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agi.cpp
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Preliminary support for CoCo3 music.
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2009-06-17 23:16:21 +00:00 |
agi.h
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- Added GCC_PRINTF attribute to several funcs where it makes sense
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2009-07-01 20:51:04 +00:00 |
checks.cpp
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Cleanup
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2009-06-06 17:45:52 +00:00 |
console.cpp
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Cleanup
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2009-06-06 17:45:52 +00:00 |
console.h
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Implement debug commands "room" and "bt"
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2009-06-06 17:43:26 +00:00 |
cycle.cpp
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Run AGIMOUSE hack as a side effect always
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2009-06-15 07:06:52 +00:00 |
detection.cpp
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Added set of CoCo3 AGI games
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2009-06-11 15:45:52 +00:00 |
font.h
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Whitespace fixes and C++ comments
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2009-06-06 17:39:13 +00:00 |
global.cpp
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Whitespace fixes and C++ comments
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2009-06-06 17:39:13 +00:00 |
graphics.cpp
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Remove ioFailed() usage from AGI engine.
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2009-07-14 23:03:40 +00:00 |
graphics.h
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Cleanup
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2009-06-06 17:45:52 +00:00 |
id.cpp
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Cleanup
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2009-06-06 17:45:52 +00:00 |
inv.cpp
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Whitespace fixes and C++ comments
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2009-06-06 17:39:13 +00:00 |
keyboard.cpp
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Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F3 hotkey dosent work", removed number of hacks
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2009-06-06 17:48:09 +00:00 |
keyboard.h
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Whitespace fixes and C++ comments
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2009-06-06 17:39:13 +00:00 |
loader_v2.cpp
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Cleanup
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2009-06-06 17:45:52 +00:00 |
loader_v3.cpp
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Cleanup
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2009-06-06 17:45:52 +00:00 |
logic.cpp
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Whitespace fixes and C++ comments
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2009-06-06 17:39:13 +00:00 |
logic.h
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lzw.cpp
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Whitespace fixes and C++ comments
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2009-06-06 17:39:13 +00:00 |
lzw.h
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menu.cpp
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Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F3 hotkey dosent work", removed number of hacks
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2009-06-06 17:48:09 +00:00 |
menu.h
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Implement fence.mouse opcode
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2009-06-06 17:47:29 +00:00 |
module.mk
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motion.cpp
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Whitespace fixes and C++ comments
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2009-06-06 17:39:13 +00:00 |
objects.cpp
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Whitespace fixes and C++ comments
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2009-06-06 17:39:13 +00:00 |
op_cmd.cpp
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Partially fix automatic restarting of AGI games (Addresses bug #2798797 ('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop).
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2009-07-14 15:02:17 +00:00 |
op_dbg.cpp
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Whitespace fixes and C++ comments
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2009-06-06 17:39:13 +00:00 |
op_test.cpp
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Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F3 hotkey dosent work", removed number of hacks
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2009-06-06 17:48:09 +00:00 |
opcodes.h
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picture.cpp
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Cleanup
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2009-06-06 17:44:24 +00:00 |
picture.h
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Cleanup
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2009-06-06 17:44:24 +00:00 |
preagi_common.cpp
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Fix for bug #2071125 - "MICKEY: Mouse movement", by using the waitForTimer() function from the SCUMM engine
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2008-11-06 16:31:34 +00:00 |
preagi_common.h
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preagi_mickey.cpp
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Whitespace fixes and C++ comments
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2009-06-06 17:39:13 +00:00 |
preagi_mickey.h
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Removed unused defines, cleaned up some more defines and reduced the places where static data is read from the game's executable
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2009-01-18 22:02:22 +00:00 |
preagi_troll.cpp
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Whitespace fixes and C++ comments
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2009-06-06 17:39:13 +00:00 |
preagi_troll.h
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preagi_winnie.cpp
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Whitespace fixes and C++ comments
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2009-06-06 17:39:13 +00:00 |
preagi_winnie.h
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preagi.cpp
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Cleanup
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2009-06-06 17:45:52 +00:00 |
preagi.h
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Cleanup
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2009-06-06 17:45:52 +00:00 |
predictive.cpp
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Cleanup
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2009-06-06 17:45:52 +00:00 |
saveload.cpp
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Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F3 hotkey dosent work", removed number of hacks
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2009-06-06 17:48:09 +00:00 |
sound.cpp
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Remove ioFailed() usage from AGI engine.
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2009-07-14 23:03:40 +00:00 |
sound.h
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Preliminary support for CoCo3 music.
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2009-06-17 23:16:21 +00:00 |
sprite.cpp
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Cleanup
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2009-06-06 17:44:24 +00:00 |
sprite.h
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Cleanup
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2009-06-06 17:44:24 +00:00 |
text.cpp
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Cleanup
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2009-06-06 17:45:52 +00:00 |
view.cpp
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Cleanup
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2009-06-06 17:45:52 +00:00 |
view.h
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Whitespace fixes and C++ comments
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2009-06-06 17:39:13 +00:00 |
wagparser.cpp
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Remove ioFailed() usage from AGI engine.
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2009-07-14 23:03:40 +00:00 |
wagparser.h
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Renamed FilesystemNode -> FSNode
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2008-10-02 16:58:59 +00:00 |
words.cpp
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Whitespace fixes and C++ comments
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2009-06-06 17:39:13 +00:00 |