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https://github.com/libretro/scummvm.git
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74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef WII_FILESYSTEM_H
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#define WII_FILESYSTEM_H
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#include "backends/fs/abstract-fs.h"
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/**
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* Implementation of the ScummVM file system API based on Wii.
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*
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* Parts of this class are documented in the base interface class, AbstractFSNode.
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*/
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class WiiFilesystemNode : public AbstractFSNode {
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protected:
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Common::String _displayName;
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Common::String _path;
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bool _exists, _isDirectory, _isReadable, _isWritable;
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virtual void initRootNode();
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virtual bool getDevopChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
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virtual void setFlags(const struct stat *st);
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virtual void clearFlags();
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public:
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/**
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* Creates a WiiFilesystemNode with the root node as path.
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*/
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WiiFilesystemNode();
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/**
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* Creates a WiiFilesystemNode for a given path.
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*
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* @param path Common::String with the path the new node should point to.
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*/
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WiiFilesystemNode(const Common::String &path);
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WiiFilesystemNode(const Common::String &p, const struct stat *st);
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virtual bool exists() const;
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virtual Common::String getDisplayName() const { return _displayName; }
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virtual Common::String getName() const { return _displayName; }
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virtual Common::String getPath() const { return _path; }
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virtual bool isDirectory() const { return _isDirectory; }
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virtual bool isReadable() const { return _isReadable; }
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virtual bool isWritable() const { return _isWritable; }
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virtual AbstractFSNode *getChild(const Common::String &n) const;
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virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
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virtual AbstractFSNode *getParent() const;
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virtual Common::SeekableReadStream *createReadStream();
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virtual Common::WriteStream *createWriteStream();
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};
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#endif
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