scummvm/engines/gob/detection.cpp

166 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "engines/obsolete.h"
#include "gob/gob.h"
namespace Gob {
struct GOBGameDescription {
ADGameDescription desc;
GameType gameType;
int32 features;
const char *startStkBase;
const char *startTotBase;
uint32 demoIndex;
};
}
using namespace Common;
static const PlainGameDescriptor gobGames[] = {
{"gob", "Gob engine game"},
{"gob1", "Gobliiins"},
{"gob1cd", "Gobliiins CD"},
{"gob2", "Gobliins 2"},
{"gob2cd", "Gobliins 2 CD"},
{"ween", "Ween: The Prophecy"},
{"bargon", "Bargon Attack"},
{"littlered", "Little Red Riding Hood"},
{"ajworld", "A.J's World of Discovery"},
{"gob3", "Goblins Quest 3"},
{"gob3cd", "Goblins Quest 3 CD"},
{"lit1", "Lost in Time Part 1"},
{"lit2", "Lost in Time Part 2"},
{"lit", "Lost in Time"},
{"inca2", "Inca II: Wiracocha"},
{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble"},
{"dynasty", "The Last Dynasty"},
{"urban", "Urban Runner"},
{"playtoons1", "Playtoons 1 - Uncle Archibald"},
{"playtoons2", "Playtoons 2 - The Case of the Counterfeit Collaborator"},
{"playtoons3", "Playtoons 3 - The Secret of the Castle"},
{"playtoons4", "Playtoons 4 - The Mandarine Prince"},
{"playtoons5", "Playtoons 5 - The Stone of Wakan"},
{"playtnck1", "Playtoons Construction Kit 1 - Monsters"},
{"playtnck2", "Playtoons Construction Kit 2 - Knights"},
{"playtnck3", "Playtoons Construction Kit 3 - Far West"},
{"bambou", "Playtoons Limited Edition - Bambou le sauveur de la jungle"},
{"fascination", "Fascination"},
{"geisha", "Geisha"},
{"adi2", "ADI 2"},
{"adi4", "ADI 4"},
{"adibou2", "Adibou 2"},
{"adibou1", "Adibou 1"},
{0, 0}
};
static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
{"gob1", "gob", kPlatformUnknown},
{"gob2", "gob", kPlatformUnknown},
{0, 0, kPlatformUnknown}
};
#include "gob/detection_tables.h"
class GobMetaEngine : public AdvancedMetaEngine {
public:
GobMetaEngine() : AdvancedMetaEngine(Gob::gameDescriptions, sizeof(Gob::GOBGameDescription), gobGames) {
_singleid = "gob";
_guioptions = Common::GUIO_NOLAUNCHLOAD;
}
virtual GameDescriptor findGame(const char *gameid) const {
return Engines::findGameID(gameid, _gameids, obsoleteGameIDsTable);
}
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
return detectGameFilebased(allFiles, Gob::fileBased);
}
virtual const char *getName() const {
return "Gob";
}
virtual const char *getOriginalCopyright() const {
return "Goblins Games (C) Coktel Vision";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual Common::Error createInstance(OSystem *syst, Engine **engine) const {
Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable);
return AdvancedMetaEngine::createInstance(syst, engine);
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool GobMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}
bool Gob::GobEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL);
}
bool GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)desc;
if (gd) {
*engine = new Gob::GobEngine(syst);
((Gob::GobEngine *)*engine)->initGame(gd);
}
return gd != 0;
}
#if PLUGIN_ENABLED_DYNAMIC(GOB)
REGISTER_PLUGIN_DYNAMIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
#else
REGISTER_PLUGIN_STATIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
#endif
namespace Gob {
void GobEngine::initGame(const GOBGameDescription *gd) {
if (gd->startTotBase == 0)
_startTot = "intro.tot";
else
_startTot = gd->startTotBase;
if (gd->startStkBase == 0)
_startStk = "intro.stk";
else
_startStk = gd->startStkBase;
_demoIndex = gd->demoIndex;
_gameType = gd->gameType;
_features = gd->features;
_language = gd->desc.language;
_platform = gd->desc.platform;
}
} // End of namespace Gob