scummvm/backends/fs/wii/wii-fs.h
2011-05-12 01:16:22 +02:00

74 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef WII_FILESYSTEM_H
#define WII_FILESYSTEM_H
#include "backends/fs/abstract-fs.h"
/**
* Implementation of the ScummVM file system API based on Wii.
*
* Parts of this class are documented in the base interface class, AbstractFSNode.
*/
class WiiFilesystemNode : public AbstractFSNode {
protected:
Common::String _displayName;
Common::String _path;
bool _exists, _isDirectory, _isReadable, _isWritable;
virtual void initRootNode();
virtual bool getDevopChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
virtual void setFlags(const struct stat *st);
virtual void clearFlags();
public:
/**
* Creates a WiiFilesystemNode with the root node as path.
*/
WiiFilesystemNode();
/**
* Creates a WiiFilesystemNode for a given path.
*
* @param path Common::String with the path the new node should point to.
*/
WiiFilesystemNode(const Common::String &path);
WiiFilesystemNode(const Common::String &p, const struct stat *st);
virtual bool exists() const;
virtual Common::String getDisplayName() const { return _displayName; }
virtual Common::String getName() const { return _displayName; }
virtual Common::String getPath() const { return _path; }
virtual bool isDirectory() const { return _isDirectory; }
virtual bool isReadable() const { return _isReadable; }
virtual bool isWritable() const { return _isWritable; }
virtual AbstractFSNode *getChild(const Common::String &n) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
virtual AbstractFSNode *getParent() const;
virtual Common::SeekableReadStream *createReadStream();
virtual Common::WriteStream *createWriteStream();
};
#endif