scummvm/scumm
Jonathan Gray 6d19dcdc82 fix bug pointed out by segra
svn-id: r7330
2003-05-05 05:20:45 +00:00
..
smush moved screen mutex from smush into SDL backend (other backends have to make sure they are thread safe by themselves) 2003-04-30 19:11:33 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA) 2003-05-03 20:49:53 +00:00
actor.h Pedantic stats-boosting typo fix :) 2003-04-20 17:11:13 +00:00
akos.cpp cleanup 2003-03-28 23:08:36 +00:00
akos.h updated copyrights headers 2003-03-06 21:46:56 +00:00
base-costume.h fixed actor positions in Indy3EGA 2003-04-23 08:26:54 +00:00
boxes.cpp use READ_LE_UINT16 instead of FROM_LE_16 to avoid unaligned memory access problems on PalmOS 2003-04-30 12:57:46 +00:00
boxes.h updated copyrights headers 2003-03-06 21:46:56 +00:00
bundle.cpp Patch #712493: CMI: Object line 2003-04-07 16:04:30 +00:00
bundle.h changed voice buffer allocation to needed size 2003-03-07 07:49:10 +00:00
charset.cpp Fixed bug #730030: INDY3: Crash when loading new savegames 2003-05-01 11:03:41 +00:00
charset.h drop shadow cleanup 2003-04-27 18:49:27 +00:00
costume.cpp Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA) 2003-05-03 20:49:53 +00:00
costume.h some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-) 2003-04-22 20:48:53 +00:00
debug.cpp Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :) 2002-12-16 03:25:51 +00:00
debug.h debugger can now use the console (experimental, and thus disabled by default) 2002-12-15 00:39:33 +00:00
debugger.cpp Patch #731613: debugger tab-completion (thanks, Willem!) 2003-05-03 21:49:19 +00:00
debugger.h Patch #731613: debugger tab-completion (thanks, Willem!) 2003-05-03 21:49:19 +00:00
debugrl.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
debugrl.h updated copyrights headers 2003-03-06 21:46:56 +00:00
dialogs.cpp PalmOS changes 2003-04-30 13:23:31 +00:00
dialogs.h added some meat to the global options dialog (no prefs are stored yet, though) 2003-03-25 15:32:36 +00:00
gfx.cpp fixed drawing code for height != 128, but added a (temporary) hack to ignore any such drawing anyway, for demo purposes 2003-05-04 03:27:55 +00:00
gfx.h added gfx bitmap and zbuffer codec for v2 games 2003-04-30 05:48:55 +00:00
imuse_digi.cpp PalmOS changes 2003-04-30 13:23:31 +00:00
imuse_digi.h updated copyrights headers 2003-03-06 21:46:56 +00:00
imuse.cpp PalmOS changes 2003-04-30 13:23:31 +00:00
imuse.h cleanup 2003-03-23 13:14:54 +00:00
instrument.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
instrument.h updated copyrights headers 2003-03-06 21:46:56 +00:00
intern.h cleanup / fixes 2003-05-04 17:39:25 +00:00
module.mk added initial v2 opcode table 2003-04-20 16:04:50 +00:00
nut_renderer.cpp Patch 713149: Fix OOB access 2003-04-01 15:32:17 +00:00
nut_renderer.h updated copyrights headers 2003-03-06 21:46:56 +00:00
object.cpp fixed roomobj dumping 2003-05-04 13:09:42 +00:00
object.h updated copyrights headers 2003-03-06 21:46:56 +00:00
resource_v2.cpp typo; added comment 2003-05-04 00:24:34 +00:00
resource_v3.cpp unified Zak256 charset code with the rest; this *might* cause a regression should anywhere in Zak256 a charset > 1 be set; if so, tell me where exactly, and I can try to figure out a proper fix 2003-04-29 10:26:35 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp added music looping for MonkeyVGA/EGA and Indy3 2003-05-03 12:48:18 +00:00
resource.h updated copyrights headers 2003-03-06 21:46:56 +00:00
saveload.cpp Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA) 2003-05-03 20:49:53 +00:00
saveload.h updated copyrights headers 2003-03-06 21:46:56 +00:00
script_v2.cpp fix bug pointed out by segra 2003-05-05 05:20:45 +00:00
script_v5.cpp remove hack that should not have been there in the first place... 2003-05-04 14:06:30 +00:00
script_v6.cpp oops, forget to remove hack I used to test this ;-) 2003-05-04 18:28:32 +00:00
script_v8.cpp drop shadow cleanup 2003-04-27 18:49:27 +00:00
script.cpp cleanup 2003-05-04 12:02:37 +00:00
scumm.h yet more v2 fixes & cleanup 2003-05-04 02:27:22 +00:00
scummvm.cpp Even more heap needed by later games... 2003-05-04 13:59:08 +00:00
sound.cpp reordered iMuseDigital stuff to be next to each other 2003-05-03 20:45:31 +00:00
sound.h various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games 2003-05-01 00:04:05 +00:00
string.cpp unified Zak256 charset code with the rest; this *might* cause a regression should anywhere in Zak256 a charset > 1 be set; if so, tell me where exactly, and I can try to figure out a proper fix 2003-04-29 10:26:35 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games 2003-05-01 00:04:05 +00:00
verbs.cpp assert in compile mode expands to ... nnothing! 2003-04-30 22:37:03 +00:00
verbs.h updated copyrights headers 2003-03-06 21:46:56 +00:00