scummvm/engines/stark/gfx/surfacerenderer.cpp
Bastien Bouclet b2caa0be9e STARK: Only snap vertices to the pixel grid for text
Fixes a very minor issue with the shake effect where all the scene
elements don't move with the same offset.
2019-05-30 11:44:43 +02:00

51 lines
1.5 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/gfx/surfacerenderer.h"
namespace Stark {
namespace Gfx {
SurfaceRenderer::SurfaceRenderer() :
_noScalingOverride(false),
_fadeLevel(0),
_snapToGrid(false) {
}
SurfaceRenderer::~SurfaceRenderer() {
}
void SurfaceRenderer::setNoScalingOverride(bool noScalingOverride) {
_noScalingOverride = noScalingOverride;
}
void SurfaceRenderer::setFadeLevel(float fadeLevel) {
_fadeLevel = fadeLevel;
}
void SurfaceRenderer::setSnapToGrid(bool snapToGrid) {
_snapToGrid = snapToGrid;
}
} // End of namespace Gfx
} // End of namespace Stark