scummvm/dists/engine-data
2013-06-26 23:11:34 +02:00
..
testbed-audiocd-files
create-testbed-data.sh
drascula.dat
hugo.dat
kyra.dat KYRA: (LOL/FM-TOWNS) - adapt static resources 2013-01-09 20:27:35 +01:00
lure.dat
mort.dat MORTEVIELLE: Integrate translations fixes. 2013-02-25 08:21:38 +01:00
neverhood.dat NEVERHOOD: Add tables for Scene2706 2013-05-08 20:47:40 +02:00
queen.tbl
README TONY: Add a description of tony.dat 2012-09-11 19:08:26 +02:00
sky.cpt
teenagent.dat
tony.dat TONY: Update the Obj tables in other languages 2012-09-28 12:19:05 +02:00
toon.dat
wintermute.zip WINTERMUTE: Move Resources out of binary and into wintermute.zip 2013-01-28 09:20:14 +01:00

engine-data README
-------------------------------------------------------------------------------

drascula.dat
TODO

hugo.dat:
This file contains all the hardcoded logic, strings and fonts used by Hugo
engine. Those information were stored in the original executables.

kyra.dat:
The 'kyra.dat' file is created by extracting hardcoded data, like the
roomtable, inventory names, various strings, tables for shapes and sequence
scripts, from.

lure.dat
TODO

queen.tbl:
'queen.tbl' contains a list of filenames, filesizes and offsets for the
individual files saved in QUEEN.1. This data was originally included in the
executable. The compress_queen tool adds the information contained in queen.tbl
to QUEEN.1; for this reason neither the freeware FOTAQ floppy version nor the
mp3/ogg/flac encoded need the datafile.

sky.cpt:
TODO

teenagent.dat
TODO

tony.dat:
This file contains the font table used by the different versions of the game.

toon.dat:
'toon.dat' contains all the strings hardcoded in the original executables.