mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-03 17:33:05 +00:00
6dcf9f0ee5
svn-id: r53218
103 lines
3.3 KiB
C++
103 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#ifndef SWORD25_ANIMATIONRESOURCE_H
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#define SWORD25_ANIMATIONRESOURCE_H
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// -----------------------------------------------------------------------------
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// Includes
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// -----------------------------------------------------------------------------
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#include "sword25/kernel/common.h"
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#include "sword25/kernel/resource.h"
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#include "sword25/gfx/animationdescription.h"
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#include "sword25/gfx/animation.h"
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#include "sword25/kernel/memlog_off.h"
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#include <vector>
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#include "sword25/kernel/memlog_on.h"
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namespace Sword25 {
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// -----------------------------------------------------------------------------
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// Forward Declarations
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// -----------------------------------------------------------------------------
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class BS_Kernel;
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class BS_PackageManager;
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class TiXmlElement;
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// -----------------------------------------------------------------------------
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// Class Definition
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// -----------------------------------------------------------------------------
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class BS_AnimationResource : public BS_Resource, public BS_AnimationDescription
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{
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public:
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BS_AnimationResource(const Common::String & FileName);
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virtual ~BS_AnimationResource();
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virtual const Frame & GetFrame(unsigned int Index) const { BS_ASSERT(Index < m_Frames.size()); return m_Frames[Index]; }
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virtual unsigned int GetFrameCount() const { return m_Frames.size(); }
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virtual void Unlock() { Release(); }
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BS_Animation::ANIMATION_TYPES GetAnimationType() const { return m_AnimationType; }
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int GetFPS() const { return m_FPS; }
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int GetMillisPerFrame() const { return m_MillisPerFrame; }
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bool IsScalingAllowed() const { return m_ScalingAllowed; }
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bool IsAlphaAllowed() const { return m_AlphaAllowed; }
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bool IsColorModulationAllowed() const { return m_ColorModulationAllowed; }
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bool IsValid() const { return m_Valid; }
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private:
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bool m_Valid;
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std::vector<Frame> m_Frames;
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//@{
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/** @name Dokument-Parser Methoden */
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bool ParseAnimationTag(TiXmlElement& AnimationTag, int& FPS, BS_Animation::ANIMATION_TYPES & AnimationType);
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bool ParseFrameTag(TiXmlElement& FrameTag, Frame& Frame, BS_PackageManager& PackageManager);
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//@}
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bool ComputeFeatures();
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bool PrecacheAllFrames() const;
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};
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} // End of namespace Sword25
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#endif
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