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https://github.com/libretro/scummvm.git
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![Evgeny Grechnikov](/assets/img/avatar_default.png)
Checked the logic against the original game (to be precise, DOS English version from GOG, although I think AI logic has no significant differences with other versions). Fixed a *lot* of errors with varying visibility for the user. Also, save+exit+load sometimes resulted in memory corruption like ((EntityParametersSSII*)(new EntityParametersIIII))->param8 = 0; load operation did not restore the correct type of NPC logic context, the default one was used (which also has the smallest sizeof). Should be fixed now. Save+load is still unusable because it locks everybody waiting for kActionEndSound (the sound state is not restored), but, at least, it should not corrupt the memory. Hopefully.
148 lines
4.0 KiB
C++
148 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef LASTEXPRESS_SAVEPOINT_H
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#define LASTEXPRESS_SAVEPOINT_H
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#include "lastexpress/helpers.h"
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#include "lastexpress/shared.h"
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#include "common/array.h"
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#include "common/list.h"
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#include "common/serializer.h"
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/*
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Savepoint format
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----------------
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Save point: max: 127 - FIFO list (ie. goes back and overwrites first save point when full)
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uint32 {4} - Entity 1
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uint32 {4} - Action
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uint32 {4} - Entity 2
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uint32 {4} - Parameter
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Save point Data
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uint32 {4} - Entity 1
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uint32 {4} - Action
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uint32 {4} - Entity 2
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uint32 {4} - function pointer to ??
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*/
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namespace LastExpress {
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class LastExpressEngine;
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struct SavePoint {
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EntityIndex entity1;
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ActionIndex action;
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EntityIndex entity2;
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union {
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uint32 intValue;
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char charValue[7]; // "MUS%03d" with terminating zero
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} param;
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SavePoint() {
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entity1 = kEntityPlayer;
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action = kActionNone;
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entity2 = kEntityPlayer;
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param.intValue = 0;
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param.charValue[6] = 0;
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}
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Common::String toString() {
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return Common::String::format("{ %s - %d - %s - %s }", ENTITY_NAME(entity1), action, ENTITY_NAME(entity2), param.charValue);
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}
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};
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typedef Common::Functor1<const SavePoint&, void> Callback;
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class SavePoints : Common::Serializable {
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public:
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struct SavePointData {
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EntityIndex entity1;
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ActionIndex action;
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EntityIndex entity2;
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uint32 param;
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SavePointData() {
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entity1 = kEntityPlayer;
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action = kActionNone;
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entity2 = kEntityPlayer;
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param = 0;
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}
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Common::String toString() {
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return Common::String::format(" { %s - %d - %s - %d }", ENTITY_NAME(entity1), action, ENTITY_NAME(entity2), param);
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}
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};
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SavePoints(LastExpressEngine *engine);
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~SavePoints();
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// Savepoints
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void push(EntityIndex entity2, EntityIndex entity1, ActionIndex action, uint32 param = 0);
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void push(EntityIndex entity2, EntityIndex entity1, ActionIndex action, const Common::String param);
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void pushAll(EntityIndex entity, ActionIndex action, uint32 param = 0);
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void process();
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void reset();
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// Data
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void addData(EntityIndex entity, ActionIndex action, uint32 param);
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// Callbacks
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void setCallback(EntityIndex index, Callback *callback);
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Callback *getCallback(EntityIndex entity) const;
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void call(EntityIndex entity2, EntityIndex entity1, ActionIndex action, uint32 param = 0) const;
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void call(EntityIndex entity2, EntityIndex entity1, ActionIndex action, const Common::String param) const;
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void callAndProcess();
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// Serializable
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void saveLoadWithSerializer(Common::Serializer &s);
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/**
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* Convert this object into a string representation.
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*
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* @return A string representation of this object.
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*/
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Common::String toString();
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uint32 count() { return _savepoints.size(); }
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private:
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static const uint32 _savePointsMaxSize = 128;
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LastExpressEngine *_engine;
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Common::List<SavePoint> _savepoints; ///< could be a queue, but we need to be able to iterate on the items
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Common::Array<SavePointData> _data;
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Callback *_callbacks[40];
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SavePoint pop();
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bool updateEntityFromData(const SavePoint &point);
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_SAVEPOINT_H
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