mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 11:20:56 +00:00
142 lines
4.6 KiB
C++
142 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "engines/advancedDetector.h"
|
|
|
|
#include "common/config-manager.h"
|
|
#include "common/error.h"
|
|
#include "common/fs.h"
|
|
#include "common/util.h"
|
|
#include "common/translation.h"
|
|
|
|
#include "engines/metaengine.h"
|
|
|
|
#include "wintermute/detection.h"
|
|
#include "wintermute/detection_tables.h"
|
|
#include "wintermute/wintermute.h"
|
|
|
|
static const DebugChannelDef debugFlagList[] = {
|
|
{Wintermute::kWintermuteDebugLog, "enginelog", "Covers the same output as the log-file in WME"},
|
|
{Wintermute::kWintermuteDebugSaveGame, "savegame", "Savegames"},
|
|
{Wintermute::kWintermuteDebugFont, "font", "Text-drawing-related messages"},
|
|
{Wintermute::kWintermuteDebugFileAccess, "file-access", "Non-critical problems like missing files"},
|
|
{Wintermute::kWintermuteDebugAudio, "audio", "audio-playback-related issues"},
|
|
{Wintermute::kWintermuteDebugGeneral, "general", "various issues not covered by any of the above"},
|
|
DEBUG_CHANNEL_END
|
|
};
|
|
|
|
namespace Wintermute {
|
|
|
|
static const ADExtraGuiOptionsMap gameGuiOptions[] = {
|
|
{
|
|
GAMEOPTION_SHOW_FPS,
|
|
{
|
|
_s("Show FPS-counter"),
|
|
_s("Show the current number of frames per second in the upper left corner"),
|
|
"show_fps",
|
|
false
|
|
},
|
|
},
|
|
|
|
{
|
|
GAMEOPTION_BILINEAR,
|
|
{
|
|
_s("Sprite bilinear filtering (SLOW)"),
|
|
_s("Apply bilinear filtering to individual sprites"),
|
|
"bilinear_filtering",
|
|
false
|
|
}
|
|
},
|
|
|
|
AD_EXTRA_GUI_OPTIONS_TERMINATOR
|
|
};
|
|
|
|
static const char *directoryGlobs[] = {
|
|
"language", // To detect the various languages
|
|
"languages", // To detect the various languages
|
|
"localization", // To detect the various languages
|
|
0
|
|
};
|
|
|
|
class WintermuteMetaEngineDetection : public AdvancedMetaEngineDetection {
|
|
public:
|
|
WintermuteMetaEngineDetection() : AdvancedMetaEngineDetection(Wintermute::gameDescriptions, sizeof(WMEGameDescription), Wintermute::wintermuteGames, gameGuiOptions) {
|
|
// Use kADFlagUseExtraAsHint to distinguish between SD and HD versions
|
|
// of J.U.L.I.A. when their datafiles sit in the same directory (e.g. in Steam distribution).
|
|
_flags = kADFlagUseExtraAsHint;
|
|
_guiOptions = GUIO3(GUIO_NOMIDI, GAMEOPTION_SHOW_FPS, GAMEOPTION_BILINEAR);
|
|
_maxScanDepth = 2;
|
|
_directoryGlobs = directoryGlobs;
|
|
}
|
|
|
|
const char *getEngineId() const override {
|
|
return "wintermute";
|
|
}
|
|
|
|
const char *getName() const override {
|
|
return "Wintermute";
|
|
}
|
|
|
|
const char *getOriginalCopyright() const override {
|
|
return "Copyright (C) 2011 Jan Nedoma";
|
|
}
|
|
|
|
const DebugChannelDef *getDebugChannels() const override {
|
|
return debugFlagList;
|
|
}
|
|
|
|
ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override {
|
|
/**
|
|
* Fallback detection for Wintermute heavily depends on engine resources, so it's not possible
|
|
* to use them without the engine present in a clean way.
|
|
*/
|
|
|
|
if (ConfMan.hasKey("always_run_fallback_detection_extern")) {
|
|
if (ConfMan.getBool("always_run_fallback_detection_extern") == false) {
|
|
warning("WINTERMUTE: Fallback detection is disabled.");
|
|
return ADDetectedGame();
|
|
}
|
|
}
|
|
|
|
const Plugin *metaEnginePlugin = EngineMan.findPlugin(getEngineId());
|
|
|
|
if (metaEnginePlugin) {
|
|
const Plugin *enginePlugin = PluginMan.getEngineFromMetaEngine(metaEnginePlugin);
|
|
if (enginePlugin) {
|
|
return enginePlugin->get<AdvancedMetaEngine>().fallbackDetectExtern(_md5Bytes, allFiles, fslist);
|
|
} else {
|
|
static bool warn = true;
|
|
if (warn) {
|
|
warning("Engine plugin for Wintermute not present. Fallback detection is disabled.");
|
|
warn = false;
|
|
}
|
|
}
|
|
}
|
|
return ADDetectedGame();
|
|
}
|
|
|
|
};
|
|
|
|
} // End of namespace Wintermute
|
|
|
|
REGISTER_PLUGIN_STATIC(WINTERMUTE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Wintermute::WintermuteMetaEngineDetection);
|