scummvm/scumm/smush
Eugene Sandulenko 6dec294de5 o Renamed more variables/structures to reflect their functionality
o Fixed bug with only caveman approaching
o Extended smush player to process FT-specific overlays in videos.
  They're used to draw broken truck & car approaching and opponents on the
  mineroad

svn-id: r12670
2004-01-30 02:14:29 +00:00
..
.cvsignore added .cvsignore 2002-08-24 21:39:28 +00:00
channel.h handle volume and pan by SoundMixer not SmushMixer 2004-01-09 23:33:46 +00:00
chunk_type.h updated copyright notice 2004-01-06 12:45:34 +00:00
chunk.cpp Partial fix for bug #885488 (Some INSANE trouble) 2004-01-28 04:07:54 +00:00
chunk.h Fixed plenty of bugs: 2004-01-25 05:25:50 +00:00
codec1.cpp o Renamed more variables/structures to reflect their functionality 2004-01-30 02:14:29 +00:00
codec37.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
codec37.h updated copyright notice 2004-01-06 12:45:34 +00:00
codec47.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
codec47.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_channel.cpp handle volume and pan by SoundMixer not SmushMixer 2004-01-09 23:33:46 +00:00
saud_channel.cpp handle volume and pan by SoundMixer not SmushMixer 2004-01-09 23:33:46 +00:00
smush_font.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
smush_font.h updated copyright notice 2004-01-06 12:45:34 +00:00
smush_mixer.cpp Renamed the 'pan' effect of the mixer to 'balance', since that is what we actually do; applied patch #886786 which corrects a bug in the balance code 2004-01-29 18:15:27 +00:00
smush_mixer.h updated copyright notice 2004-01-06 12:45:34 +00:00
smush_player.cpp o Renamed more variables/structures to reflect their functionality 2004-01-30 02:14:29 +00:00
smush_player.h o Implemented TRS handling 2004-01-26 22:44:47 +00:00