mirror of
https://github.com/libretro/scummvm.git
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275 lines
6.7 KiB
C++
275 lines
6.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TSAGE_BLUEFORCE_SCENES1_H
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#define TSAGE_BLUEFORCE_SCENES1_H
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#include "common/scummsys.h"
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#include "tsage/blue_force/blueforce_logic.h"
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#include "tsage/blue_force/blueforce_speakers.h"
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#include "tsage/converse.h"
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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#include "tsage/sound.h"
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namespace TsAGE {
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namespace BlueForce {
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using namespace TsAGE;
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class Scene100: public SceneExt {
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/* Support classes */
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class Text: public SceneText {
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public:
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virtual Common::String getClassName() { return "BF100Text"; }
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virtual void dispatch();
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};
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/* Actions */
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class Action1: public ActionExt {
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private:
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void setTextStrings(const Common::String &msg1, const Common::String &msg2, Action *action);
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public:
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Text _sceneText1;
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SceneText _sceneText2;
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int _textHeight;
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virtual Common::String getClassName() { return "BF100Action1"; }
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virtual void synchronize(Serializer &s) {
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ActionExt::synchronize(s);
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s.syncAsSint16LE(_textHeight);
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}
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virtual void signal();
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};
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class Action2: public ActionExt {
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public:
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virtual void signal();
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};
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public:
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SequenceManager _sequenceManager;
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Action1 _action1;
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Action2 _action2;
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ScenePalette _scenePalette;
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NamedObject _object1, _object2, _object3, _object4, _object5;
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int _index;
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Scene100();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene109: public PalettedScene {
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/* Actions */
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class Action1: public Action {
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public:
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virtual void signal();
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};
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class Action2: public Action {
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public:
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virtual void signal();
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};
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class Action3: public Action {
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public:
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virtual void signal();
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};
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/* Texts */
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class Text: public SceneText {
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public:
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Action *_action;
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uint32 _frameNumber;
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int _diff;
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public:
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Text();
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void setup(const Common::String &msg, Action *action);
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virtual Common::String getClassName() { return "BF109Text"; }
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virtual void synchronize(Serializer &s);
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virtual void dispatch();
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};
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public:
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SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
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SequenceManager _sequenceManager4, _sequenceManager5, _sequenceManager6;
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SequenceManager _sequenceManager7, _sequenceManager8;
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SceneObject _object1, _object2, _protaginist2, _protaginist1, _object5;
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SceneObject _drunk, _object7, _bartender, _object9, _object10;
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Text _text;
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Action1 _action1;
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Action _action2, _action3;
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public:
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Scene109();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene110: public SceneExt {
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/* Actions */
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class Action1: public Action {
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public:
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virtual void signal();
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};
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class Action2: public Action {
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public:
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virtual void signal();
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};
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class Action3: public Action {
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public:
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virtual void signal();
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virtual void dispatch();
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};
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class Action4: public Action {
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public:
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virtual void signal();
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virtual void dispatch();
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};
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class Action5: public Action {
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public:
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virtual void signal();
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};
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public:
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NamedObject _object1, _object2, _object3, _object4, _object5, _object6, _object7, _object8, _object9, _object10;
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ASound _sound;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Action4 _action4;
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Action5 _action5;
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public:
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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};
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class Scene114: public SceneExt {
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/* Objects */
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class Vechile: public NamedObject {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Door: public NamedObject {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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public:
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SequenceManager _sequenceManager1;
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Vechile _vechile;
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Door _door;
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NamedObject _lyle;
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NamedHotspot _item1;
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public:
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene180: public SceneExt {
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/* Objects */
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class Vechile: public NamedObject {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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/* Items */
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class GarageExit: public NamedHotspot {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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public:
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SequenceManager _sequenceManager;
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SpeakerGameText _gameTextSpeaker;
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NamedObject _object1;
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Vechile _vechile;
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NamedHotspot _driveway, _garage, _frontDoor, _house, _street;
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NamedHotspot _lawn, _bushes, _palms, _fence, _steps;
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NamedHotspot _curb, _sky;
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GarageExit _garageExit;
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ASoundExt _sound1;
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SceneMessage _sceneMessage;
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int _fieldC56;
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Scene180();
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virtual void synchronize(Serializer &s);
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void process(Event &event);
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virtual void dispatch();
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};
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class Scene190: public SceneExt {
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/* Objects */
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class Object4: public NamedObject {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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/* Items */
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class Item1: public NamedHotspot {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Item2: public NamedHotspot {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Exit: public NamedHotspot {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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/* Actions */
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class Action1: public Action {
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public:
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virtual void signal();
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};
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public:
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SequenceManager _sequenceManager;
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FollowerObject _object1;
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NamedObject _object2, _object3;
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Object4 _object4;
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Item1 _item1;
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Item2 _item2;
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NamedHotspot _item3, _item4, _item5, _item6;
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NamedHotspot _item7, _item8, _item9, _item10;
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Exit _exit;
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Action1 _action1;
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ASoundExt _sound;
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SpeakerGameText _speaker;
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bool _fieldB52;
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Scene190();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void process(Event &event);
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virtual void dispatch();
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virtual void synchronize(Serializer &s) {
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SceneExt::synchronize(s);
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s.syncAsSint16LE(_fieldB52);
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}
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};
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} // End of namespace BlueForce
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} // End of namespace TsAGE
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#endif
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