scummvm/engines/agi
2009-07-14 23:03:40 +00:00
..
agi.cpp Preliminary support for CoCo3 music. 2009-06-17 23:16:21 +00:00
agi.h - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
checks.cpp Cleanup 2009-06-06 17:45:52 +00:00
console.cpp Cleanup 2009-06-06 17:45:52 +00:00
console.h Implement debug commands "room" and "bt" 2009-06-06 17:43:26 +00:00
cycle.cpp Run AGIMOUSE hack as a side effect always 2009-06-15 07:06:52 +00:00
detection.cpp Added set of CoCo3 AGI games 2009-06-11 15:45:52 +00:00
font.h Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
global.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
graphics.cpp Remove ioFailed() usage from AGI engine. 2009-07-14 23:03:40 +00:00
graphics.h Cleanup 2009-06-06 17:45:52 +00:00
id.cpp Cleanup 2009-06-06 17:45:52 +00:00
inv.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
keyboard.cpp Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F3 hotkey dosent work", removed number of hacks 2009-06-06 17:48:09 +00:00
keyboard.h Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
loader_v2.cpp Cleanup 2009-06-06 17:45:52 +00:00
loader_v3.cpp Cleanup 2009-06-06 17:45:52 +00:00
logic.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
logic.h
lzw.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
lzw.h
menu.cpp Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F3 hotkey dosent work", removed number of hacks 2009-06-06 17:48:09 +00:00
menu.h Implement fence.mouse opcode 2009-06-06 17:47:29 +00:00
module.mk
motion.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
objects.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
op_cmd.cpp Partially fix automatic restarting of AGI games (Addresses bug #2798797 ('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop). 2009-07-14 15:02:17 +00:00
op_dbg.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
op_test.cpp Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F3 hotkey dosent work", removed number of hacks 2009-06-06 17:48:09 +00:00
opcodes.h
picture.cpp Cleanup 2009-06-06 17:44:24 +00:00
picture.h Cleanup 2009-06-06 17:44:24 +00:00
preagi_common.cpp Fix for bug #2071125 - "MICKEY: Mouse movement‏", by using the waitForTimer() function from the SCUMM engine 2008-11-06 16:31:34 +00:00
preagi_common.h
preagi_mickey.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
preagi_mickey.h Removed unused defines, cleaned up some more defines and reduced the places where static data is read from the game's executable 2009-01-18 22:02:22 +00:00
preagi_troll.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
preagi_troll.h
preagi_winnie.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
preagi_winnie.h
preagi.cpp Cleanup 2009-06-06 17:45:52 +00:00
preagi.h Cleanup 2009-06-06 17:45:52 +00:00
predictive.cpp Cleanup 2009-06-06 17:45:52 +00:00
saveload.cpp Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F3 hotkey dosent work", removed number of hacks 2009-06-06 17:48:09 +00:00
sound.cpp Remove ioFailed() usage from AGI engine. 2009-07-14 23:03:40 +00:00
sound.h Preliminary support for CoCo3 music. 2009-06-17 23:16:21 +00:00
sprite.cpp Cleanup 2009-06-06 17:44:24 +00:00
sprite.h Cleanup 2009-06-06 17:44:24 +00:00
text.cpp Cleanup 2009-06-06 17:45:52 +00:00
view.cpp Cleanup 2009-06-06 17:45:52 +00:00
view.h Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00
wagparser.cpp Remove ioFailed() usage from AGI engine. 2009-07-14 23:03:40 +00:00
wagparser.h Renamed FilesystemNode -> FSNode 2008-10-02 16:58:59 +00:00
words.cpp Whitespace fixes and C++ comments 2009-06-06 17:39:13 +00:00