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https://github.com/libretro/scummvm.git
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46323074e7
This backend is based on ideas of the old OpenGL backend, of the Android GL backend and of the iPhone GL backend.
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_GRAPHICS_OPENGL_DEBUG_H
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#define BACKENDS_GRAPHICS_OPENGL_DEBUG_H
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#define OPENGL_DEBUG
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#ifdef OPENGL_DEBUG
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namespace OpenGL {
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void checkGLError(const char *expr, const char *file, int line);
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} // End of namespace OpenGL
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#define GLCALL(x) do { (x); OpenGL::checkGLError(#x, __FILE__, __LINE__); } while (false)
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#else
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#define GLCALL(x) do { (x); } while (false)
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#endif
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#endif
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