mirror of
https://github.com/libretro/scummvm.git
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1539023834
Now the code is much more readable - Still TODO is to do the same with get/setSubVar
183 lines
4.9 KiB
C++
183 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "neverhood/module2300.h"
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#include "neverhood/navigationscene.h"
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namespace Neverhood {
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static const uint32 kModule2300SoundList[] = {
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0x90805C50, 0x90804450, 0xB4005E60, 0x91835066,
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0x90E14440, 0x90F0D1C3, 0
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};
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Module2300::Module2300(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule), _soundVolume(0) {
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_vm->_soundMan->addSoundList(0x1A214010, kModule2300SoundList);
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_vm->_soundMan->setSoundListParams(kModule2300SoundList, true, 50, 600, 10, 150);
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//DEBUG>>>
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setGlobalVar(V_WALL_BROKEN, 0);
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//DEBUG<<<
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_flag = getGlobalVar(V_WALL_BROKEN) == 0;
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if (_flag) {
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_vm->_soundMan->setSoundVolume(0x90F0D1C3, 0);
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_vm->_soundMan->playSoundLooping(0x90F0D1C3);
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} else {
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_vm->_soundMan->setSoundParams(0x90F0D1C3, false, 0, 0, 0, 0);
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}
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_vm->_soundMan->playTwoSounds(0x1A214010, 0x48498E46, 0x50399F64, 0);
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_vm->_soundMan->playTwoSounds(0x1A214010, 0x41861371, 0x43A2507F, 0);
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if (which < 0) {
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createScene(_vm->gameState().sceneNum, -1);
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} else if (which == 1) {
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createScene(2, 0);
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} else if (which == 2) {
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createScene(3, 0);
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} else if (which == 3) {
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createScene(4, -1);
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} else if (which == 4) {
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createScene(1, 3);
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} else {
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createScene(0, 1);
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}
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}
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Module2300::~Module2300() {
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_vm->_soundMan->deleteGroup(0x1A214010);
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}
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void Module2300::createScene(int sceneNum, int which) {
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debug("Module2300::createScene(%d, %d)", sceneNum, which);
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_vm->gameState().sceneNum = sceneNum;
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switch (_vm->gameState().sceneNum) {
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case 0:
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createNavigationScene(0x004B67B8, which);
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break;
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case 1:
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createNavigationScene(0x004B67E8, which);
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if (_flag) {
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_soundVolume = 15;
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_vm->_soundMan->setSoundVolume(0x90F0D1C3, 15);
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}
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break;
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case 2:
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createNavigationScene(0x004B6878, which);
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break;
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case 3:
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if (getGlobalVar(V_WALL_BROKEN)) {
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createNavigationScene(0x004B68F0, which);
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} else {
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_vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume);
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createNavigationScene(0x004B68A8, which);
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if (_flag) {
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_soundVolume = 87;
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_vm->_soundMan->setSoundVolume(0x90F0D1C3, 87);
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}
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}
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break;
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case 4:
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_vm->_soundMan->setTwoSoundsPlayFlag(true);
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createSmackerScene(0x20080A0B, true, true, false);
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break;
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}
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SetUpdateHandler(&Module2300::updateScene);
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_childObject->handleUpdate();
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}
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void Module2300::updateScene() {
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if (!updateChild()) {
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switch (_vm->gameState().sceneNum) {
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case 0:
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if (_moduleResult == 1) {
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createScene(1, 4);
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} else {
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leaveModule(0);
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}
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break;
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case 1:
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if (_moduleResult == 1) {
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createScene(0, 0);
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} else if (_moduleResult == 2) {
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createScene(2, 1);
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} else if (_moduleResult == 3) {
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createScene(1, 3);
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} else if (_moduleResult == 4) {
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createScene(3, 1);
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} else if (_moduleResult == 5) {
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leaveModule(3);
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} else {
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leaveModule(4);
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}
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break;
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case 2:
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if (_moduleResult == 1) {
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leaveModule(3);
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} else {
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createScene(1, 5);
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}
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break;
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case 3:
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if (_moduleResult == 1) {
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leaveModule(2);
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} else {
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createScene(1, 1);
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}
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break;
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case 4:
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_vm->_soundMan->setTwoSoundsPlayFlag(false);
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createScene(1, 2);
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break;
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}
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} else {
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switch (_vm->gameState().sceneNum) {
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case 1:
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if (_flag && navigationScene()->isWalkingForward() && navigationScene()->getNavigationIndex() == 4 &&
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navigationScene()->getFrameNumber() % 2) {
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_soundVolume++;
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_vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume);
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}
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if (navigationScene()->isWalkingForward() && navigationScene()->getNavigationIndex() == 0 &&
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navigationScene()->getFrameNumber() == 50) {
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_vm->_soundMan->playTwoSounds(0x1A214010, 0x48498E46, 0x50399F64, 0);
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_vm->_soundMan->setSoundVolume(0x48498E46, 70);
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_vm->_soundMan->setSoundVolume(0x50399F64, 70);
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}
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break;
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case 3:
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if (_flag && navigationScene()->isWalkingForward() && navigationScene()->getFrameNumber() % 2) {
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_soundVolume--;
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_vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume);
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}
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break;
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}
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}
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}
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} // End of namespace Neverhood
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