scummvm/common/achievements.h
2020-04-29 10:32:23 +02:00

103 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_ACHIEVEMENTS_H
#define COMMON_ACHIEVEMENTS_H
#include "common/array.h"
#include "common/ini-file.h"
#include "common/singleton.h"
#include "common/str.h"
namespace Common {
/**
* List of game achievements provider platforms.
* Possible candidates are XBOX Gamerscore, PSN Trophies, Kongregate Badges, etc...
*/
enum AchievementsPlatform {
STEAM_ACHIEVEMENTS,
GALAXY_ACHIEVEMENTS,
UNK_ACHIEVEMENTS = -1
};
/**
* Per-game achievements information structure item.
*/
struct AchievementDescription {
const char *id; // achievement internal id, e.g. "ACHIEVEMENT_TIMING"
bool isHidden; // achievement is hidden
const char *title; // achievement displayed text, e.g. "Marathon Runner"
const char *comment; // optional achievement hint / comment, e.g. "Finish the game in less than 4 hours"
};
/**
* Per-game achievements information structure item.
*/
struct AchievementsInfo {
Common::AchievementsPlatform platform; // achievements platform, e.g. STEAM_ACHIEVEMENTS
Common::String appId; // achievements application ID of given platform
Common::Array<AchievementDescription> descriptions; // descriptions of all game achievements
AchievementsInfo() {platform = Common::UNK_ACHIEVEMENTS;}
};
class AchievementsManager : public Singleton<AchievementsManager> {
public:
AchievementsManager();
~AchievementsManager();
bool setActiveDomain(AchievementsPlatform platform, const String &appId);
bool unsetActiveDomain();
bool isReady() { return _iniFile != nullptr; }
// Methods to manipulate individual achievements
bool setAchievement(const String &id, const String &displayedMessage);
bool isAchieved(const String &id);
bool clearAchievement(const String &id);
// Methods to manipulate individual statistics
int getStatInt(const String &id);
bool setStatInt(const String &id, int value);
float getStatFloat(const String &id);
bool setStatFloat(const String &id, float value);
// Methods to reset everything
bool resetAllAchievements();
bool resetAllStats();
private:
INIFile *_iniFile;
String _iniFileName;
};
/** Shortcut for accessing the achievements manager. */
#define AchMan Common::AchievementsManager::instance()
} // End of namespace Common
#endif // #ifndef COMMON_ACHIEVEMENTS_MANAGER_H