mirror of
https://github.com/libretro/scummvm.git
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104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/endian.h"
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#include "engines/grim/debug.h"
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#include "engines/grim/sprite.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/gfx_base.h"
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#include "engines/grim/emi/costumeemi.h"
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namespace Grim {
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Sprite::Sprite() :
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_width(0), _height(0), _visible(false), _material(nullptr), _next(nullptr),
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_flags1(0), _flags2(0) {
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}
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void Sprite::draw() const {
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if (!_visible)
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return;
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_material->select();
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g_driver->drawSprite(this);
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}
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void Sprite::loadGrim(const Common::String &name, const char *comma, CMap *cmap) {
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int width, height, x, y, z;
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sscanf(comma, ",%d,%d,%d,%d,%d", &width, &height, &x, &y, &z);
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_material = g_resourceloader->loadMaterial(name, cmap, true);
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_width = (float)width / 100.0f;
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_height = (float)height / 100.0f;
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_pos.set((float)x / 100.0f, (float)y / 100.0f, (float)z / 100.0f);
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// Set the default flags for GRIM sprites
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_flags1 = Sprite::AlphaTest;
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_flags2 = Sprite::DepthTest;
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}
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void Sprite::loadBinary(Common::SeekableReadStream *stream, EMICostume *costume) {
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if (!stream)
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return;
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uint32 namelength = stream->readUint32LE();
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char *name = new char[namelength];
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stream->read(name, namelength);
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stream->seek(40, SEEK_CUR);
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uint32 texnamelength = stream->readUint32LE();
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char *texname = new char[texnamelength];
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stream->read(texname, texnamelength);
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_flags1 = stream->readUint32LE();
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if (_flags1 & ~(BlendAdditive)) {
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Debug::debug(Debug::Sprites, "Sprite %s has unknown flags (%08x) in first flag field", name, _flags1);
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}
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_width = stream->readFloatLE();
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_height = stream->readFloatLE();
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_pos.readFromStream(stream);
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for (int i = 0; i < 4; ++i) {
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_alpha[i] = stream->readSint32LE();
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_red[i] = stream->readSint32LE();
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_green[i] = stream->readSint32LE();
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_blue[i] = stream->readSint32LE();
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}
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for (int i = 0; i < 4; ++i) {
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_texCoordX[i] = stream->readFloatLE();
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_texCoordY[i] = stream->readFloatLE();
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}
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_flags2 = stream->readUint32LE();
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if (_flags2 & ~(DepthTest | AlphaTest)) {
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Debug::debug(Debug::Sprites, "Sprite %s has unknown flags (%08x) in second flag field", name, _flags2);
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}
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_material = costume->loadMaterial(texname, true);
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_next = nullptr;
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_visible = true;
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delete[] name;
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delete[] texname;
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}
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} // end of namespace Grim
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