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44a39ffbc6
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
340 lines
7.8 KiB
C++
340 lines
7.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "base/plugins.h"
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#include "common/savefile.h"
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#include "engines/advancedDetector.h"
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#include "cruise/cruise.h"
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#include "cruise/saveload.h"
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namespace Cruise {
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struct CRUISEGameDescription {
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ADGameDescription desc;
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int gameType;
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uint32 features;
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};
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const char *CruiseEngine::getGameId() const {
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return _gameDescription->desc.gameid;
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}
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int CruiseEngine::getGameType() const {
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return _gameDescription->gameType;
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}
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uint32 CruiseEngine::getFeatures() const {
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return _gameDescription->features;
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}
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Common::Language CruiseEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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Common::Platform CruiseEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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}
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static const PlainGameDescriptor cruiseGames[] = {
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{"cruise", "Cinematique evo.2 engine game"},
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{"cruise", "Cruise for a Corpse"},
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{0, 0}
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};
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namespace Cruise {
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using Common::GUIO_NONE;
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static const CRUISEGameDescription gameDescriptions[] = {
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{
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{
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"cruise",
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"16 colours",
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AD_ENTRY1("D1", "cd29a4cd9162076e9a18495fe56a48f3"),
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Common::EN_GRB,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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GType_CRUISE,
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0,
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},
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{
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{
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"cruise",
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"16 colors",
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AD_ENTRY1("D1", "41a7a4d426dbd048eb369cfee4bb2717"),
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Common::FR_FRA,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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GType_CRUISE,
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0,
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},
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{
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{
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"cruise",
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"256 colors",
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AD_ENTRY1("D1", "a90d2b9ead6b4d812cd14268672cf178"),
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Common::EN_ANY,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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GType_CRUISE,
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0,
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},
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{
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{
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"cruise",
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"256 colors",
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AD_ENTRY1("D1", "e258865807ea31b2d523340e6f0a606b"),
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Common::FR_FRA,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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GType_CRUISE,
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0,
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},
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{
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{
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"cruise",
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"16 colors",
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AD_ENTRY1("D1", "287d2ec1799e2f881dee23c70be96e81"),
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Common::DE_DEU,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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GType_CRUISE,
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0,
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},
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{
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{
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"cruise",
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"256 colors",
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AD_ENTRY1("D1", "f2a26522d49983c4ae32bcccbb801b02"),
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Common::DE_DEU,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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GType_CRUISE,
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0,
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},
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{
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{
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"cruise",
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0,
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AD_ENTRY1("D1", "70f42a21cc257b01d58667853335f4f1"),
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Common::DE_DEU,
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Common::kPlatformAmiga,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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GType_CRUISE,
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0,
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},
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{ // Amiga English US GOLD edition.
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{
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"cruise",
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0,
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AD_ENTRY1("D1", "de084e9d2c6e4b2cc14803bf849eda3e"),
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Common::EN_ANY,
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Common::kPlatformAmiga,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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GType_CRUISE,
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0,
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},
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{ // AtariST English KixxXL edition.
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{
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"cruise",
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0,
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AD_ENTRY1("D1", "be78614d5fa34bdb68bb03a2a6130280"),
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Common::EN_ANY,
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Common::kPlatformAtariST,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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GType_CRUISE,
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0,
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},
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{
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{
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"cruise",
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"256 colors",
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AD_ENTRY1("D1", "e19a4ab2e24a69087e4ea994a5506231"),
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Common::IT_ITA,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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GType_CRUISE,
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0,
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},
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{
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{
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"cruise",
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"256 colors",
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AD_ENTRY1("D1", "9a302ada55600d96061fda1d63a6ccda"),
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Common::ES_ESP,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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GType_CRUISE,
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0,
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},
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{AD_TABLE_END_MARKER, 0, 0}
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};
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}
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static const ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Cruise::gameDescriptions,
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// Size of that superset structure
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sizeof(Cruise::CRUISEGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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cruiseGames,
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// Structure for autoupgrading obsolete targets
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0,
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// Name of single gameid (optional)
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"cruise",
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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0,
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// Additional GUI options (for every game}
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Common::GUIO_NOSPEECH | Common::GUIO_NOMIDI,
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// Maximum directory depth
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1,
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// List of directory globs
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0
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};
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class CruiseMetaEngine : public AdvancedMetaEngine {
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public:
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CruiseMetaEngine() : AdvancedMetaEngine(detectionParams) {}
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virtual const char *getName() const {
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return "Cinematique evo 2 engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "Cruise for a Corpse (C) Delphine Software";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual int getMaximumSaveSlot() const { return 99; }
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virtual SaveStateList listSaves(const char *target) const;
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virtual void removeSaveState(const char *target, int slot) const;
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virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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};
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bool CruiseMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSupportsLoadingDuringStartup);
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}
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SaveStateList CruiseMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern("cruise.s??");
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filenames = saveFileMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 2 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 2);
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if (slotNum >= 0 && slotNum <= 99) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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Cruise::CruiseSavegameHeader header;
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Cruise::readSavegameHeader(in, header);
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saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
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delete header.thumbnail;
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delete in;
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}
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}
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}
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return saveList;
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}
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void CruiseMetaEngine::removeSaveState(const char *target, int slot) const {
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g_system->getSavefileManager()->removeSavefile(Cruise::CruiseEngine::getSavegameFile(slot));
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}
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SaveStateDescriptor CruiseMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(
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Cruise::CruiseEngine::getSavegameFile(slot));
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assert(f);
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Cruise::CruiseSavegameHeader header;
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Cruise::readSavegameHeader(f, header);
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delete f;
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// Create the return descriptor
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SaveStateDescriptor desc(slot, header.saveName);
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desc.setDeletableFlag(true);
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desc.setWriteProtectedFlag(false);
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desc.setThumbnail(header.thumbnail);
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return desc;
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}
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bool CruiseMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Cruise::CRUISEGameDescription *gd = (const Cruise::CRUISEGameDescription *)desc;
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if (gd) {
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*engine = new Cruise::CruiseEngine(syst, gd);
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}
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return gd != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(CRUISE)
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REGISTER_PLUGIN_DYNAMIC(CRUISE, PLUGIN_TYPE_ENGINE, CruiseMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(CRUISE, PLUGIN_TYPE_ENGINE, CruiseMetaEngine);
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#endif
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