scummvm/scumm/imuse_digi/dimuse_track.cpp
Max Horn 47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00

310 lines
9.7 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "common/timer.h"
#include "scumm/actor.h"
#include "scumm/scumm.h"
#include "scumm/sound.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse_digi/dimuse_bndmgr.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
namespace Scumm {
int IMuseDigital::allocSlot(int priority) {
int l, lowest_priority = 127;
int trackId = -1;
for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if (!_track[l]->used) {
trackId = l;
break;
}
}
if (trackId == -1) {
debug(5, "IMuseDigital::startSound(): All slots are full");
for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved &&
(lowest_priority > track->priority) && !track->stream2) {
lowest_priority = track->priority;
trackId = l;
}
}
if (lowest_priority <= priority) {
assert(trackId != -1);
_track[trackId]->toBeRemoved = true;
debug(5, "IMuseDigital::startSound(): Removed sound %d from track %d", _track[trackId]->soundId, trackId);
} else {
debug(5, "IMuseDigital::startSound(): Priority sound too low");
return -1;
}
}
return trackId;
}
void IMuseDigital::startSound(int soundId, const char *soundName, int soundType, int volGroupId, AudioStream *input, int hookId, int volume, int priority) {
debug(5, "IMuseDigital::startSound(%d)", soundId);
int l = allocSlot(priority);
if (l == -1) {
warning("IMuseDigital::startSound() Can't start sound - no free slots");
return;
}
Track *track = _track[l];
while (track->used) {
// The designated track is not yet available. So, we call flushTracks()
// to get it processed (and thus made ready for us). Since the actual
// processing is done by another thread, we also call parseEvents to
// give it some time (and to avoid busy waiting/looping).
flushTracks();
_vm->parseEvents();
}
track->pan = 64;
track->vol = volume * 1000;
track->volFadeDest = 0;
track->volFadeStep = 0;
track->volFadeDelay = 0;
track->volFadeUsed = false;
track->soundId = soundId;
track->started = false;
track->volGroupId = volGroupId;
track->curHookId = hookId;
track->priority = priority;
track->curRegion = -1;
track->dataOffset = 0;
track->regionOffset = 0;
track->mod = 0;
track->mixerFlags = 0;
track->toBeRemoved = false;
track->readyToRemove = false;
track->soundType = soundType;
int bits = 0, freq = 0, channels = 0;
if (input) {
track->iteration = 0;
track->souStream = true;
track->soundName[0] = 0;
} else {
track->souStream = false;
strcpy(track->soundName, soundName);
track->soundHandle = _sound->openSound(soundId, soundName, soundType, volGroupId, -1);
if (track->soundHandle == NULL)
return;
bits = _sound->getBits(track->soundHandle);
channels = _sound->getChannels(track->soundHandle);
freq = _sound->getFreq(track->soundHandle);
if ((soundId == kTalkSoundID) && (soundType == IMUSE_BUNDLE)) {
if (_vm->_actorToPrintStrFor != 0xFF && _vm->_actorToPrintStrFor != 0) {
Actor *a = _vm->derefActor(_vm->_actorToPrintStrFor, "IMuseDigital::startSound");
freq = (freq * a->talkFrequency) / 256;
track->pan = a->talkPan;
track->vol = a->talkVolume * 1000;
}
}
assert(bits == 8 || bits == 12 || bits == 16);
assert(channels == 1 || channels == 2);
assert(0 < freq && freq <= 65535);
track->iteration = freq * channels;
if (channels == 2)
track->mixerFlags = SoundMixer::FLAG_STEREO | SoundMixer::FLAG_REVERSE_STEREO;
if ((bits == 12) || (bits == 16)) {
track->mixerFlags |= SoundMixer::FLAG_16BITS;
track->iteration *= 2;
} else if (bits == 8) {
track->mixerFlags |= SoundMixer::FLAG_UNSIGNED;
} else
error("IMuseDigital::startSound(): Can't handle %d bit samples", bits);
}
if (input) {
track->stream2 = input;
track->stream = NULL;
track->started = false;
} else {
const int pan = (track->pan != 64) ? 2 * track->pan - 127 : 0;
const int vol = track->vol / 1000;
SoundMixer::SoundType type = SoundMixer::kPlainAudioDataType;
if (track->volGroupId == 1)
type = SoundMixer::kSpeechAudioDataType;
if (track->volGroupId == 2)
type = SoundMixer::kSFXAudioDataType;
if (track->volGroupId == 3)
type = SoundMixer::kMusicAudioDataType;
// setup 1 second stream wrapped buffer
int32 streamBufferSize = track->iteration;
track->stream2 = NULL;
track->stream = makeAppendableAudioStream(freq, track->mixerFlags, streamBufferSize);
_vm->_mixer->playInputStream(type, &track->handle, track->stream, -1, vol, pan, false);
track->started = true;
}
track->used = true;
}
void IMuseDigital::setPriority(int soundId, int priority) {
debug(5, "IMuseDigital::setPriority(%d, %d)", soundId, priority);
assert ((priority >= 0) && (priority <= 127));
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
track->priority = priority;
}
}
}
void IMuseDigital::setVolume(int soundId, int volume) {
debug(5, "IMuseDigital::setVolume(%d, %d)", soundId, volume);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
track->vol = volume * 1000;
}
}
}
void IMuseDigital::setPan(int soundId, int pan) {
debug(5, "IMuseDigital::setPan(%d, %d)", soundId, pan);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
track->pan = pan;
}
}
}
void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) {
debug(5, "IMuseDigital::setGroupVolume(%d, %d)", soundId, volGroupId);
assert((volGroupId >= 1) && (volGroupId <= 4));
if (volGroupId == 4)
volGroupId = 3;
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
track->volGroupId = volGroupId;
}
}
}
void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) {
Common::StackLock lock(_mutex, "IMuseDigital::setFade()");
debug(5, "IMuseDigital::setFade(%d, %d, %d)", soundId, destVolume, delay60HzTicks);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
track->volFadeDelay = delay60HzTicks;
track->volFadeDest = destVolume * 1000;
track->volFadeStep = (track->volFadeDest - track->vol) * 60 * (1000 / _callbackFps) / (1000 * delay60HzTicks);
track->volFadeUsed = true;
}
}
}
void IMuseDigital::fadeOutMusic(int fadeDelay) {
debug(5, "IMuseDigital::fadeOutMusic");
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
cloneToFadeOutTrack(track, fadeDelay);
track->toBeRemoved = true;
}
}
}
IMuseDigital::Track *IMuseDigital::cloneToFadeOutTrack(Track *track, int fadeDelay) {
assert(track);
Track *fadeTrack = 0;
debug(5, "IMuseDigital::cloneToFadeOutTrack(%d, %d)", track->trackId, fadeDelay);
{
Common::StackLock lock(_mutex, "IMuseDigital::cloneToFadeOutTrack()");
for (int l = MAX_DIGITAL_TRACKS; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) {
if (!_track[l]->used) {
fadeTrack = _track[l];
break;
}
}
if (fadeTrack == 0)
error("IMuseDigital::cloneTofadeTrackId() Can't find free fade track");
fadeTrack->pan = track->pan;
fadeTrack->vol = track->vol;
fadeTrack->volGroupId = track->volGroupId;
fadeTrack->priority = track->priority;
fadeTrack->soundId = track->soundId;
fadeTrack->dataOffset = track->dataOffset;
fadeTrack->regionOffset = track->regionOffset;
fadeTrack->curRegion = track->curRegion;
fadeTrack->curHookId = track->curHookId;
fadeTrack->iteration = track->iteration;
fadeTrack->mixerFlags = track->mixerFlags;
fadeTrack->mod = track->mod;
fadeTrack->toBeRemoved = track->toBeRemoved;
fadeTrack->readyToRemove = track->readyToRemove;
fadeTrack->souStream = track->souStream;
fadeTrack->started = track->started;
fadeTrack->stream2 = track->stream2;
strcpy(fadeTrack->soundName, track->soundName);
fadeTrack->soundType = track->soundType;
fadeTrack->soundHandle = _sound->cloneSound(track->soundHandle);
assert(fadeTrack->soundHandle);
}
fadeTrack->volFadeDelay = fadeDelay;
fadeTrack->volFadeDest = 0;
fadeTrack->volFadeStep = (fadeTrack->volFadeDest - fadeTrack->vol) * 60 * (1000 / _callbackFps) / (1000 * fadeDelay);
fadeTrack->volFadeUsed = true;
// setup 1 second stream wrapped buffer
int32 streamBufferSize = fadeTrack->iteration;
fadeTrack->stream = makeAppendableAudioStream(_sound->getFreq(fadeTrack->soundHandle), fadeTrack->mixerFlags, streamBufferSize);
_vm->_mixer->playInputStream(SoundMixer::kSFXAudioDataType, &fadeTrack->handle, fadeTrack->stream, -1, fadeTrack->vol / 1000, fadeTrack->pan, false);
fadeTrack->started = true;
fadeTrack->used = true;
return fadeTrack;
}
} // End of namespace Scumm