scummvm/saga/render.cpp
Eugene Sandulenko f3d340fb0c WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too
   dumb for that
 o it does not use OSystem, i.e. it runs on direct SDL calls
 o it may not even compile on your box
 o if you enable it, expect zillions of warnings
 o no sound

Now it runs ITE intro as reinherit did

svn-id: r13564
2004-04-12 21:40:49 +00:00

589 lines
12 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
/*
Description:
Main rendering loop
Notes:
*/
#include "reinherit.h"
#include "yslib.h"
#include <SDL.h>
/*
* Uses the following modules:
\*--------------------------------------------------------------------------*/
#include "actor_mod.h"
#include "console_mod.h"
#include "cvar_mod.h"
#include "font_mod.h"
#include "game_mod.h"
#include "gfx_mod.h"
#include "interface_mod.h"
#include "scene_mod.h"
#include "sprite_mod.h"
#include "text_mod.h"
#include "actionmap_mod.h"
#include "objectmap_mod.h"
/*
* Begin module
\*--------------------------------------------------------------------------*/
#include "render_mod.h"
#include "render.h"
namespace Saga {
static R_RENDER_MODULE RenderModule;
const char *test_txt = "The quick brown fox jumped over the lazy dog. "
"She sells sea shells down by the sea shore.";
int RENDER_Register(void)
{
/* Register "r_fullscreen" cfg cvar
* \*----------------------------------------- */
RenderModule.r_fullscreen = R_FULLSCREEN_DEFAULT;
if (CVAR_Register_I(&RenderModule.r_fullscreen,
"r_fullscreen", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
return R_FAILURE;
}
/* Register "r_doubleres" cfg cvar
* \*----------------------------------------- */
RenderModule.r_doubleres = R_DOUBLERES_DEFAULT;
if (CVAR_Register_I(&RenderModule.r_doubleres,
"r_doubleres", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
return R_FAILURE;
}
/* Register "r_hicolor" cfg cvar
* \*----------------------------------------- */
RenderModule.r_hicolor = R_HICOLOR_DEFAULT;
if (CVAR_Register_I(&RenderModule.r_hicolor,
"r_hicolor", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
return R_FAILURE;
}
/* Register "r_softcursor" cfg cvar
* \*----------------------------------------- */
RenderModule.r_softcursor = R_SOFTCURSOR_DEFAULT;
if (CVAR_Register_I(&RenderModule.r_softcursor,
"r_softcursor", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
return R_FAILURE;
}
return R_SUCCESS;
}
int RENDER_Init(void)
{
R_GAME_DISPLAYINFO disp_info = { 0 };
R_SYSGFX_INIT gfx_init = { 0 };
int result;
int tmp_w, tmp_h, tmp_bytepp;
/* Initialize system graphics
* \*------------------------------------------------------------- */
GAME_GetDisplayInfo(&disp_info);
gfx_init.backbuf_bpp = 8; /* all games are 8 bpp so far */
gfx_init.backbuf_w = disp_info.logical_w;
gfx_init.backbuf_h = disp_info.logical_h;
if (RenderModule.r_hicolor) {
gfx_init.screen_bpp = 16;
} else {
gfx_init.screen_bpp = 8;
}
gfx_init.screen_w = disp_info.logical_w;
gfx_init.screen_h = disp_info.logical_h;
/* Don't try to double a game exceeding the resolution limit
* (640x480 would get doubled to 1280 x 960!) */
if (disp_info.logical_w > R_DOUBLE_RESLIMIT) {
RenderModule.r_doubleres = 0;
}
if (RenderModule.r_doubleres) {
gfx_init.screen_w *= 2;
gfx_init.screen_h *= 2;
}
gfx_init.fullscreen = RenderModule.r_fullscreen;
if (SYSGFX_Init(&gfx_init) != R_SUCCESS) {
return R_FAILURE;
}
/* Initialize FPS timer callback
* \*------------------------------------------------------------- */
result = SYSTIMER_CreateTimer(&RenderModule.r_fps_timer,
1000, NULL, RENDER_FpsTimer);
if (result != R_SUCCESS) {
return R_FAILURE;
}
/* Create background buffer
* \*------------------------------------------------------------- */
RenderModule.r_bg_buf_w = disp_info.logical_w;
RenderModule.r_bg_buf_h = disp_info.logical_h;
RenderModule.r_bg_buf = (uchar *)calloc(disp_info.logical_w,
disp_info.logical_h);
if (RenderModule.r_bg_buf == NULL) {
return R_MEM;
}
/* Allocate temp buffer for animation decoding,
* graphics scalers (2xSaI), etc.
\*-------------------------------------------------------------*/
tmp_w = disp_info.logical_w;
tmp_h = disp_info.logical_h + 4; /* BG unbanking requres extra rows */
tmp_bytepp = 1;
if (RenderModule.r_doubleres) {
tmp_w *= 2;
tmp_h *= 2;
}
if (RenderModule.r_hicolor) {
tmp_bytepp = 2;
}
RenderModule.r_tmp_buf = (uchar *)calloc(1, tmp_w * tmp_h * tmp_bytepp);
if (RenderModule.r_tmp_buf == NULL) {
free(RenderModule.r_bg_buf);
return R_MEM;
}
RenderModule.r_tmp_buf_w = tmp_w;
RenderModule.r_tmp_buf_h = tmp_h;
RenderModule.r_screen_surface = SYSGFX_GetScreenSurface();
RenderModule.r_backbuf_surface = SYSGFX_GetBackBuffer();
/* Initialize cursor state
* \*------------------------------------------------------------- */
if (RenderModule.r_softcursor) {
SYSINPUT_HideMouse();
}
RenderModule.initialized = 1;
return R_SUCCESS;
}
int RENDER_DrawScene(void)
{
R_SURFACE *screen_surface;
R_SURFACE *backbuf_surface;
R_SURFACE *display_surface;
R_GAME_DISPLAYINFO disp_info = { 0 };
R_SCENE_INFO scene_info;
SCENE_BGINFO bg_info;
R_POINT bg_pt;
char txt_buf[20];
int fps_width;
R_POINT mouse_pt;
int mouse_x, mouse_y;
int surface_converted = 0;
if (!RenderModule.initialized) {
return R_FAILURE;
}
RenderModule.r_framecount++;
screen_surface = RenderModule.r_screen_surface;
backbuf_surface = RenderModule.r_backbuf_surface;
/* Get mouse coordinates
* \*------------------------------------------------------------- */
SYSINPUT_GetMousePos(&mouse_x, &mouse_y);
mouse_pt.x = mouse_x;
mouse_pt.y = mouse_y;
if (RenderModule.r_doubleres) {
mouse_pt.x /= 2;
mouse_pt.y /= 2;
}
SCENE_GetBGInfo(&bg_info);
GAME_GetDisplayInfo(&disp_info);
bg_pt.x = 0;
bg_pt.y = 0;
/* Display scene background
* \*--------------------------------------------------------- */
SCENE_Draw(backbuf_surface);
/* Display scene maps, if applicable
* \*--------------------------------------------------------- */
if (RENDER_GetFlags() & RF_OBJECTMAP_TEST) {
OBJECTMAP_Draw(backbuf_surface,
&mouse_pt, SYSGFX_GetWhite(), SYSGFX_GetBlack());
ACTIONMAP_Draw(backbuf_surface, SYSGFX_MatchColor(R_RGB_RED));
}
/* Draw queued actors
* \*--------------------------------------------------------- */
ACTOR_DrawList();
/* Draw queued text strings
* \*--------------------------------------------------------- */
SCENE_GetInfo(&scene_info);
TEXT_DrawList(scene_info.text_list, backbuf_surface);
/* Handle user input
* \*--------------------------------------------------------- */
SYSINPUT_ProcessInput();
/* Display rendering information
* \*--------------------------------------------------------- */
if (RenderModule.r_flags & RF_SHOW_FPS) {
sprintf(txt_buf, "%d", RenderModule.r_fps);
fps_width = FONT_GetStringWidth(SMALL_FONT_ID,
txt_buf, 0, FONT_NORMAL);
FONT_Draw(SMALL_FONT_ID,
backbuf_surface,
txt_buf,
0,
backbuf_surface->buf_w - fps_width, 2,
SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE);
switch (RenderModule.r_mode) {
case RM_SCANLINES:
FONT_Draw(SMALL_FONT_ID,
backbuf_surface,
"Scanlines",
0,
2, 2,
SYSGFX_GetWhite(),
SYSGFX_GetBlack(), FONT_OUTLINE);
break;
case RM_2XSAI:
FONT_Draw(SMALL_FONT_ID,
backbuf_surface,
"2xSaI",
0,
2, 2,
SYSGFX_GetWhite(),
SYSGFX_GetBlack(), FONT_OUTLINE);
break;
case RM_SUPER2XSAI:
FONT_Draw(SMALL_FONT_ID,
backbuf_surface,
"Super2xSaI",
0,
2, 2,
SYSGFX_GetWhite(),
SYSGFX_GetBlack(), FONT_OUTLINE);
break;
case RM_SUPEREAGLE:
FONT_Draw(SMALL_FONT_ID,
backbuf_surface,
"SuperEagle",
0,
2, 2,
SYSGFX_GetWhite(),
SYSGFX_GetBlack(), FONT_OUTLINE);
break;
}
}
/* Display "paused game" message, if applicable
* \*--------------------------------------------------------- */
if (RenderModule.r_flags & RF_RENDERPAUSE) {
int msg_len = strlen(R_PAUSEGAME_MSG);
int msg_w = FONT_GetStringWidth(BIG_FONT_ID,
R_PAUSEGAME_MSG,
msg_len,
FONT_OUTLINE);
FONT_Draw(BIG_FONT_ID,
backbuf_surface,
R_PAUSEGAME_MSG,
msg_len,
(backbuf_surface->buf_w - msg_w) / 2, 90,
SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE);
}
/* Update user interface
* \*--------------------------------------------------------- */
INTERFACE_Update(&mouse_pt, UPDATE_MOUSEMOVE);
if (RenderModule.r_softcursor) {
GFX_DrawCursor(backbuf_surface, &mouse_pt);
}
/* Display text formatting test, if applicable
* \*--------------------------------------------------------- */
if (RenderModule.r_flags & RF_TEXT_TEST) {
TEXT_Draw(MEDIUM_FONT_ID,
backbuf_surface,
test_txt,
mouse_pt.x, mouse_pt.y,
SYSGFX_GetWhite(),
SYSGFX_GetBlack(), FONT_OUTLINE | FONT_CENTERED);
}
/* Display palette test, if applicable
* \*--------------------------------------------------------- */
if (RenderModule.r_flags & RF_PALETTE_TEST) {
GFX_DrawPalette(backbuf_surface);
}
/* Draw console
* \*--------------------------------------------------------- */
CON_Draw(backbuf_surface);
/* Display the current frame
* \*--------------------------------------------------------- */
if (RenderModule.r_hicolor) {
display_surface = SYSGFX_FormatToDisplay(backbuf_surface);
if (display_surface == NULL) {
R_printf(R_STDERR,
"Error: Back buffer conversion failed!\n");
return R_FAILURE;
}
surface_converted = 1;
} else {
display_surface = backbuf_surface;
}
SYSGFX_LockSurface(screen_surface);
SYSGFX_LockSurface(display_surface);
switch (RenderModule.r_mode) {
case RM_SCANLINES:
break;
default:
if (RenderModule.r_doubleres) {
GFX_Scale2x(screen_surface, display_surface);
} else {
GFX_SimpleBlit(screen_surface, display_surface);
}
break;
}
SYSGFX_UnlockSurface(display_surface);
SYSGFX_UnlockSurface(screen_surface);
if (surface_converted) {
SYSGFX_DestroySurface(display_surface);
}
// FIXME
SDL_UpdateRect((SDL_Surface *)screen_surface->impl_src, 0, 0, 0, 0);
return R_SUCCESS;
}
unsigned int RENDER_GetFrameCount(void)
{
return RenderModule.r_framecount;
}
unsigned int RENDER_ResetFrameCount(void)
{
unsigned int framecount = RenderModule.r_framecount;
RenderModule.r_framecount = 0;
return framecount;
}
void RENDER_FpsTimer(unsigned long interval, void *param)
{
YS_IGNORE_PARAM(interval);
YS_IGNORE_PARAM(param);
RenderModule.r_fps = RenderModule.r_framecount;
RenderModule.r_framecount = 0;
return;
}
void RENDER_ConvertMousePt(R_POINT * mouse_pt)
{
assert(mouse_pt != NULL);
if (RenderModule.r_doubleres) {
mouse_pt->x /= 2;
mouse_pt->y /= 2;
}
return;
}
unsigned int RENDER_GetFlags(void)
{
return RenderModule.r_flags;
}
void RENDER_SetFlag(unsigned int flag)
{
RenderModule.r_flags |= flag;
return;
}
void RENDER_ToggleFlag(unsigned int flag)
{
RenderModule.r_flags ^= flag;
return;
}
int RENDER_SetMode(int mode)
{
switch (mode) {
case RM_SCANLINES:
if (!RenderModule.r_doubleres) {
return R_FAILURE;
}
break;
case RM_2XSAI:
if (!RenderModule.r_doubleres || !RenderModule.r_hicolor) {
return R_FAILURE;
}
break;
case RM_SUPER2XSAI:
if (!RenderModule.r_doubleres || !RenderModule.r_hicolor) {
return R_FAILURE;
}
break;
case RM_SUPEREAGLE:
if (!RenderModule.r_doubleres || !RenderModule.r_hicolor) {
return R_FAILURE;
}
break;
default:
break;
}
RenderModule.r_mode = mode;
return R_SUCCESS;
}
int RENDER_GetBufferInfo(R_BUFFER_INFO * r_bufinfo)
{
assert(r_bufinfo != NULL);
r_bufinfo->r_bg_buf = RenderModule.r_bg_buf;
r_bufinfo->r_bg_buf_w = RenderModule.r_bg_buf_w;
r_bufinfo->r_bg_buf_h = RenderModule.r_bg_buf_h;
r_bufinfo->r_tmp_buf = RenderModule.r_tmp_buf;
r_bufinfo->r_tmp_buf_w = RenderModule.r_tmp_buf_w;
r_bufinfo->r_tmp_buf_h = RenderModule.r_tmp_buf_h;
return R_SUCCESS;
}
} // End of namespace Saga