..
costume
EMI: Minor cleanup of access modifier
2014-12-31 15:47:02 +01:00
sound
EMI: Avoid +/-inf values for volumes
2014-11-21 19:36:44 +01:00
animationemi.cpp
EMI: Correctly wrap the animation time when the animation duration is exceeded. Fixes #987
2014-08-12 00:32:31 +03:00
animationemi.h
EMI: Use uint instead of float for animation time.
2014-08-12 00:31:11 +03:00
costumeemi.cpp
EMI: Implement mesh-specific alpha values
2015-02-17 01:57:07 +01:00
costumeemi.h
EMI: Implement mesh-specific alpha values
2015-02-17 01:57:07 +01:00
emi_registry.cpp
GRIM: Change NULL to nullptr.
2014-05-30 17:43:08 -07:00
emi_registry.h
ALL: synced with ScummVM
2014-04-05 18:18:42 +02:00
emi.cpp
EMI: Use half-transparent plane to implement dimScreen (OpenGL)
2014-09-13 10:43:33 +02:00
emi.h
EMI: Implement screenshot thumbnails for savegames
2014-07-16 23:18:43 +02:00
layer.cpp
GRIM: Change NULL to nullptr.
2014-05-30 17:43:08 -07:00
layer.h
ALL: synced with ScummVM
2014-04-05 18:18:42 +02:00
lua_v2_actor.cpp
EMI: Implement mesh-specific alpha values
2015-02-17 01:57:07 +01:00
lua_v2_sound.cpp
EMI: Make Lua_V2::PlayLoadedSound more robust
2014-11-21 19:36:41 +01:00
lua_v2.cpp
EMI: Change the file-extension of PS2 saves
2015-02-14 14:18:09 -05:00
lua_v2.h
EMI: Refactor conversion of sound volume values
2014-10-27 01:10:29 +01:00
modelemi.cpp
EMI: Implement mesh-specific alpha values
2015-02-17 01:57:07 +01:00
modelemi.h
EMI: Implement mesh-specific alpha values
2015-02-17 01:57:07 +01:00
poolsound.cpp
EMI: Fixed implementation of UpdateSoundPosition.
2014-08-14 17:51:08 +03:00
poolsound.h
EMI: Fixed implementation of UpdateSoundPosition.
2014-08-14 17:51:08 +03:00
skeleton.cpp
EMI: Implement head tracking.
2014-07-02 22:43:50 +03:00
skeleton.h
EMI: Implement head tracking.
2014-07-02 22:43:50 +03:00