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129 lines
2.7 KiB
C++
129 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_BEEGEE_H
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#define SAGA2_BEEGEE_H
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namespace Saga2 {
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struct audioEnvironment {
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private:
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static uint8 musicPlaying;
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static uint8 loopPlaying;
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static uint8 soundPlaying;
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static uint32 lastSoundAt;
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public:
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uint8 musicID;
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uint8 loopID;
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uint8 sounds;
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uint8 sound[4];
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uint32 maxRandomSoundTime;
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uint32 minRandomSoundTime;
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audioEnvironment() {
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musicID = 0;
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loopID = 0;
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sounds = 0;
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sound[0] = 0;
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sound[1] = 0;
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sound[2] = 0;
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sound[3] = 0;
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minRandomSoundTime = 0;
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maxRandomSoundTime = 0;
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}
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void activate(void);
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void check(uint32 deltaT);
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private:
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void playMusic(uint8 musicID);
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void playLoop(uint8 loopID);
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void playIntermittent(int soundNo);
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};
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const int16 NoEnemy = -1;
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const int16 MaxThemes = 16;
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const uint32 FarAway = 250;
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/* ===================================================================== *
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Types
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* ===================================================================== */
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//-----------------------------------------------------------------------
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// Music selection brain
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class Deejay {
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private:
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int enemy;
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bool aggr;
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bool day;
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bool ugd;
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bool susp;
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static int current;
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static int currentID;
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public:
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Deejay() {
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enemy = -1;
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aggr = false;
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day = true;
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susp = false;
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ugd = false;
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}
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~Deejay() {}
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private:
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void select(void);
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public:
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void setEnemy(int16 enemyType = -1) {
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enemy = enemyType;
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select();
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}
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void setAggression(bool aggressive) {
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aggr = aggressive;
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select();
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}
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void setDaytime(bool daytime) {
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day = daytime;
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select();
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}
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void setSuspend(bool suspended) {
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susp = suspended;
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select();
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}
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void setWorld(bool underground) {
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ugd = underground;
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select();
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}
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};
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} // end of namespace Saga2
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#endif
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