scummvm/common/translation.cpp
Thierry Crozat 1177692701 GUI: Fix bug #3075649 (Fonts not found with built-in theme)
When switching to a theme that do not have the fonts needed to properly
display the current language, it now revert to the previously used theme
and display an error message telling the user to change the language
first if he wants to use the theme he selected.

svn-id: r52969
2010-10-01 21:41:40 +00:00

489 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
// winnt.h defines ARRAYSIZE, but we want our own one... - this is needed before including util.h
#undef ARRAYSIZE
#endif
#define TRANSLATIONS_DAT_VER 2
#include "translation.h"
#include "common/archive.h"
#include "common/config-manager.h"
DECLARE_SINGLETON(Common::TranslationManager)
#ifdef USE_DETECTLANG
#ifndef WIN32
#include <locale.h>
#endif // !WIN32
#endif
namespace Common {
bool operator<(const TLanguage &l, const TLanguage &r) {
return strcmp(l.name, r.name) < 0;
}
#ifdef USE_TRANSLATION
// Translation enabled
TranslationManager::TranslationManager() : _currentLang(-1) {
loadTranslationsInfoDat();
#ifdef USE_DETECTLANG
#ifdef WIN32
// We can not use "setlocale" (at least not for MSVC builds), since it
// will return locales like: "English_USA.1252", thus we need a special
// way to determine the locale string for Win32.
char langName[9];
char ctryName[9];
const LCID languageIdentifier = GetThreadLocale();
// GetLocalInfo is only supported starting from Windows 2000, according to this:
// http://msdn.microsoft.com/en-us/library/dd318101%28VS.85%29.aspx
// On the other hand the locale constants used, seem to exist on Windows 98 too,
// check this for that: http://msdn.microsoft.com/en-us/library/dd464799%28v=VS.85%29.aspx
//
// I am not exactly sure what is the truth now, it might be very well that this breaks
// support for systems older than Windows 2000....
//
// TODO: Check whether this (or ScummVM at all ;-) works on a system with Windows 98 for
// example and if it does not and we still want Windows 9x support, we should definitly
// think of another solution.
if (GetLocaleInfo(languageIdentifier, LOCALE_SISO639LANGNAME, langName, sizeof(langName)) != 0 &&
GetLocaleInfo(languageIdentifier, LOCALE_SISO3166CTRYNAME, ctryName, sizeof(ctryName)) != 0) {
_syslang = langName;
_syslang += "_";
_syslang += ctryName;
} else {
_syslang = "C";
}
#else // WIN32
// Activating current locale settings
const char *locale = setlocale(LC_ALL, "");
// Detect the language from the locale
if (!locale) {
_syslang = "C";
} else {
int length = 0;
// Strip out additional information, like
// ".UTF-8" or the like. We do this, since
// our translation languages are usually
// specified without any charset information.
for (int i = 0; locale[i]; ++i) {
// TODO: Check whether "@" should really be checked
// here.
if (locale[i] == '.' || locale[i] == ' ' || locale[i] == '@') {
length = i;
break;
}
length = i;
}
_syslang = String(locale, length);
}
#endif // WIN32
#else // USE_DETECTLANG
_syslang = "C";
#endif // USE_DETECTLANG
// Set the default language
setLanguage("");
}
TranslationManager::~TranslationManager() {
}
void TranslationManager::setLanguage(const char *lang) {
// Get lang index
int langIndex = -1;
String langStr(lang);
if (langStr.empty())
langStr = _syslang;
// Searching for a valid language
for (unsigned int i = 0; i < _langs.size() && langIndex == -1; ++i) {
if (langStr == _langs[i])
langIndex = i;
}
// Try partial match
for (unsigned int i = 0; i < _langs.size() && langIndex == -1; ++i) {
if (strncmp(langStr.c_str(), _langs[i].c_str(), 2) == 0)
langIndex = i;
}
// Load messages for that lang
// Call it even if the index is -1 to unload previously loaded translations
if (langIndex != _currentLang) {
loadLanguageDat(langIndex);
_currentLang = langIndex;
}
}
const char *TranslationManager::getTranslation(const char *message) {
return getTranslation(message, NULL);
}
const char *TranslationManager::getTranslation(const char *message, const char *context) {
// if no language is set or message is empty, return msgid as is
if (_currentTranslationMessages.empty() || *message == '\0')
return message;
// binary-search for the msgid
int leftIndex = 0;
int rightIndex = _currentTranslationMessages.size() - 1;
while (rightIndex >= leftIndex) {
const int midIndex = (leftIndex + rightIndex) / 2;
const PoMessageEntry *const m = &_currentTranslationMessages[midIndex];
int compareResult = strcmp(message, _messageIds[m->msgid].c_str());
if (compareResult == 0) {
// Get the range of messages with the same ID (but different context)
leftIndex = rightIndex = midIndex;
while (
leftIndex > 0 &&
_currentTranslationMessages[leftIndex - 1].msgid == m->msgid
) {
--leftIndex;
}
while (
rightIndex < (int)_currentTranslationMessages.size() - 1 &&
_currentTranslationMessages[rightIndex + 1].msgid == m->msgid
) {
++rightIndex;
}
// Find the context we want
if (context == NULL || *context == '\0' || leftIndex == rightIndex)
return _currentTranslationMessages[leftIndex].msgstr.c_str();
// We could use again binary search, but there should be only a small number of contexts.
while (rightIndex > leftIndex) {
compareResult = strcmp(context, _currentTranslationMessages[rightIndex].msgctxt.c_str());
if (compareResult == 0)
return _currentTranslationMessages[rightIndex].msgstr.c_str();
else if (compareResult > 0)
break;
--rightIndex;
}
return _currentTranslationMessages[leftIndex].msgstr.c_str();
} else if (compareResult < 0)
rightIndex = midIndex - 1;
else
leftIndex = midIndex + 1;
}
return message;
}
const char *TranslationManager::getCurrentCharset() {
if (_currentCharset.empty())
return "ASCII";
return _currentCharset.c_str();
}
const char *TranslationManager::getCurrentLanguage() {
if (_currentLang == -1)
return "C";
return _langs[_currentLang].c_str();
}
String TranslationManager::getTranslation(const String &message) {
return getTranslation(message.c_str());
}
String TranslationManager::getTranslation(const String &message, const String &context) {
return getTranslation(message.c_str(), context.c_str());
}
const TLangArray TranslationManager::getSupportedLanguageNames() const {
TLangArray languages;
for (unsigned int i = 0; i < _langNames.size(); i++) {
TLanguage lng(_langNames[i].c_str(), i + 1);
languages.push_back(lng);
}
sort(languages.begin(), languages.end());
return languages;
}
int TranslationManager::parseLanguage(const String lang) {
for (unsigned int i = 0; i < _langs.size(); i++) {
if (lang == _langs[i])
return i + 1;
}
return kTranslationBuiltinId;
}
const char *TranslationManager::getLangById(int id) {
switch (id) {
case kTranslationAutodetectId:
return "";
case kTranslationBuiltinId:
return "C";
default:
if (id >= 0 && id - 1 < (int)_langs.size())
return _langs[id - 1].c_str();
}
// In case an invalid ID was specified, we will output a warning
// and return the same value as the auto detection id.
warning("Invalid language id %d passed to TranslationManager::getLangById", id);
return "";
}
bool TranslationManager::openTranslationsFile(File& inFile) {
// First try to open it directly (i.e. using the SearchMan).
if (inFile.open("translations.dat"))
return true;
// Then look in the Themepath if we can find the file.
if (ConfMan.hasKey("themepath"))
return openTranslationsFile(FSNode(ConfMan.get("themepath")), inFile);
return false;
}
bool TranslationManager::openTranslationsFile(const FSNode &node, File& inFile, int depth) {
if (!node.exists() || !node.isReadable() || !node.isDirectory())
return false;
// Check if we can find the file in this directory
// Since File::open(FSNode) makes all the needed tests, it is not really
// necessary to make them here. But it avoid printing warnings.
FSNode fileNode = node.getChild("translations.dat");
if (fileNode.exists() && fileNode.isReadable() && !fileNode.isDirectory()) {
if (inFile.open(fileNode))
return true;
}
// Check if we exceeded the given recursion depth
if (depth - 1 == -1)
return false;
// Otherwise look for it in sub-directories
FSList fileList;
if (!node.getChildren(fileList, FSNode::kListDirectoriesOnly))
return false;
for (FSList::iterator i = fileList.begin(); i != fileList.end(); ++i) {
if (openTranslationsFile(*i, inFile, depth == -1 ? - 1 : depth - 1))
return true;
}
// Not found in this directory or its sub-directories
return false;
}
void TranslationManager::loadTranslationsInfoDat() {
File in;
if (!openTranslationsFile(in)) {
warning("You are missing the 'translations.dat' file. GUI translation will not be available");
return;
}
if (!checkHeader(in))
return;
char buf[256];
int len;
// Get number of translations
int nbTranslations = in.readUint16BE();
// Skip all the block sizes
for (int i = 0; i < nbTranslations + 2; ++i)
in.readUint16BE();
// Read list of languages
_langs.resize(nbTranslations);
_langNames.resize(nbTranslations);
for (int i = 0; i < nbTranslations; ++i) {
len = in.readUint16BE();
in.read(buf, len);
_langs[i] = String(buf, len);
len = in.readUint16BE();
in.read(buf, len);
_langNames[i] = String(buf, len);
}
// Read messages
int numMessages = in.readUint16BE();
_messageIds.resize(numMessages);
for (int i = 0; i < numMessages; ++i) {
len = in.readUint16BE();
in.read(buf, len);
_messageIds[i] = String(buf, len);
}
}
void TranslationManager::loadLanguageDat(int index) {
_currentTranslationMessages.clear();
_currentCharset.clear();
// Sanity check
if (index < 0 || index >= (int)_langs.size()) {
if (index != -1)
warning("Invalid language index %d passed to TranslationManager::loadLanguageDat", index);
return;
}
File in;
if (!openTranslationsFile(in))
return;
if (!checkHeader(in))
return;
char buf[1024];
int len;
// Get number of translations
int nbTranslations = in.readUint16BE();
if (nbTranslations != (int)_langs.size()) {
warning("The 'translations.dat' file has changed since starting ScummVM. GUI translation will not be available");
return;
}
// Get size of blocks to skip.
int skipSize = 0;
for (int i = 0; i < index + 2; ++i)
skipSize += in.readUint16BE();
// We also need to skip the remaining block sizes
skipSize += 2 * (nbTranslations - index);
// Seek to start of block we want to read
in.seek(skipSize, SEEK_CUR);
// Read number of translated messages
int nbMessages = in.readUint16BE();
_currentTranslationMessages.resize(nbMessages);
// Read charset
len = in.readUint16BE();
in.read(buf, len);
_currentCharset = String(buf, len);
// Read messages
for (int i = 0; i < nbMessages; ++i) {
_currentTranslationMessages[i].msgid = in.readUint16BE();
len = in.readUint16BE();
in.read(buf, len);
_currentTranslationMessages[i].msgstr = String(buf, len);
len = in.readUint16BE();
if (len > 0) {
in.read(buf, len);
_currentTranslationMessages[i].msgctxt = String(buf, len);
}
}
}
bool TranslationManager::checkHeader(File &in) {
char buf[13];
int ver;
in.read(buf, 12);
buf[12] = '\0';
// Check header
if (strcmp(buf, "TRANSLATIONS")) {
warning("Your 'translations.dat' file is corrupt. GUI translation will not be available");
return false;
}
// Check version
ver = in.readByte();
if (ver != TRANSLATIONS_DAT_VER) {
warning("Your 'translations.dat' file has a mismatching version, expected was %d but you got %d. GUI translation will not be available", TRANSLATIONS_DAT_VER, ver);
return false;
}
return true;
}
#else // USE_TRANSLATION
// Translation disabled
TranslationManager::TranslationManager() {}
TranslationManager::~TranslationManager() {}
void TranslationManager::setLanguage(const char *lang) {}
const char *TranslationManager::getLangById(int id) {
return "";
}
int TranslationManager::parseLanguage(const String lang) {
return kTranslationBuiltinId;
}
const char *TranslationManager::getTranslation(const char *message) {
return message;
}
String TranslationManager::getTranslation(const String &message) {
return message;
}
const char *TranslationManager::getTranslation(const char *message, const char *) {
return message;
}
String TranslationManager::getTranslation(const String &message, const String &) {
return message;
}
const TLangArray TranslationManager::getSupportedLanguageNames() const {
return TLangArray();
}
const char *TranslationManager::getCurrentCharset() {
return "ASCII";
}
const char *TranslationManager::getCurrentLanguage() {
return "C";
}
#endif // USE_TRANSLATION
} // End of namespace Common