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
Fixes a very minor issue with the shake effect where all the scene elements don't move with the same offset.
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/stark/gfx/surfacerenderer.h"
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namespace Stark {
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namespace Gfx {
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SurfaceRenderer::SurfaceRenderer() :
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_noScalingOverride(false),
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_fadeLevel(0),
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_snapToGrid(false) {
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}
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SurfaceRenderer::~SurfaceRenderer() {
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}
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void SurfaceRenderer::setNoScalingOverride(bool noScalingOverride) {
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_noScalingOverride = noScalingOverride;
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}
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void SurfaceRenderer::setFadeLevel(float fadeLevel) {
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_fadeLevel = fadeLevel;
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}
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void SurfaceRenderer::setSnapToGrid(bool snapToGrid) {
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_snapToGrid = snapToGrid;
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}
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} // End of namespace Gfx
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} // End of namespace Stark
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