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18 lines
299 B
Plaintext
18 lines
299 B
Plaintext
in vec2 position;
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in vec2 texcoord;
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uniform vec2 scaleWH;
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out vec2 Texcoord;
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void main()
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{
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Texcoord = texcoord;
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// Coordinates are [0.0;1.0], transform to [-1.0; 1.0]
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vec2 pos = position * scaleWH;
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pos.x = pos.x * 2.0 - 1.0;
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pos.y = pos.y * 2.0 - 1.0;
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gl_Position = vec4(pos, 0.0, 1.0);
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}
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