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speech. (Apparently it was just an accident that MP3 worked.) Unfortunately I had to change the file format of the compressed files to include both the compressed and uncompressed size, but since the tool to create these files has only lived as an item in the patch tracker, no one should have exptected it to be the final, working version, right? Right. svn-id: r14698
209 lines
8.7 KiB
Plaintext
209 lines
8.7 KiB
Plaintext
For a more comprehensive changelog for the latest experimental CVS code, see:
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http://scummvm.sourceforge.net/daily/ChangeLog
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0.??
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New Games:
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- Added SAGA engine (for the games and "I Have No Mouth and I Must Scream"
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and "Inherit the Earth")
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General:
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- Added support for FLAC (losless) encoded audio files
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- Added an 'On Screen Display' to the SDL backend
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- Partially rewrote the backend API
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- Comments in config files are preserved now
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- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
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and AdvMame2x is MMX accelerated
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- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
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- New 'Extra Path' option allows for a searching an additional datafile
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location (for reencoded cutscenes and the like)
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- Alt-x and Ctrl-z quit keys disabled in favour of Ctrl-q on unix like
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operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
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SCUMM:
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- Old zak256 target removed, use zakTowns instead
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- Added native support for Macintosh versions using a special container
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file. This removes the need for using the 'RESCUMM' program
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- Partially rewrote the text engine, fixing various bugs
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- Corrected actor drawing glitches in V1 Maniac and Zak
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Queen:
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- Various fixes [TODO: Somebody of the Queen team please fill this in]
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Sword2:
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- Simplified memory/resource management
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- Simplified sound effects handling
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- Support for compressed speech.
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- Various minor bugfixes.
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0.6.1b (2004-08-03)
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General:
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- Fixed copy/paste bug in launcher that may corrupt the Savegame Path
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- Fixed crashes on 64-bit architectures
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SCUMM:
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- Fixed VOC crash when playing DOTT Floppy
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- Fixed palette issues in Amiga version of MI2
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Simon:
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- Fixed VOC crash
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0.6.1 (2004-07-25)
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General:
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- Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
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same file handle, e.g. in the Sam & Max intro when using monster.sog.
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SCUMM:
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- As usual: many SCUMM game engine fixes.
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- Added graphics decoders for 3DO Humongous Entertainment games
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- Numerous Humongous Entertainment games fixes
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- Fixed bug in Full Throttle, so battle difficulty matches original
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- Improved Digital iMUSE
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Sword1:
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- Warn the user if saving fails, instead of crashing.
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- Slightly more user-friendly save/restore dialog.
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- Fixed masking glitch outside Nico's apartment.
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BASS:
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- Warn the user if saving a game doesn't work.
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Simon:
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- Fixed crashes in some international versions
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0.6.0 (2004-03-14)
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New Games:
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- Added Broken Sword 1 engine.
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- Added Broken Sword 2 engine.
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- Added Flight of the Amazon Queen engine
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- Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'
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- SCUMM game Full Throttle is now supported
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General:
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- Subtitles now default to disabled. '-n' option now enabled subtitles.
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- Added HQ2x and HQ3x scalers
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- Rewrote sound code for more flexibility and performance
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- Improved native MT32 support
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- Adlib GM emulation table revamped, providing more accurate software MIDI
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- Default Makefile now uses configure script
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- Greatly improved the launcher and options dialogs (work-in-progress)
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- Many other "under the hood" improvements, like a new config managment
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and plugin capabilities
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Simon:
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- Added data files decoder for Amiga disk versions
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- Added support for inventory graphics in Amiga versions
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- Fixed various brief freezes
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- Fixed minor glitches in load/save dialog in non-English versions
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- Fixed missing inventory arrows in some versions of Simon the Sorcerer 1
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SCUMM:
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- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
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- Added INSANE support for Full Throttle 'action sequences'
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- Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
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- Added Adlib support for indy3ega and loom (ega)
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- Added MIDI support for loom (ega), monkeyega and monkeyvga.
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- Added sound effects support for indy3/monkeyega/monkeyvga/pass
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- Added FM Towns targets for Loom and Indy3
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- Rewrote in-game menu (F5) to be easier to use
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- Improved FM Towns SFX support (YM2612 emulation, looping)
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- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable
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- Rewrote Digital iMUSE music system
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- Several Analog iMUSE music system bugs fixed
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- Improved music/sound for various Amiga versions
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- Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files
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- Keyboard fighting in Fate of Atlantis now works
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- Keyboard support for cannon battle in Curse of Monkey Island
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- Keyboard support for derby scene in Full Throttle
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0.5.1 (2003-08-06)
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- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')
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- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky
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- Fixed dialog skipping in V7 games
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- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X
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- Fixed various COMI bugs related to actor placement/scaling
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- Added complete Hebrew support for Simon the Sorcerer 1 and 2
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- Several MorphOS and DreamCast port fixes
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- DreamCast now runs Simon the Sorcerer 1 & 2
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- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
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the top part of the screen by linking to a bugfixed version of SDL
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0.5.0 (2003-08-02)
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- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable
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- Beneath A Steel Sky is now supported and completable
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- Added support for Amiga version of Monkey Island 1
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- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken
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- Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X
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- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first
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- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2)
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- Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format)
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- Support for music in simon1demo (Proprietary format)
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- Complete music support for Simon the Sorcerer 2
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- Improved music and sound support in Zak256
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- Added Aspect Ratio option
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- Many other bug fixes, improvements and optimizations
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0.4.1 (2003-05-25)
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- Added AdvMame3x filter
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- Fixed crash in Curse of Monkey Island (and possibly other games as well)
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- Fixed airport doors in Zak256
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- Fixed crash in SDL backend
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- Fixed various iMUSE bugs
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0.4.0 (2003-05-11)
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- Curse of Monkey Island (comi) support (experimental)
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- Added support for the EGA versions of Loom, Monkey Island and Indy3
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- Improved music support in Indy3 and the floppy versions of Monkey Island
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- Many Simon the Sorcerer 1 & 2 improvements and fixes
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- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
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- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
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- Preliminary support for early Humongous Entertainment titles (very experimental)
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- New debug console and several GUI/Launcher enhancements
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- New Save/Load code (easier to expand while retaining compatibility)
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- DreamCast port now works with new games added for 0.3.0b
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- New official PalmOS port
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- Various minor and not so minor SCUMM game fixes
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- Large memory leak fixed for The Dig/ComI
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- SMUSH code optimised, frame dropping added for slower machines
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- Code cleanups
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0.3.0b (2002-12-08)
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- massive cleanup work for iMUSE. Sam and Max music now plays correctly
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- many bugfixes for Zak256, + sound and music support
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- music support for Simon the Sorcerer on any platform with real MIDI
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- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
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- completed support for Monkey1 VGA Floppy, The Dig
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- added akos16 implementation for The Dig and Full Throttle costumes
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- added digital iMUSE implementation for The Dig and Full Throttle music.
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- Loom CD speech+music syncronisation improved greatly
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- added midi-emulation via adlib, for platforms without sequencer support
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- code separation of various engine parts into several libraries
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- several fixes to prevent Simon the Sorcerer crashing and hanging
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- hundreds of bugfixes for many other games
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- new SMUSH video engine, for Full Throttle and The Dig
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- new in-game GUI
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- launcher dialog
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0.2.0 (2002-04-14)
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- core engine rewrite
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- enhanced ingame GUI, including options/volume settings.
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- auto-save feature
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- added more command-line options, and configuration file
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- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
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- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
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- support for MAD MP3 compressed audio
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- support for first non-SCUMM games (Simon the Sorcerer)
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- support for V4 games (Loom CD)
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- enhanced V6 game support (Sam and Max is now completable)
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- experimental support for V7 games (Full Throttle/The Dig)
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- experimental support for V3 games (Zak256/Indy3)
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0.1.0 (2002-01-13)
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- loads of changes
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0.0.2 (2001-10-12):
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- bug fixes
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- save & load support
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0.0.1 (2001-10-08):
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- initial version
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