mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 13:16:18 +00:00
84b97066a3
- AdditionalIncludeDirectories is set to "../../;../../engines" - InlineFunctionExpansion is set to "0" for debug and "2" for release builds - DisableLanguageExtensions is set to "false" (disabling language extensions leads to some very weird errors) - Detect64BitPortabilityProblems is set to "false", as setting it to "true" throws loads of warnings too (mainly related to strlen, when trying to store its result in an integer) svn-id: r34448
406 lines
7.5 KiB
XML
406 lines
7.5 KiB
XML
<?xml version="1.0" encoding="windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Name="m4"
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ProjectGUID="{6D576A24-B9CE-11DC-BC77-8D2856D89593}"
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RootNamespace="m4"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="m4_Debug"
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IntermediateDirectory="m4_Debug"
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ConfigurationType="4"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702 /wd4996"
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Optimization="0"
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InlineFunctionExpansion="0"
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AdditionalIncludeDirectories="../../;../../engines"
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PreprocessorDefinitions="WIN32;_DEBUG;USE_ZLIB;USE_MAD;USE_VORBIS"
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MinimalRebuild="true"
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ExceptionHandling="1"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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BufferSecurityCheck="true"
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EnableFunctionLevelLinking="true"
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DisableLanguageExtensions="false"
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ForceConformanceInForLoopScope="true"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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WarnAsError="true"
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SuppressStartupBanner="false"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/m4.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="m4_Release"
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IntermediateDirectory="m4_Release"
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ConfigurationType="4"
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CharacterSet="2"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702 /wd4996"
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Optimization="3"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="2"
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OmitFramePointers="true"
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AdditionalIncludeDirectories="../../;../../engines"
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PreprocessorDefinitions="WIN32;NDEBUG;USE_ZLIB;USE_MAD;USE_VORBIS"
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StringPooling="true"
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ExceptionHandling="1"
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RuntimeLibrary="0"
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BufferSecurityCheck="false"
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EnableFunctionLevelLinking="false"
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DisableLanguageExtensions="false"
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ForceConformanceInForLoopScope="true"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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WarnAsError="true"
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DebugInformationFormat="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/m4.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<File
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RelativePath="..\..\engines\m4\actor.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\actor.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\animation.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\animation.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\assets.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\assets.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\burger_data.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\compression.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\compression.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\console.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\console.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\converse.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\converse.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\detection.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\events.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\events.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\font.cpp"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\font.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\globals.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\globals.h"
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</File>
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<File
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RelativePath="..\..\engines\m4\graphics.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\graphics.h"
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</File>
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<File
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RelativePath="..\..\engines\m4\gui.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\gui.h"
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</File>
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<File
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RelativePath="..\..\engines\m4\hotspot.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\hotspot.h"
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</File>
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<File
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RelativePath="..\..\engines\m4\m4.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\m4.h"
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</File>
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<File
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RelativePath="..\..\engines\m4\m4_menus.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\m4_menus.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\m4_views.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\m4_views.h"
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</File>
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<File
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RelativePath="..\..\engines\m4\mads_anim.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\mads_anim.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\mads_menus.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\mads_menus.h"
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>
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</File>
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<File
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RelativePath="..\..\engines\m4\midi.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\midi.h"
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</File>
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<File
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RelativePath="..\..\engines\m4\rails.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\rails.h"
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</File>
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<File
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RelativePath="..\..\engines\m4\resource.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\resource.h"
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</File>
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<File
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RelativePath="..\..\engines\m4\saveload.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\saveload.h"
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</File>
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<File
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RelativePath="..\..\engines\m4\scene.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\scene.h"
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</File>
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<File
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RelativePath="..\..\engines\m4\script.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\script.h"
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</File>
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<File
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RelativePath="..\..\engines\m4\sound.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\sound.h"
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</File>
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<File
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RelativePath="..\..\engines\m4\sprite.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\sprite.h"
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</File>
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<File
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RelativePath="..\..\engines\m4\viewmgr.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\viewmgr.h"
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</File>
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<File
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RelativePath="..\..\engines\m4\woodscript.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\woodscript.h"
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</File>
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<File
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RelativePath="..\..\engines\m4\ws_machine.cpp"
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</File>
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<File
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RelativePath="..\..\engines\m4\ws_sequence.cpp"
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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