scummvm/saga/sfuncs.h
Eugene Sandulenko f3d340fb0c WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too
   dumb for that
 o it does not use OSystem, i.e. it runs on direct SDL calls
 o it may not even compile on your box
 o if you enable it, expect zillions of warnings
 o no sound

Now it runs ITE intro as reinherit did

svn-id: r13564
2004-04-12 21:40:49 +00:00

104 lines
2.1 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
/*
Description:
Scripting module script function component header file
Notes:
*/
#ifndef SAGA_SFUNCS_H
#define SAGA_SFUNCS_H
#include "sthread.h"
namespace Saga {
#define R_SFUNC_NUM 78
#define R_SCRIPTFUNC_PARAMS R_SCRIPT_THREAD * thread
typedef int (*SFunc_T) (R_SCRIPTFUNC_PARAMS);
typedef struct R_SFUNC_ENTRY_tag {
int sfunc_num;
int sfunc_argc;
SFunc_T sfunc_fp;
} R_SFUNC_ENTRY;
extern R_SFUNC_ENTRY SFuncList[];
/* SF 1 */
int SF_Sleep(R_SCRIPTFUNC_PARAMS);
/* SF 3 */
int SF_3(R_SCRIPTFUNC_PARAMS);
/* SF 4 */
int SF_SetCommandText(R_SCRIPTFUNC_PARAMS);
/* SF 6 */
int SF_ActorWalkTo(R_SCRIPTFUNC_PARAMS);
/* SF 8 */
int SF_SetActorOrient(R_SCRIPTFUNC_PARAMS);
/* SF 11 */
int SF_FreezeInterface(R_SCRIPTFUNC_PARAMS);
/* SF 26 */
int SF_StartAnim(R_SCRIPTFUNC_PARAMS);
/* SF 27 */
int SF_ActorWalkToAsync(R_SCRIPTFUNC_PARAMS);
/* SF 30 */
int SF_PlaceActor(R_SCRIPTFUNC_PARAMS);
/* SF 36 */
int SF_ActorWalkTo2(R_SCRIPTFUNC_PARAMS);
/* SF 37 */
int SF_SetActorAct(R_SCRIPTFUNC_PARAMS);
/* SF 38 */
int SF_SetActorAct2(R_SCRIPTFUNC_PARAMS);
/* SF 41 */
int SF_LinkAnim(R_SCRIPTFUNC_PARAMS);
/* SF 43 */
int SF_PlaceActorEx(R_SCRIPTFUNC_PARAMS);
/* SF 44 */
int SF_CheckUserInterrupt(R_SCRIPTFUNC_PARAMS);
} // End of namespace Saga
#endif /* SAGA_SFUNCS_H */