mirror of
https://github.com/libretro/scummvm.git
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f3d340fb0c
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564
361 lines
7.4 KiB
C++
361 lines
7.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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/*
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Description:
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"I Have No Mouth" Intro sequence scene procedures
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Notes:
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "yslib.h"
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#include "reinherit.h"
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/*
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* Uses the following modules:
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\*--------------------------------------------------------------------------*/
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#include "animation_mod.h"
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#include "cvar_mod.h"
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#include "events_mod.h"
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#include "font_mod.h"
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#include "rscfile_mod.h"
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#include "scene_mod.h"
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#include "text_mod.h"
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#include "palanim_mod.h"
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/*
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* Begin module:
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\*--------------------------------------------------------------------------*/
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#include "scene.h"
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#include "ihnm_introproc.h"
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namespace Saga {
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R_SCENE_RESLIST IHNM_IntroMovie1RL[] = {
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{30, SAGA_BG_IMAGE}
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,
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{31, SAGA_ANIM_1}
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};
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R_SCENE_DESC IHNM_IntroMovie1Desc = {
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0, 0, 0, 0, 0, 0, 0, 0,
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IHNM_IntroMovie1RL,
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YS_NELEMS(IHNM_IntroMovie1RL)
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};
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R_SCENE_RESLIST IHNM_IntroMovie2RL[] = {
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{32, SAGA_BG_IMAGE}
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,
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{33, SAGA_ANIM_1}
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};
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R_SCENE_DESC IHNM_IntroMovie2Desc = {
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0, 0, 0, 0, 0, 0, 0, 0,
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IHNM_IntroMovie2RL,
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YS_NELEMS(IHNM_IntroMovie2RL)
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};
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R_SCENE_RESLIST IHNM_IntroMovie3RL[] = {
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{34, SAGA_BG_IMAGE}
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,
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{35, SAGA_ANIM_1}
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};
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R_SCENE_DESC IHNM_IntroMovie3Desc = {
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0, 0, 0, 0, 0, 0, 0, 0,
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IHNM_IntroMovie3RL,
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YS_NELEMS(IHNM_IntroMovie3RL)
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};
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R_SCENE_RESLIST IHNM_IntroMovie4RL[] = {
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{1227, SAGA_BG_IMAGE}
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,
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{1226, SAGA_ANIM_1}
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};
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R_SCENE_DESC IHNM_IntroMovie4Desc = {
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0, 0, 0, 0, 0, 0, 0, 0,
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IHNM_IntroMovie4RL,
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YS_NELEMS(IHNM_IntroMovie4RL)
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};
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R_SCENE_QUEUE IHNM_IntroList[] = {
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{0, &IHNM_IntroMovie1Desc, BY_DESC, IHNM_IntroMovieProc1, 0}
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,
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{0, &IHNM_IntroMovie2Desc, BY_DESC, IHNM_IntroMovieProc2, 0}
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,
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{0, &IHNM_IntroMovie3Desc, BY_DESC, IHNM_IntroMovieProc3, 0}
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,
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{0, &IHNM_IntroMovie4Desc, BY_DESC, IHNM_HateProc, 0}
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};
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int IHNM_StartProc(void)
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{
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size_t n_introscenes;
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size_t i;
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n_introscenes = YS_NELEMS(IHNM_IntroList);
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for (i = 0; i < n_introscenes; i++) {
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SCENE_Queue(&IHNM_IntroList[i]);
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}
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return R_SUCCESS;
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}
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int IHNM_IntroMovieProc1(int param, R_SCENE_INFO * scene_info)
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{
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R_EVENT event = { 0 };
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YS_IGNORE_PARAM(scene_info);
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switch (param) {
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case SCENE_BEGIN:
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/* Background for intro scene is the first frame of the
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* intro animation; display it and set the palette
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\*-----------------------------------------------------*/
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event.type = R_ONESHOT_EVENT;
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event.code = R_BG_EVENT;
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event.op = EVENT_DISPLAY;
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event.param = SET_PALETTE;
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event.time = 0;
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EVENT_Queue(&event);
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ANIM_SetFrameTime(0, R_IHNM_INTRO_FRAMETIME);
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ANIM_SetFlag(0, ANIM_ENDSCENE);
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ANIM_Play(0, 0);
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break;
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default:
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break;
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}
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return 0;
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}
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int IHNM_IntroMovieProc2(int param, R_SCENE_INFO * scene_info)
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{
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R_EVENT event = { 0 };
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R_EVENT *q_event;
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PALENTRY *pal;
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static PALENTRY current_pal[R_PAL_ENTRIES];
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YS_IGNORE_PARAM(scene_info);
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switch (param) {
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case SCENE_BEGIN:
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/* Fade to black out of the intro CyberDreams logo anim
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* \*----------------------------------------------------- */
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SYSGFX_GetCurrentPal(current_pal);
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event.type = R_CONTINUOUS_EVENT;
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event.code = R_PAL_EVENT;
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event.op = EVENT_PALTOBLACK;
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event.time = 0;
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event.duration = R_IHNM_PALFADE_TIME;
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event.data = current_pal;
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q_event = EVENT_Queue(&event);
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/* Background for intro scene is the first frame of the
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* intro animation; display it but don't set palette
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\*-----------------------------------------------------*/
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event.type = R_ONESHOT_EVENT;
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event.code = R_BG_EVENT;
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event.op = EVENT_DISPLAY;
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event.param = NO_SET_PALETTE;
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event.time = 0;
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q_event = EVENT_Chain(q_event, &event);
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/* Fade in from black to the scene background palette
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* \*----------------------------------------------------- */
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SCENE_GetBGPal(&pal);
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event.type = R_CONTINUOUS_EVENT;
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event.code = R_PAL_EVENT;
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event.op = EVENT_BLACKTOPAL;
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event.time = 0;
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event.duration = R_IHNM_PALFADE_TIME;
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event.data = pal;
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q_event = EVENT_Chain(q_event, &event);
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ANIM_SetFlag(0, ANIM_LOOP);
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ANIM_Play(0, R_IHNM_PALFADE_TIME * 2);
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/* Queue end of scene after looping animation for a while
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* \*----------------------------------------------------- */
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event.type = R_ONESHOT_EVENT;
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event.code = R_SCENE_EVENT;
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event.op = EVENT_END;
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event.time = R_IHNM_DGLOGO_TIME;
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q_event = EVENT_Chain(q_event, &event);
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break;
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default:
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break;
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}
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return 0;
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}
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int IHNM_IntroMovieProc3(int param, R_SCENE_INFO * scene_info)
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{
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R_EVENT event = { 0 };
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R_EVENT *q_event;
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PALENTRY *pal;
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static PALENTRY current_pal[R_PAL_ENTRIES];
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YS_IGNORE_PARAM(scene_info);
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switch (param) {
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case SCENE_BEGIN:
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/* Fade to black out of the intro DG logo anim
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* \*----------------------------------------------------- */
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SYSGFX_GetCurrentPal(current_pal);
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event.type = R_CONTINUOUS_EVENT;
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event.code = R_PAL_EVENT;
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event.op = EVENT_PALTOBLACK;
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event.time = 0;
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event.duration = R_IHNM_PALFADE_TIME;
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event.data = current_pal;
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q_event = EVENT_Queue(&event);
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/* Background for intro scene is the first frame of the
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* intro animation; display it but don't set palette
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\*-----------------------------------------------------*/
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event.type = R_ONESHOT_EVENT;
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event.code = R_BG_EVENT;
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event.op = EVENT_DISPLAY;
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event.param = NO_SET_PALETTE;
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event.time = 0;
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q_event = EVENT_Chain(q_event, &event);
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/* Fade in from black to the scene background palette
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* \*----------------------------------------------------- */
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SCENE_GetBGPal(&pal);
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event.type = R_CONTINUOUS_EVENT;
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event.code = R_PAL_EVENT;
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event.op = EVENT_BLACKTOPAL;
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event.time = 0;
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event.duration = R_IHNM_PALFADE_TIME;
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event.data = pal;
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q_event = EVENT_Chain(q_event, &event);
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ANIM_Play(0, 0);
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/* Queue end of scene after a while
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* \*----------------------------------------------------- */
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event.type = R_ONESHOT_EVENT;
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event.code = R_SCENE_EVENT;
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event.op = EVENT_END;
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event.time = R_IHNM_TITLE_TIME;
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q_event = EVENT_Chain(q_event, &event);
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break;
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default:
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break;
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}
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return 0;
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}
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int IHNM_HateProc(int param, R_SCENE_INFO * scene_info)
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{
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R_EVENT event = { 0 };
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R_EVENT *q_event;
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YS_IGNORE_PARAM(scene_info);
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switch (param) {
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case SCENE_BEGIN:
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/* Background for intro scene is the first frame of the
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* intro animation; display it and set the palette
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\*-----------------------------------------------------*/
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event.type = R_ONESHOT_EVENT;
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event.code = R_BG_EVENT;
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event.op = EVENT_DISPLAY;
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event.param = SET_PALETTE;
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event.time = 0;
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q_event = EVENT_Queue(&event);
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ANIM_SetFlag(0, ANIM_LOOP);
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ANIM_Play(0, 0);
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break;
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default:
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break;
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}
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return 0;
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}
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} // End of namespace Saga
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