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The previous SdlGraphics3dManager::toggleFullScreen() was not using
beginGFXTransaction / endGFXTransaction in toggleFullScreen().
Restore this logic for 3D games, as using transactions in such games
results in a black screen for 3D games when switching to full screen
A regression from
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gph | ||
maemosdl | ||
null | ||
opengl | ||
openglsdl | ||
openpandora | ||
sdl | ||
surfacesdl | ||
default-palette.h | ||
graphics.h | ||
windowed.h |