getClosestAreaTrianglePoint() sqrDist %d pos %d,%d", minSqrDist, *dstX, *dstY);
}
void IgorEngine::getClosestAreaTrianglePoint2(int dstArea, int srcArea, int *dstY, int *dstX, int srcY1, int srcX1, int srcY2, int srcX2) {
int minSqrDist = -1;
assert(dstArea >= 1 && srcArea >= 1);
const uint8 *p = _roomActionsTable + ((dstArea - 1) + (srcArea - 1) * _roomDataOffsets.area.boxSize) * 6;
for (int i = 0; i < 3; ++i) {
const uint16 offset = READ_LE_UINT16(p + i * 2);
const int yPos = offset / 320;
const int xPos = offset % 320;
int y1 = srcY1 - yPos;
int x1 = srcX1 - xPos;
int y2 = srcY2 - yPos;
int x2 = srcX2 - xPos;
int sqrDist = y1 * y1 + x1 * x1 + y2 * y2 + x2 * x2;
if (minSqrDist == -1 || sqrDist < minSqrDist) {
*dstY = yPos;
*dstX = xPos;
minSqrDist = sqrDist;
}
}
debug(kDebugWalk, "getClosestAreaTrianglePoint2() sqrDist %d pos %d,%d", minSqrDist, *dstX, *dstY);
}
void IgorEngine::buildWalkPath(int srcX, int srcY, int dstX, int dstY) {
if (srcX != dstX || srcY != dstY) {
_walkData[0] = _walkData[_walkDataLastIndex];
_walkDataLastIndex = 1;
int srcArea = _roomObjectAreasTable[_screenLayer2[srcY * 320 + srcX]].area;
int dstArea = _roomObjectAreasTable[_screenLayer2[dstY * 320 + dstX]].area;
debug(kDebugWalk, "srcArea = %d dstArea = %d", srcArea, dstArea);
int currentArea = srcArea;
for (int i = 1; dstArea != currentArea; ++i) {
const int boxOffset = srcArea * _roomDataOffsets.area.boxSrcSize + dstArea * _roomDataOffsets.area.boxDstSize;
int nextArea = _roomActionsTable[boxOffset + i + _roomDataOffsets.area.box];
debug(kDebugWalk, "nextArea %d (%d,%d,%d)", nextArea, _roomDataOffsets.area.box, _roomDataOffsets.area.boxSrcSize, _roomDataOffsets.area.boxDstSize);
int nextPosX, nextPosY;
if (dstArea != nextArea) {
getClosestAreaTrianglePoint(nextArea, currentArea, &nextPosY, &nextPosX, srcY, srcX);
} else {
getClosestAreaTrianglePoint2(nextArea, currentArea, &nextPosY, &nextPosX, dstY, dstX, srcY, srcX);
}
debug(kDebugWalk, "buildWalkPath() transitionArea = %d next %d,%d pos %d,%d offset 0x%X", nextArea, nextPosX, nextPosY, dstX, dstY, _roomDataOffsets.area.box);
buildWalkPathArea(srcX, srcY, nextPosX, nextPosY);
srcX = nextPosX;
srcY = nextPosY;
currentArea = nextArea;
}
buildWalkPathArea(srcX, srcY, dstX, dstY);
--_walkDataLastIndex;
}
debug(kDebugWalk, "buildWalkPath() end _walkDataLastIndex %d", _walkDataLastIndex);
}
void IgorEngine::buildWalkPathArea(int srcX, int srcY, int dstX, int dstY) {
if (srcX != dstX || srcY != dstY) {
const int dx = dstX - srcX;
const int dy = dstY - srcY;
debug(kDebugWalk, "buildWalkPathArea() dx = %d dy = %d src %d,%d dst %d,%d", dx, dy, srcX, srcY, dstX, dstY);
assert(_walkDataLastIndex > 0);
if (ABS(dy) * 2 > ABS(dx)) {
if (srcY > dstY) {
buildWalkPathAreaUpDirection(srcX, srcY, dstX, dstY);
} else {
buildWalkPathAreaDownDirection(srcX, srcY, dstX, dstY);
}
} else {
if (srcX < dstX) {
buildWalkPathAreaRightDirection(srcX, srcY, dstX, dstY);
} else {
buildWalkPathAreaLeftDirection(srcX, srcY, dstX, dstY);
}
}
}
}
static int16 roundReal(float f) {
return (int16)(f + .5);
}
static int16 truncReal(float f) {
return (int16)f;
}
int IgorEngine::getVerticalStepsCount(int minX, int minY, int maxX, int maxY) {
debug(kDebugWalk, "getVerticalStepsCount() %d %d %d %d", minX, minY, maxX, maxY);
int curX = 2;
if ((_walkXScaleRoom[minX] != 1 || _walkXScaleRoom[maxX] != 3) && (_walkXScaleRoom[maxX] != 1 || _walkXScaleRoom[minX] != 3)) {
curX = _walkXScaleRoom[minX];
}
int curY = minY;
int count = 0;
while (1) {
uint8 scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
scale = _walkScaleTable[0x901 + scale];
if (maxY - curY <= scale) {
break;
}
curY += scale;
++count;
}
return count;
}
int IgorEngine::getHorizontalStepsCount(int minX, int minY, int maxX, int maxY) {
uint8 scale, frame = _walkCurrentFrame;
scale = _walkYScaleRoom[(_walkXScaleRoom[maxX] - 1) * 144 + maxY];
float r1 = _walkScaleSpeedTable[scale - 1];
scale = _walkYScaleRoom[(_walkXScaleRoom[minX] - 1) * 144 + minY];
float r2 = _walkScaleSpeedTable[scale - 1];
debug(kDebugWalk, "getHorizontalStepsCount() maxX - minX = %d r1 = %f r2 = %f", maxX - minX, r1, r2);
int16 steps = roundReal((maxX - minX) / ((r1 + r2) / 2.));
int count = 0;
if (steps != 0) {
float r3 = (maxY - minY) / (float)steps;
int curX = minX;
int curY = minY;
float r4 = r3;
while (1) {
scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
uint8 c = _walkScaleTable[0x769 + scale * 8 + frame];
if (maxX - curX <= c) {
break;
}
curX += c;
curY = minY + truncReal(r4);
if (frame == 8) {
frame = 1;
} else {
++frame;
}
r4 += r3;
++count;
}
}
return count;
}
void IgorEngine::lookupScale(int curX, int curY, uint8 &scale, uint8 &xScale, uint8 &yScale) const {
scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
yScale = _walkScaleTable[0x901 + scale];
xScale = _walkWidthScaleTable[scale - 1];
}
void IgorEngine::buildWalkPathAreaUpDirection(int srcX, int srcY, int dstX, int dstY) {
int _walkCurrentPosLocalVar = _walkCurrentPos;
if (_walkCurrentPos == 3) {
_walkCurrentPos = 1;
_walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
_walkData[_walkDataLastIndex].posNum = (dstX > srcX) ? kFacingPositionRight : kFacingPositionLeft;
_walkData[_walkDataLastIndex].frameNum = 5;
++_walkDataLastIndex;
} else {
_walkCurrentPos = 1;
}
if (_walkCurrentFrame > 6) {
_walkCurrentFrame -= 6;
}
WalkData *wd;
uint8 scale, xScale, yScale;
float vStepDist, vStepCur;
int curX = srcX;
int curY = srcY;
if (srcX > dstX) {
int vStepsCount = getVerticalStepsCount(dstX, dstY, srcX, srcY);
if (vStepsCount > 0) {
vStepCur = vStepDist = (srcX - dstX) / (float)vStepsCount;
for (int i = 1; i <= vStepsCount; ++i) {
wd = &_walkData[_walkDataLastIndex];
curX = srcX - truncReal(vStepCur);
lookupScale(curX, curY, scale, xScale, yScale);
curY -= yScale;
lookupScale(curX, curY, scale, xScale, yScale);
wd->setPos(curX, curY, 1, _walkCurrentFrame);
WalkData::setNextFrame(kFacingPositionBack, _walkCurrentFrame);
wd->setScale(scale, scale);
wd->yPosChanged = 0;
wd->dyPos = _walkData[_walkDataLastIndex - 1].y - wd->y;
int x = xScale - xScale / 2 + curX - 1;
if (x > 319) {
wd->clipSkipX = 1;
wd->clipWidth = 319 - (x - xScale);
wd->xPosChanged = 0;
wd->dxPos = 0;
} else {
x = curX - xScale / 2;
if (x < 0) {
wd->clipWidth = x + xScale;
wd->clipSkipX = xScale - wd->clipWidth + 1;
wd->xPosChanged = 0;
wd->dxPos = _walkData[_walkDataLastIndex - 1].x - wd->x;
} else {
wd->clipWidth = xScale;
wd->clipSkipX = 1;
wd->xPosChanged = 0;
wd->dxPos = _walkData[_walkDataLastIndex - 1].x - wd->x;
}
}
++_walkDataLastIndex;
vStepCur += vStepDist;
}
} else {
if (_walkCurrentPosLocalVar == 1 && _walkToObjectPosX == dstX && _walkToObjectPosY == dstY) {
_walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
_walkData[_walkDataLastIndex].posNum = 1;
_walkData[_walkDataLastIndex].frameNum = 1;
++_walkDataLastIndex;
}
}
lookupScale(dstX, dstY, scale, xScale, yScale);
wd = &_walkData[_walkDataLastIndex];
wd->setPos(dstX, dstY, 1, _walkCurrentFrame);
WalkData::setNextFrame(kFacingPositionBack, _walkCurrentFrame);
wd->setScale(scale, scale);
wd->yPosChanged = 0;
wd->dyPos = _walkData[_walkDataLastIndex - 1].y - wd->y;
int x = xScale - xScale / 2 + dstX - 1;
if (x > 319) {
wd->clipSkipX = 1;
wd->clipWidth = 319 - (x - xScale / 2);
wd->xPosChanged = 0;
wd->dxPos = 0;
} else {
x = dstX - xScale / 2;
if (x < 0) {
wd->clipWidth = xScale + x;
wd->clipSkipX = xScale - wd->clipWidth + 1;
wd->xPosChanged = 0;
wd->dxPos = curX - dstX;
} else {
wd->clipWidth = xScale;
wd->clipSkipX = 1;
wd->xPosChanged = 0;
wd->dxPos = curX - dstX;
}
}
++_walkDataLastIndex;
} else {
int vStepsCount = getVerticalStepsCount(dstX, dstY, srcX, srcY);
if (vStepsCount > 0) {
vStepCur = vStepDist = (dstX - srcX) / (float)vStepsCount;
for (int i = 1; i <= vStepsCount; ++i) {
wd = &_walkData[_walkDataLastIndex];
curX = srcX + truncReal(vStepCur);
lookupScale(curX, curY, scale, xScale, yScale);
curY -= yScale;
lookupScale(curX, curY, scale, xScale, yScale);
wd->setPos(curX, curY, 1, _walkCurrentFrame);
WalkData::setNextFrame(kFacingPositionBack, _walkCurrentFrame);
lookupScale(curX, curY, scale, xScale, yScale);
wd->setScale(scale, scale);
wd->yPosChanged = 0;
wd->dyPos = _walkData[_walkDataLastIndex - 1].y - wd->y;
int x = xScale - xScale / 2 + curX - 1;
if (x > 319) {
wd->clipSkipX = 1;
wd->clipWidth = 319 - (x - xScale);
wd->xPosChanged = 0;
wd->dxPos = wd->x - _walkData[_walkDataLastIndex - 1].x;
} else {
x = curX - xScale / 2;
if (x < 0) {
wd->clipWidth = x + xScale;
wd->clipSkipX = xScale - wd->clipWidth + 1;
wd->xPosChanged = 1;
wd->dxPos = 0;
} else {
wd->clipWidth = xScale;
wd->clipSkipX = 1;
wd->xPosChanged = 1;
wd->dxPos = wd->x - _walkData[_walkDataLastIndex - 1].x;
}
}
++_walkDataLastIndex;
vStepCur += vStepDist;
}
} else {
if (_walkCurrentPosLocalVar == 1 && _walkToObjectPosX == dstX && _walkToObjectPosY == dstY) {
_walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
_walkData[_walkDataLastIndex].posNum = 1;
_walkData[_walkDataLastIndex].frameNum = 1;
++_walkDataLastIndex;
}
}
lookupScale(dstX, dstY, scale, xScale, yScale);
wd = &_walkData[_walkDataLastIndex];
wd->setPos(dstX, dstY, 1, _walkCurrentFrame);
WalkData::setNextFrame(kFacingPositionBack, _walkCurrentFrame);
wd->setScale(scale, scale);
wd->yPosChanged = 0;
wd->dyPos = _walkData[_walkDataLastIndex - 1].y - wd->y;
int x = xScale - xScale / 2 + dstX - 1;
if (x > 319) {
wd->clipSkipX = 1;
int16 _dx = x - xScale;
int16 _cx = 319 - _dx;
wd->clipWidth = _cx;
wd->xPosChanged = 0;
wd->dxPos = dstX - curX;
} else {
x = dstX - xScale / 2;
if (x < 0) {
wd->clipWidth = xScale + x;
wd->clipSkipX = xScale - wd->clipWidth + 1;
wd->xPosChanged = 1;
wd->dxPos = 0;
} else {
wd->clipWidth = xScale;
wd->clipSkipX = 1;
wd->xPosChanged = 1;
wd->dxPos = dstX - curX;
}
}
++_walkDataLastIndex;
}
}
void IgorEngine::buildWalkPathAreaDownDirection(int srcX, int srcY, int dstX, int dstY) {
int _walkCurrentPosLocalVar = _walkCurrentPos;
if (_walkCurrentPos == 1) {
_walkCurrentPos = 3;
_walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
_walkData[_walkDataLastIndex].posNum = (srcX > dstX) ? kFacingPositionLeft : kFacingPositionRight;
_walkData[_walkDataLastIndex].frameNum = 1;
++_walkDataLastIndex;
} else {
_walkCurrentPos = 3;
}
if (_walkCurrentFrame > 6) {
_walkCurrentFrame -= 6;
}
WalkData *wd;
uint8 scale, xScale, yScale;
float vStepCur, vStepDist;
int curX = srcX;
int curY = srcY;
if (srcX > dstX) {
int vStepsCount = getVerticalStepsCount(srcX, srcY, dstX, dstY);
if (vStepsCount > 0) {
vStepCur = vStepDist = (srcX - dstX) / (float)vStepsCount;
for (int i = 1; i <= vStepsCount; ++i) {
wd = &_walkData[_walkDataLastIndex];
curX = srcX - truncReal(vStepCur);
lookupScale(curX, curY, scale, xScale, yScale);
curY += yScale;
lookupScale(curX, curY, scale, xScale, yScale);
wd->setPos(curX, curY, 3, _walkCurrentFrame);
WalkData::setNextFrame(kFacingPositionFront, _walkCurrentFrame);
wd->setScale(scale, scale);
wd->yPosChanged = 1;
wd->dyPos = wd->y - _walkData[_walkDataLastIndex - 1].y;
int x = xScale - xScale / 2 + curX - 1;
if (x > 319) {
wd->clipSkipX = 1;
wd->clipWidth = 319 - (x - xScale);
wd->xPosChanged = 0;
wd->dxPos = 0;
} else {
x = curX - xScale / 2;
if (x < 0) {
wd->clipWidth = x + xScale;
wd->clipSkipX = xScale - wd->clipWidth + 1;
wd->xPosChanged = 0;
wd->dxPos = _walkData[_walkDataLastIndex - 1].x - wd->x;
} else {
wd->clipWidth = xScale;
wd->clipSkipX = 1;
wd->xPosChanged = 0;
wd->dxPos = _walkData[_walkDataLastIndex - 1].x - wd->x;
}
}
++_walkDataLastIndex;
vStepCur += vStepDist;
}
} else {
if (_walkCurrentPosLocalVar == 3 && _walkToObjectPosX == dstX && _walkToObjectPosY == dstY) {
_walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
_walkData[_walkDataLastIndex].posNum = 3;
_walkData[_walkDataLastIndex].frameNum = 1;
++_walkDataLastIndex;
}
}
lookupScale(dstX, dstY, scale, xScale, yScale);
wd = &_walkData[_walkDataLastIndex];
wd->setPos(dstX, dstY, 3, _walkCurrentFrame);
WalkData::setNextFrame(kFacingPositionFront, _walkCurrentFrame);
wd->setScale(scale, scale);
wd->yPosChanged = 1;
wd->dyPos = wd->y - _walkData[_walkDataLastIndex - 1].y;
int x = xScale - xScale / 2 + dstX - 1;
if (x > 319) {
wd->clipSkipX = 1;
wd->clipWidth = 319 - (x - xScale);
wd->xPosChanged = 0;
wd->dxPos = 0;
} else {
x = dstX - xScale / 2;
if (x < 0) {
wd->clipWidth = xScale + x;
wd->clipSkipX = xScale - wd->clipWidth + 1;
wd->xPosChanged = 0;
wd->dxPos = curX - dstX;
} else {
wd->clipWidth = xScale;
wd->clipSkipX = 1;
wd->xPosChanged = 0;
wd->dxPos = curX - dstX;
}
}
++_walkDataLastIndex;
} else {
int vStepsCount = getVerticalStepsCount(srcX, srcY, dstX, dstY);
if (vStepsCount > 0) {
vStepCur = vStepDist = (dstX - srcX) / (float)vStepsCount;
for (int i = 1; i <= vStepsCount; ++i) {
wd = &_walkData[_walkDataLastIndex];
curX = srcX + truncReal(vStepCur);
lookupScale(curX, curY, scale, xScale, yScale);
curY += yScale;
lookupScale(curX, curY, scale, xScale, yScale);
wd->setPos(curX, curY, 3, _walkCurrentFrame);
WalkData::setNextFrame(kFacingPositionFront, _walkCurrentFrame);
wd->setScale(scale, scale);
wd->yPosChanged = 1;
wd->dyPos = wd->y - _walkData[_walkDataLastIndex - 1].y;
int x = xScale - xScale / 2 + curX - 1;
if (x > 319) {
wd->clipSkipX = 1;
wd->clipWidth = 319 - (x - xScale);
wd->xPosChanged = 1;
wd->dxPos = wd->x - _walkData[_walkDataLastIndex - 1].x;
} else {
x = curX - xScale / 2;
if (x < 0) {
wd->clipWidth = x + xScale;
wd->clipSkipX = xScale - wd->clipWidth + 1;
wd->xPosChanged = 1;
wd->dxPos = 0;
} else {
wd->clipWidth = xScale;
wd->clipSkipX = 1;
wd->xPosChanged = 1;
wd->dxPos = wd->x - _walkData[_walkDataLastIndex - 1].x;
}
}
++_walkDataLastIndex;
vStepCur += vStepDist;
}
} else {
if (_walkCurrentPosLocalVar == 3 && _walkToObjectPosX == dstX && _walkToObjectPosY == dstY) {
_walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
_walkData[_walkDataLastIndex].posNum = 3;
_walkData[_walkDataLastIndex].frameNum = 1;
++_walkDataLastIndex;
}
}
lookupScale(dstX, dstY, scale, xScale, yScale);
wd = &_walkData[_walkDataLastIndex];
wd->setPos(dstX, dstY, 3, _walkCurrentFrame);
WalkData::setNextFrame(kFacingPositionFront, _walkCurrentFrame);
wd->setScale(scale, scale);
wd->yPosChanged = 1;
wd->dyPos = wd->y - _walkData[_walkDataLastIndex - 1].y;
int x = xScale - xScale / 2 + dstX - 1;
if (x > 319) {
wd->clipSkipX = 1;
wd->clipWidth = 319 - (x - xScale);
wd->xPosChanged = 1;
wd->dxPos = dstX - curX;
} else {
x = dstX - xScale / 2;
if (x < 0) {
wd->clipWidth = xScale + x;
wd->clipSkipX = xScale - wd->clipWidth + 1;
wd->xPosChanged = 1;
wd->dxPos = 0;
} else {
wd->clipWidth = xScale;
wd->clipSkipX = 1;
wd->xPosChanged = 1;
wd->dxPos = dstX - curX;
}
}
++_walkDataLastIndex;
}
}
void IgorEngine::buildWalkPathAreaRightDirection(int srcX, int srcY, int dstX, int dstY) {
int _walkCurrentPosLocalVar = _walkCurrentPos;
if (_walkCurrentPos == kFacingPositionLeft) {
_walkCurrentPos = kFacingPositionRight;
_walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
_walkData[_walkDataLastIndex].posNum = (srcY > dstY) ? kFacingPositionBack : kFacingPositionFront;
_walkData[_walkDataLastIndex].frameNum = 5;
++_walkDataLastIndex;
} else {
_walkCurrentPos = kFacingPositionRight;
}
WalkData *wd;
uint8 scale, xScale, xSkip;
float hStepCur, hStepDist;
int curX = srcX;
int curY = srcY;
if (srcY > dstY) {
int hStepsCount = getHorizontalStepsCount(srcX, dstY, dstX, srcY);
if (hStepsCount > 0) {
hStepCur = hStepDist = (srcY - dstY) / (float)hStepsCount;
for (int i = 1; i <= hStepsCount; ++i) {
wd = &_walkData[_walkDataLastIndex];
scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
xSkip = _walkScaleTable[0x769 + scale * 8 + _walkCurrentFrame];
if ((curX + xSkip) >= dstX) {
break;
}
curX += xSkip;
curY = srcY - truncReal(hStepCur);
wd->setPos(curX, curY, 2, _walkCurrentFrame);
scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
xScale = _walkWidthScaleTable[scale - 1];
wd->setScale(scale, scale);
wd->yPosChanged = 0;
wd->dyPos = _walkData[_walkDataLastIndex - 1].y - wd->y;
int x = xScale - xScale / 2 + curX - 1;
if (x > 319) {
wd->clipSkipX = 1;
wd->clipWidth = 319 - (x - xScale);
wd->xPosChanged = 1;
wd->dxPos = xSkip;
} else {
x = x - xScale / 2;
if (x < 0) {
wd->clipWidth = x + xScale;
wd->clipSkipX = xScale - wd->clipWidth + 1;
wd->xPosChanged = 1;
wd->dxPos = 0;
} else {
wd->clipWidth = xScale;
wd->clipSkipX = 1;
wd->xPosChanged = 1;
wd->dxPos = xSkip;
}
}
++_walkDataLastIndex;
hStepCur += hStepDist;
WalkData::setNextFrame(kFacingPositionRight, _walkCurrentFrame);
}
} else {
if (_walkCurrentPosLocalVar == 2 && _walkToObjectPosX == dstX && _walkToObjectPosY == dstY) {
_walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
_walkData[_walkDataLastIndex].posNum = 2;
_walkData[_walkDataLastIndex].frameNum = 1;
++_walkDataLastIndex;
}
}
wd = &_walkData[_walkDataLastIndex];
wd->setPos(dstX, dstY, 2, _walkCurrentFrame);
scale = _walkYScaleRoom[(_walkXScaleRoom[dstX] - 1) * 144 + dstY];
xScale = _walkWidthScaleTable[scale - 1];
wd->setScale(scale, scale);
wd->yPosChanged = 0;
wd->dyPos = _walkData[_walkDataLastIndex - 1].y - wd->y;
int x = xScale - xScale / 2 - 1;
if (x > 319) {
wd->clipSkipX = 1;
wd->clipWidth = 319 - (x - xScale);
wd->xPosChanged = 1;
wd->dxPos = dstX - curX;
} else {
x = dstX - xScale / 2;
if (x < 0) {
wd->clipWidth = xScale + x;
wd->clipSkipX = xScale - wd->clipWidth + 1;
wd->xPosChanged = 1;
wd->dxPos = 0;
} else {
wd->clipWidth = xScale;
wd->clipSkipX = 1;
wd->xPosChanged = 1;
wd->dxPos = dstX - curX;
}
}
++_walkDataLastIndex;
WalkData::setNextFrame(kFacingPositionLeft, _walkCurrentFrame);
} else {
int hStepsCount = getHorizontalStepsCount(srcX, srcY, dstX, dstY);
if (hStepsCount > 0) {
hStepCur = hStepDist = (dstY - srcY) / (float)hStepsCount;
for (int i = 1; i <= hStepsCount; ++i) {
wd = &_walkData[_walkDataLastIndex];
scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
xSkip = _walkScaleTable[0x769 + scale * 8 + _walkCurrentFrame];
if (curX + xSkip >= dstX) {
break;
}
curX += xSkip;
curY = srcY + truncReal(hStepCur);
_walkData[_walkDataLastIndex].setPos(curX, curY, 2, _walkCurrentFrame);
scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
xScale = _walkWidthScaleTable[scale - 1];
wd->setScale(scale, scale);
wd->yPosChanged = 1;
wd->dyPos = wd->y - _walkData[_walkDataLastIndex - 1].y;
int x = xScale - xScale / 2 + curX - 1;
if (x > 319) {
wd->clipSkipX = 1;
wd->clipWidth = 319 - (x - xScale);
wd->xPosChanged = 1;
wd->dxPos = xSkip;
} else {
x = curX - xScale / 2;
if (x < 0) {
wd->clipWidth = x + xScale;
wd->clipSkipX = xScale - wd->clipWidth + 1;
wd->xPosChanged = 1;
wd->dxPos = 0;
} else {
wd->clipWidth = xScale;
wd->clipSkipX = 1;
wd->xPosChanged = 1;
wd->dxPos = xSkip;
}
}
++_walkDataLastIndex;
hStepCur += hStepDist;
WalkData::setNextFrame(kFacingPositionRight, _walkCurrentFrame);
}
} else {
if (_walkCurrentPosLocalVar == 2 && _walkToObjectPosX == dstX && _walkToObjectPosY == dstY) {
_walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
_walkData[_walkDataLastIndex].posNum = 2;
_walkData[_walkDataLastIndex].frameNum = 1;
++_walkDataLastIndex;
}
}
wd = &_walkData[_walkDataLastIndex];
wd->setPos(dstX, dstY, 2, _walkCurrentFrame);
scale = _walkYScaleRoom[(_walkXScaleRoom[dstX] - 1) * 144 + dstY];
xScale = _walkWidthScaleTable[scale - 1];
wd->setScale(scale, scale);
wd->yPosChanged = 1;
wd->dyPos = wd->y - _walkData[_walkDataLastIndex - 1].y;
int x = xScale - xScale / 2 + dstX - 1;
if (x > 319) {
wd->clipSkipX = 1;
wd->clipWidth = 319 - (x - xScale);
wd->xPosChanged = 1;
wd->dxPos = dstX - curX;
} else {
x = dstX - xScale / 2;
if (x < 0) {
wd->clipWidth = xScale + x;
wd->clipSkipX = xScale - wd->clipWidth + 1;
wd->xPosChanged = 1;
wd->dxPos = 0;
} else {
wd->clipWidth = xScale;
wd->clipSkipX = 1;
wd->xPosChanged = 1;
wd->dxPos = dstX - curX;
}
}
++_walkDataLastIndex;
WalkData::setNextFrame(kFacingPositionRight, _walkCurrentFrame);
}
}
void IgorEngine::buildWalkPathAreaLeftDirection(int srcX, int srcY, int dstX, int dstY) {
int _walkCurrentPosLocalVar = _walkCurrentPos;
if (_walkCurrentPos == kFacingPositionRight) {
_walkCurrentPos = kFacingPositionLeft;
_walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
_walkData[_walkDataLastIndex].posNum = (srcY > dstY) ? kFacingPositionBack : kFacingPositionFront;
_walkData[_walkDataLastIndex].frameNum = 5;
++_walkDataLastIndex;
} else {
_walkCurrentPos = kFacingPositionLeft;
}
WalkData *wd;
uint8 scale, xScale, xSkip;
float hStepCur, hStepDist;
int curX = srcX;
int curY = srcY;
if (srcY > dstY) {
int hStepsCount = getHorizontalStepsCount(dstX, dstY, srcX, srcY);
if (hStepsCount > 0) {
hStepCur = hStepDist = (srcY - dstY) / (float)hStepsCount;
for (int i = 1; i <= hStepsCount; ++i) {
wd = &_walkData[_walkDataLastIndex];
scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
xSkip = _walkScaleTable[0x769 + scale * 8 + _walkCurrentFrame];
if ((curX - xSkip) <= dstX) {
break;
}
curX -= xSkip;
curY = srcY - truncReal(hStepCur);
wd->setPos(curX, curY, 4, _walkCurrentFrame);
scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
xScale = _walkWidthScaleTable[scale - 1];
wd->setScale(scale, scale);
wd->yPosChanged = 0;
wd->dyPos = _walkData[_walkDataLastIndex - 1].y - wd->y;
int x = xScale - xScale / 2 + curX - 1;
if (x > 319) {
wd->clipSkipX = 1;
wd->clipWidth = 319 - (x - xScale);
wd->xPosChanged = 0;
wd->dxPos = 0;
} else {
x = curX - xScale / 2;
if (x < 0) {
wd->clipWidth = x + xScale;
wd->clipSkipX = xScale - wd->clipWidth + 1;
wd->xPosChanged = 0;
wd->dxPos = xSkip;
} else {
wd->clipWidth = xScale;
wd->clipSkipX = 1;
wd->xPosChanged = 0;
wd->dxPos = xSkip;
}
}
++_walkDataLastIndex;
hStepCur += hStepDist;
WalkData::setNextFrame(kFacingPositionLeft, _walkCurrentFrame);
}
} else {
if (_walkCurrentPosLocalVar == 4 && _walkToObjectPosX == dstX && _walkToObjectPosY == dstY) {
_walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
_walkData[_walkDataLastIndex].posNum = 4;
_walkData[_walkDataLastIndex].frameNum = 1;
++_walkDataLastIndex;
}
}
wd = &_walkData[_walkDataLastIndex];
wd->setPos(dstX, dstY, 4, _walkCurrentFrame);
scale = _walkYScaleRoom[(_walkXScaleRoom[dstX] - 1) * 144 + dstY];
xScale = _walkWidthScaleTable[scale - 1];
wd->setScale(scale, scale);
wd->yPosChanged = 0;
wd->dyPos = curY - dstY;
int x = xScale - xScale / 2 + dstX - 1;
if (x > 319) {
wd->clipSkipX = 1;
wd->clipWidth = 319 - (x - xScale);
wd->xPosChanged = 0;
wd->dxPos = 0;
} else {
x = dstX - xScale / 2;
if (x < 0) {
wd->clipWidth = xScale + x;
wd->clipSkipX = xScale - wd->clipWidth + 1;
wd->xPosChanged = 0;
wd->dxPos = curX - dstX;
} else {
wd->clipWidth = xScale;
wd->clipSkipX = 1;
wd->xPosChanged = 0;
wd->dxPos = curX - dstX;
}
}
++_walkDataLastIndex;
WalkData::setNextFrame(kFacingPositionLeft, _walkCurrentFrame);
} else {
int hStepsCount = getHorizontalStepsCount(dstX, srcY, srcX, dstY);
if (hStepsCount > 0) {
hStepCur = hStepDist = (dstY - srcY) / (float)hStepsCount;
for (int i = 1; i <= hStepsCount; ++i) {
wd = &_walkData[_walkDataLastIndex];
scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
xSkip = _walkScaleTable[0x769 + scale * 8 + _walkCurrentFrame];
if (curX - xSkip <= dstX) {
break;
}
curX -= xSkip;
curY = srcY + truncReal(hStepCur);
wd->setPos(curX, curY, 4, _walkCurrentFrame);
scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
xScale = _walkWidthScaleTable[scale - 1];
wd->setScale(scale, scale);
wd->yPosChanged = 1;
wd->dyPos = wd->y - _walkData[_walkDataLastIndex - 1].y;
int x = xScale - xScale / 2 + curX - 1;
if (x > 319) {
wd->clipSkipX = 1;
wd->clipWidth = 319 - (x - xScale);
wd->xPosChanged = 0;
wd->dxPos = 0;
} else {
x = curX - xScale / 2;
if (x < 0) {
wd->clipWidth = x + xScale;
wd->clipSkipX = xScale - wd->clipWidth + 1;
wd->xPosChanged = 0;
wd->dxPos = xSkip;
} else {
wd->clipWidth = xScale;
wd->clipSkipX = 1;
wd->xPosChanged = 0;
wd->dxPos = xSkip;
}
}
++_walkDataLastIndex;
hStepCur += hStepDist;
WalkData::setNextFrame(kFacingPositionLeft, _walkCurrentFrame);
}
} else {
if (_walkCurrentPosLocalVar == 4 && _walkToObjectPosX == dstX && _walkToObjectPosY == dstY) {
_walkData[_walkDataLastIndex] = _walkData[_walkDataLastIndex - 1];
_walkData[_walkDataLastIndex].posNum = 4;
_walkData[_walkDataLastIndex].frameNum = 1;
++_walkDataLastIndex;
}
}
wd = &_walkData[_walkDataLastIndex];
wd->setPos(dstX, dstY, 4, _walkCurrentFrame);
scale = _walkYScaleRoom[(_walkXScaleRoom[curX] - 1) * 144 + curY];
xScale = _walkWidthScaleTable[scale - 1];
wd->setScale(scale, scale);
wd->yPosChanged = 1;
wd->dyPos = curY - dstY;
int x = xScale - xScale / 2 + dstX - 1;
if (x > 319) {
wd->clipSkipX = 1;
wd->clipWidth = 319 - (x - xScale);
wd->xPosChanged = 0;
wd->dxPos = 0;
} else {
x = dstX - xScale / 2;
if (x < 0) {
wd->clipWidth = xScale + x;
wd->clipSkipX = xScale - wd->clipWidth + 1;
wd->xPosChanged = 0;
wd->dxPos = curX - dstX;
} else {
wd->clipWidth = xScale;
wd->clipSkipX = 1;
wd->xPosChanged = 0;
wd->dxPos = curX - dstX;
}
}
++_walkDataLastIndex;
WalkData::setNextFrame(kFacingPositionLeft, _walkCurrentFrame);
}
}
void IgorEngine::waitForIgorMove() {
_gameTicks = 0;
do {
if (compareGameTick(1, 16)) {
if (_walkDataCurrentIndex > _walkDataLastIndex) {
_gameState.igorMoving = false;
_walkDataLastIndex = _walkDataCurrentIndex;
}
if (_gameState.igorMoving) {
moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
++_walkDataCurrentIndex;
}
}
if (_updateRoomBackground) {
(this->*_updateRoomBackground)();
}
waitForTimer();
} while (_gameState.igorMoving);
}
void IgorEngine::setRoomWalkBounds(int x1, int y1, int x2, int y2) {
assert(x1 <= x2 && y1 <= y2);
_roomWalkBounds.x1 = x1;
_roomWalkBounds.x2 = x2;
_roomWalkBounds.y1 = y1;
_roomWalkBounds.y2 = y2;
}
void IgorEngine::fixWalkPosition(int *x, int *y) {
int xPos = *x;
if (xPos < _roomWalkBounds.x1) {
xPos = _roomWalkBounds.x1;
}
if (xPos > _roomWalkBounds.x2) {
xPos = _roomWalkBounds.x2;
}
if (_currentPart == 22) {
*x = xPos;
*y = _roomWalkBounds.y1;
return;
}
int yPos = *y;
if (_currentPart == 13) {
if (xPos >= 92 && xPos <= 186 && yPos > 127) {
*x = xPos;
*y = 127;
return;
}
if (xPos >= 191 && xPos <= 289 && yPos > 127) {
*x = xPos;
*y = 127;
return;
}
}
// skip areas from top to bottom
while (_roomObjectAreasTable[_screenLayer2[yPos * 320 + xPos]].area == 0 && yPos < _roomWalkBounds.y2) {
++yPos;
}
if (_currentPart == 17) {
if (yPos != 143 || _roomObjectAreasTable[_screenLayer2[45760 + xPos]].area != 0) {
*x = xPos;
*y = yPos;
return;
}
}
// skip areas from bottom to top
while (_roomObjectAreasTable[_screenLayer2[yPos * 320 + xPos]].area == 0 && yPos > _roomWalkBounds.y1) {
--yPos;
}
*x = xPos;
*y = yPos;
}
void IgorEngine::recolorDialogueChoice(int num, bool highlight) {
uint8 *p = _screenVGA + 320 * (11 * num + 135);
for (int i = 0; i < 320 * 11; ++i) {
if (highlight) {
if (p[i] == 240) {
p[i] = 241;
}
} else {
if (p[i] == 241) {
p[i] = 240;
}
}
}
}
void IgorEngine::handleDialogue(int x, int y, int r, int g, int b) {
_gameState.dialogueStarted = true;
_gameState.dialogueChoiceStart = 1;
_gameState.dialogueChoiceCount = 1;
_dialogueEnded = false;
do {
if (_currentPart / 10 == 15 && _objectsState[48] == 0) {
_gameState.dialogueData[6] = 0;
}
if (_currentPart / 10 == 12 && _objectsState[44] == 0) {
_gameState.dialogueData[6] = 1;
}
drawDialogueChoices();
(this->*_updateDialogue)(kUpdateDialogueAnimStanding);
_dialogueChoiceSelected = selectDialogue();
if (_dialogueChoiceSelected == 0) {
break;
} else if (_dialogueChoiceSelected == -1) {
return;
}
dialogueAskQuestion();
dialogueReplyToQuestion(x, y, r, g, b);
int offset = (_dialogueInfo[_dialogueChoiceSelected] - 1) * 6 + (_gameState.dialogueChoiceCount - 1) * 30 + (_gameState.dialogueChoiceStart - 1) * _roomDataOffsets.dlg.matSize;
int code = _gameState.dialogueData[offset + 5];
if ((code >= 1 && code <= 99) || (_currentPart / 10 == 15 && code == 1)) {
_gameState.dialogueData[offset] = 0;
if (_currentPart / 10 == 21 && (code == 60 || code == 70 || code == 80) && _dialogueInfo[0] == 1) {
_gameState.dialogueData[offset + 2] = 4;
}
if (_currentPart / 10 == 33 && (code == 21 || code == 22 || code == 23) && _dialogueInfo[0] == 1) {
_gameState.dialogueData[offset + 2] = 2;
}
}
debug(kDebugEngine, "handleDialogue() action %d offset %d", _gameState.dialogueData[offset + 2], offset);
switch (_gameState.dialogueData[offset + 2]) {
case 1:
_gameState.dialogueChoiceCount = _gameState.dialogueData[offset + 1];
++_gameState.dialogueChoiceStart;
break;
case 2:
_gameState.dialogueChoiceCount = _gameState.dialogueData[offset + 1];
--_gameState.dialogueChoiceStart;
break;
case 4:
_gameState.dialogueChoiceCount = _gameState.dialogueData[offset + 1];
_gameState.dialogueChoiceStart -= 2;
break;
case 0:
_dialogueEnded = true;
break;
}
debug(kDebugEngine, "handleDialogue() end %d start %d count %d", _dialogueEnded, _gameState.dialogueChoiceStart, _gameState.dialogueChoiceCount);
} while (!_dialogueEnded);
memset(_screenVGA + 46080, 0, 17920);
drawVerbsPanel();
drawInventory(_inventoryInfo[72], 0);
_currentAction.verb = kVerbWalk;
_gameState.dialogueStarted = false;
}
void IgorEngine::drawDialogueChoices() {
memset(_screenVGA + 46080, 0, 56 * 320);
setPaletteColor(240, 0, 0, 0);
_dialogueInfo[0] = 0;
for (int i = 1; i <= 5; ++i) {
_dialogueInfo[i] = 0;
}
for (int i = 1; i <= 5; ++i) {
int offset = (i - 1) * 6 + (_gameState.dialogueChoiceCount - 1) * 30 + (_gameState.dialogueChoiceStart - 1) * _roomDataOffsets.dlg.matSize;
if (_gameState.dialogueData[offset] == 1) {
++_dialogueInfo[0];
_dialogueInfo[_dialogueInfo[0]] = i;
int num = _gameState.dialogueData[offset + 3] - 1;
char questionText[128];
sprintf(questionText, "@%s %s", _dialogueQuestions[num][0], _dialogueQuestions[num][1]);
drawString(_screenVGA, questionText, 0, _dialogueInfo[0] * 11 + 135, 240, 0, 0);
}
debug(kDebugEngine, "drawDialogueChoices() i %d state %d num %d", i, _gameState.dialogueData[offset], _gameState.dialogueData[offset + 3]);
}
setPaletteColor(240, _paletteBuffer[0x2F6 + 1], _paletteBuffer[0x2F6 + 2], _paletteBuffer[0x2F6 + 3]);
setPaletteColor(241, _paletteBuffer[0x2F0 + 1], _paletteBuffer[0x2F0 + 2], _paletteBuffer[0x2F0 + 3]);
}
int IgorEngine::selectDialogue() {
showCursor();
int hoveredChoice = 0;
bool end = false;
do {
int currentChoice = (_inputVars[kInputCursorYPos] - 134) / 11;
if (currentChoice < 0) {
currentChoice = 0;
}
if (currentChoice != hoveredChoice) {
if (hoveredChoice != 0) {
recolorDialogueChoice(hoveredChoice, false);
}
hoveredChoice = currentChoice;
if (hoveredChoice != 0) {
recolorDialogueChoice(hoveredChoice, true);
}
}
if (_inputVars[kInputClick]) {
if (hoveredChoice != 0 && hoveredChoice <= _dialogueInfo[0]) {
end = true;
}
_inputVars[kInputClick] = 0;
}
waitForTimer();
} while (!end && !_eventQuitGame);
hideCursor();
return hoveredChoice;
}
void IgorEngine::dialogueAskQuestion() {
memset(_screenVGA + 46080, 0, 17920);
int offset = (_dialogueInfo[_dialogueChoiceSelected] - 1) * 6 + (_gameState.dialogueChoiceCount - 1) * 30 + (_gameState.dialogueChoiceStart - 1) * _roomDataOffsets.dlg.matSize;
int num = _gameState.dialogueData[offset + 3] - 1;
if (_currentPart / 10 == 17) {
num = 5;
}
debug(kDebugEngine, "dialogueAskQuestion() num %d offset %d", num, offset);
strcpy(_globalDialogueTexts[250], _dialogueQuestions[num][0]);
strcpy(_globalDialogueTexts[251], _dialogueQuestions[num][1]);
if (_globalDialogueTexts[251][0]) {
ADD_DIALOGUE_TEXT(250, 2);
} else {
ADD_DIALOGUE_TEXT(250, 1);
}
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
}
void IgorEngine::dialogueReplyToQuestion(int x, int y, int r, int g, int b) {
int offset = (_dialogueInfo[_dialogueChoiceSelected] - 1) * 6 + (_gameState.dialogueChoiceCount - 1) * 30 + (_gameState.dialogueChoiceStart - 1) * _roomDataOffsets.dlg.matSize;
int reply = _gameState.dialogueData[offset + 4];
debug(kDebugEngine, "dialogueReplyToQuestion() dialogue choice %d reply %d", _dialogueChoiceSelected, reply);
if (reply == 0) {
return;
}
offset = _roomDataOffsets.dlg.matSize * 3 + reply;
int count = _gameState.dialogueData[offset - 1];
int dialogueIndex = 250;
for (int i = 0; i < count; ++i) {
int num = _gameState.dialogueData[offset] - 1;
int len = _gameState.dialogueData[offset + 1];
debug(kDebugEngine, "dialogueReplyToQuestion() reply %d %d offset %d", num, len, offset);
ADD_DIALOGUE_TEXT(dialogueIndex, len);
for (int j = 0; j < len; ++j) {
strcpy(_globalDialogueTexts[dialogueIndex], _dialogueReplies[num + j]);
++dialogueIndex;
}
offset += 2;
}
SET_DIALOGUE_TEXT(1, count);
startCutsceneDialogue(x, y, r, g, b);
waitForEndOfCutsceneDialogue(x, y, r, g, b);
}
} // namespace Igor