mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
47280d9433
svn-id: r16398
310 lines
9.7 KiB
C++
310 lines
9.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "common/timer.h"
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#include "scumm/actor.h"
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#include "scumm/scumm.h"
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#include "scumm/sound.h"
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#include "scumm/imuse_digi/dimuse.h"
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#include "scumm/imuse_digi/dimuse_bndmgr.h"
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#include "sound/audiostream.h"
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#include "sound/mixer.h"
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namespace Scumm {
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int IMuseDigital::allocSlot(int priority) {
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int l, lowest_priority = 127;
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int trackId = -1;
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for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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if (!_track[l]->used) {
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trackId = l;
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break;
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}
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}
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if (trackId == -1) {
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debug(5, "IMuseDigital::startSound(): All slots are full");
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for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved &&
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(lowest_priority > track->priority) && !track->stream2) {
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lowest_priority = track->priority;
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trackId = l;
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}
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}
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if (lowest_priority <= priority) {
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assert(trackId != -1);
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_track[trackId]->toBeRemoved = true;
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debug(5, "IMuseDigital::startSound(): Removed sound %d from track %d", _track[trackId]->soundId, trackId);
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} else {
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debug(5, "IMuseDigital::startSound(): Priority sound too low");
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return -1;
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}
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}
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return trackId;
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}
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void IMuseDigital::startSound(int soundId, const char *soundName, int soundType, int volGroupId, AudioStream *input, int hookId, int volume, int priority) {
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debug(5, "IMuseDigital::startSound(%d)", soundId);
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int l = allocSlot(priority);
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if (l == -1) {
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warning("IMuseDigital::startSound() Can't start sound - no free slots");
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return;
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}
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Track *track = _track[l];
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while (track->used) {
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// The designated track is not yet available. So, we call flushTracks()
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// to get it processed (and thus made ready for us). Since the actual
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// processing is done by another thread, we also call parseEvents to
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// give it some time (and to avoid busy waiting/looping).
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flushTracks();
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_vm->parseEvents();
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}
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track->pan = 64;
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track->vol = volume * 1000;
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track->volFadeDest = 0;
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track->volFadeStep = 0;
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track->volFadeDelay = 0;
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track->volFadeUsed = false;
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track->soundId = soundId;
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track->started = false;
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track->volGroupId = volGroupId;
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track->curHookId = hookId;
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track->priority = priority;
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track->curRegion = -1;
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track->dataOffset = 0;
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track->regionOffset = 0;
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track->mod = 0;
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track->mixerFlags = 0;
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track->toBeRemoved = false;
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track->readyToRemove = false;
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track->soundType = soundType;
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int bits = 0, freq = 0, channels = 0;
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if (input) {
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track->iteration = 0;
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track->souStream = true;
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track->soundName[0] = 0;
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} else {
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track->souStream = false;
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strcpy(track->soundName, soundName);
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track->soundHandle = _sound->openSound(soundId, soundName, soundType, volGroupId, -1);
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if (track->soundHandle == NULL)
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return;
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bits = _sound->getBits(track->soundHandle);
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channels = _sound->getChannels(track->soundHandle);
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freq = _sound->getFreq(track->soundHandle);
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if ((soundId == kTalkSoundID) && (soundType == IMUSE_BUNDLE)) {
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if (_vm->_actorToPrintStrFor != 0xFF && _vm->_actorToPrintStrFor != 0) {
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Actor *a = _vm->derefActor(_vm->_actorToPrintStrFor, "IMuseDigital::startSound");
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freq = (freq * a->talkFrequency) / 256;
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track->pan = a->talkPan;
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track->vol = a->talkVolume * 1000;
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}
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}
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assert(bits == 8 || bits == 12 || bits == 16);
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assert(channels == 1 || channels == 2);
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assert(0 < freq && freq <= 65535);
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track->iteration = freq * channels;
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if (channels == 2)
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track->mixerFlags = SoundMixer::FLAG_STEREO | SoundMixer::FLAG_REVERSE_STEREO;
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if ((bits == 12) || (bits == 16)) {
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track->mixerFlags |= SoundMixer::FLAG_16BITS;
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track->iteration *= 2;
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} else if (bits == 8) {
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track->mixerFlags |= SoundMixer::FLAG_UNSIGNED;
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} else
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error("IMuseDigital::startSound(): Can't handle %d bit samples", bits);
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}
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if (input) {
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track->stream2 = input;
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track->stream = NULL;
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track->started = false;
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} else {
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const int pan = (track->pan != 64) ? 2 * track->pan - 127 : 0;
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const int vol = track->vol / 1000;
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SoundMixer::SoundType type = SoundMixer::kPlainAudioDataType;
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if (track->volGroupId == 1)
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type = SoundMixer::kSpeechAudioDataType;
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if (track->volGroupId == 2)
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type = SoundMixer::kSFXAudioDataType;
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if (track->volGroupId == 3)
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type = SoundMixer::kMusicAudioDataType;
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// setup 1 second stream wrapped buffer
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int32 streamBufferSize = track->iteration;
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track->stream2 = NULL;
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track->stream = makeAppendableAudioStream(freq, track->mixerFlags, streamBufferSize);
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_vm->_mixer->playInputStream(type, &track->handle, track->stream, -1, vol, pan, false);
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track->started = true;
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}
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track->used = true;
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}
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void IMuseDigital::setPriority(int soundId, int priority) {
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debug(5, "IMuseDigital::setPriority(%d, %d)", soundId, priority);
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assert ((priority >= 0) && (priority <= 127));
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
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track->priority = priority;
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}
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}
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}
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void IMuseDigital::setVolume(int soundId, int volume) {
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debug(5, "IMuseDigital::setVolume(%d, %d)", soundId, volume);
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
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track->vol = volume * 1000;
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}
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}
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}
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void IMuseDigital::setPan(int soundId, int pan) {
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debug(5, "IMuseDigital::setPan(%d, %d)", soundId, pan);
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
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track->pan = pan;
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}
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}
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}
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void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) {
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debug(5, "IMuseDigital::setGroupVolume(%d, %d)", soundId, volGroupId);
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assert((volGroupId >= 1) && (volGroupId <= 4));
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if (volGroupId == 4)
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volGroupId = 3;
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
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track->volGroupId = volGroupId;
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}
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}
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}
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void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) {
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Common::StackLock lock(_mutex, "IMuseDigital::setFade()");
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debug(5, "IMuseDigital::setFade(%d, %d, %d)", soundId, destVolume, delay60HzTicks);
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
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track->volFadeDelay = delay60HzTicks;
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track->volFadeDest = destVolume * 1000;
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track->volFadeStep = (track->volFadeDest - track->vol) * 60 * (1000 / _callbackFps) / (1000 * delay60HzTicks);
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track->volFadeUsed = true;
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}
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}
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}
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void IMuseDigital::fadeOutMusic(int fadeDelay) {
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debug(5, "IMuseDigital::fadeOutMusic");
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
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cloneToFadeOutTrack(track, fadeDelay);
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track->toBeRemoved = true;
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}
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}
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}
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IMuseDigital::Track *IMuseDigital::cloneToFadeOutTrack(Track *track, int fadeDelay) {
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assert(track);
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Track *fadeTrack = 0;
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debug(5, "IMuseDigital::cloneToFadeOutTrack(%d, %d)", track->trackId, fadeDelay);
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{
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Common::StackLock lock(_mutex, "IMuseDigital::cloneToFadeOutTrack()");
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for (int l = MAX_DIGITAL_TRACKS; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) {
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if (!_track[l]->used) {
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fadeTrack = _track[l];
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break;
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}
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}
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if (fadeTrack == 0)
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error("IMuseDigital::cloneTofadeTrackId() Can't find free fade track");
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fadeTrack->pan = track->pan;
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fadeTrack->vol = track->vol;
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fadeTrack->volGroupId = track->volGroupId;
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fadeTrack->priority = track->priority;
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fadeTrack->soundId = track->soundId;
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fadeTrack->dataOffset = track->dataOffset;
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fadeTrack->regionOffset = track->regionOffset;
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fadeTrack->curRegion = track->curRegion;
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fadeTrack->curHookId = track->curHookId;
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fadeTrack->iteration = track->iteration;
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fadeTrack->mixerFlags = track->mixerFlags;
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fadeTrack->mod = track->mod;
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fadeTrack->toBeRemoved = track->toBeRemoved;
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fadeTrack->readyToRemove = track->readyToRemove;
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fadeTrack->souStream = track->souStream;
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fadeTrack->started = track->started;
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fadeTrack->stream2 = track->stream2;
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strcpy(fadeTrack->soundName, track->soundName);
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fadeTrack->soundType = track->soundType;
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fadeTrack->soundHandle = _sound->cloneSound(track->soundHandle);
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assert(fadeTrack->soundHandle);
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}
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fadeTrack->volFadeDelay = fadeDelay;
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fadeTrack->volFadeDest = 0;
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fadeTrack->volFadeStep = (fadeTrack->volFadeDest - fadeTrack->vol) * 60 * (1000 / _callbackFps) / (1000 * fadeDelay);
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fadeTrack->volFadeUsed = true;
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// setup 1 second stream wrapped buffer
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int32 streamBufferSize = fadeTrack->iteration;
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fadeTrack->stream = makeAppendableAudioStream(_sound->getFreq(fadeTrack->soundHandle), fadeTrack->mixerFlags, streamBufferSize);
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_vm->_mixer->playInputStream(SoundMixer::kSFXAudioDataType, &fadeTrack->handle, fadeTrack->stream, -1, fadeTrack->vol / 1000, fadeTrack->pan, false);
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fadeTrack->started = true;
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fadeTrack->used = true;
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return fadeTrack;
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}
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} // End of namespace Scumm
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