scummvm/base
Max Horn 14378cb56e Renamed more OSystem methods
svn-id: r13410
2004-03-28 16:30:50 +00:00
..
.cvsignore new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) 2003-09-17 22:41:01 +00:00
engine.cpp Avoid flooding CE files since stdin and stderr exist now 2004-03-04 21:14:11 +00:00
engine.h Modified version of patch #892795 (Let scumvm -v show supported libs) 2004-02-09 01:27:27 +00:00
gameDetector.cpp Allow --demo-mode with maniac (Enchanced) 2004-03-04 02:47:39 +00:00
gameDetector.h the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
main.cpp Renamed more OSystem methods 2004-03-28 16:30:50 +00:00
module.mk Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress 2004-01-30 21:54:28 +00:00
plugins.cpp With latest dlcompat on OSX, no need anymore to manually prepend an underscore before symbol names 2004-03-23 00:16:36 +00:00
plugins.h Initial SAGA checkin. Disabled by default, enable with --enable-saga 2004-03-14 23:37:11 +00:00
version.h Modified version of patch #892795 (Let scumvm -v show supported libs) 2004-02-09 01:27:27 +00:00