Paul Gilbert d0d00f6beb TITANIC: Rename CPetText to CTextControl
The class is used in several areas outside of the PET, so it makes
better sense to not have it in the pet_control/ folder and named so
2017-01-01 05:24:31 -05:00

94 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_SAVE_H
#define TITANIC_PET_SAVE_H
#include "titanic/pet_control/pet_load_save.h"
namespace Titanic {
class CPetSave : public CPetLoadSave {
public:
/**
* Reset the glyph
*/
virtual bool reset();
/**
* Handles mouse button up messages
*/
virtual bool MouseButtonUpMsg(const Point &pt);
/**
* Handles keypresses when the glyph is focused
*/
virtual bool KeyCharMsg(int key);
/**
* Unhighlight any currently highlighted element
*/
virtual void unhighlightCurrent() { unhighlightSave(_savegameSlotNum); }
/**
* Highlight any currently highlighted element
*/
virtual void highlightCurrent(const Point &pt);
/**
* Returns the tooltip text for when the glyph is selected
*/
virtual void getTooltip(CTextControl *text);
/**
* Called on a highlighted item when PET area is entered
*/
virtual bool enterHighlighted() {
highlightSave(_savegameSlotNum);
return true;
}
/**
* Called on a highlighted item when PET area is left
*/
virtual void leaveHighlighted() { unhighlightSave(_savegameSlotNum); }
/**
* Highlights a save slot
*/
virtual void highlightSave(int index);
/**
* Unhighlight a save slot
*/
virtual void unhighlightSave(int index);
/**
* Executes the loading or saving
*/
virtual void execute();
};
} // End of namespace Titanic
#endif /* TITANIC_PET_SAVE_H */