mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
254 lines
6.1 KiB
C++
254 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/array.h"
|
|
#include "common/debug.h"
|
|
#include "common/endian.h"
|
|
#include "common/file.h"
|
|
#include "common/str.h"
|
|
#include "common/stream.h"
|
|
#include "common/winexe_pe.h"
|
|
|
|
namespace Common {
|
|
|
|
PEResources::PEResources() {
|
|
_exe = 0;
|
|
}
|
|
|
|
PEResources::~PEResources() {
|
|
clear();
|
|
}
|
|
|
|
void PEResources::clear() {
|
|
_sections.clear();
|
|
_resources.clear();
|
|
delete _exe; _exe = 0;
|
|
}
|
|
|
|
bool PEResources::loadFromEXE(const String &fileName) {
|
|
if (fileName.empty())
|
|
return false;
|
|
|
|
File *file = new File();
|
|
|
|
if (!file->open(fileName)) {
|
|
delete file;
|
|
return false;
|
|
}
|
|
|
|
return loadFromEXE(file);
|
|
}
|
|
|
|
bool PEResources::loadFromEXE(SeekableReadStream *stream) {
|
|
clear();
|
|
|
|
if (!stream)
|
|
return false;
|
|
|
|
if (stream->readUint16BE() != MKTAG16('M', 'Z'))
|
|
return false;
|
|
|
|
stream->skip(58);
|
|
|
|
uint32 peOffset = stream->readUint32LE();
|
|
|
|
if (!peOffset || peOffset >= (uint32)stream->size())
|
|
return false;
|
|
|
|
stream->seek(peOffset);
|
|
|
|
if (stream->readUint32BE() != MKTAG('P','E',0,0))
|
|
return false;
|
|
|
|
stream->skip(2);
|
|
uint16 sectionCount = stream->readUint16LE();
|
|
stream->skip(12);
|
|
uint16 optionalHeaderSize = stream->readUint16LE();
|
|
stream->skip(optionalHeaderSize + 2);
|
|
|
|
// Read in all the sections
|
|
for (uint16 i = 0; i < sectionCount; i++) {
|
|
char sectionName[9];
|
|
stream->read(sectionName, 8);
|
|
sectionName[8] = 0;
|
|
|
|
Section section;
|
|
stream->skip(4);
|
|
section.virtualAddress = stream->readUint32LE();
|
|
section.size = stream->readUint32LE();
|
|
section.offset = stream->readUint32LE();
|
|
stream->skip(16);
|
|
|
|
_sections[sectionName] = section;
|
|
}
|
|
|
|
// Currently, we require loading a resource section
|
|
if (!_sections.contains(".rsrc")) {
|
|
clear();
|
|
return false;
|
|
}
|
|
|
|
_exe = stream;
|
|
|
|
Section &resSection = _sections[".rsrc"];
|
|
parseResourceLevel(resSection, resSection.offset, 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
void PEResources::parseResourceLevel(Section §ion, uint32 offset, int level) {
|
|
_exe->seek(offset + 12);
|
|
|
|
uint16 namedEntryCount = _exe->readUint16LE();
|
|
uint16 intEntryCount = _exe->readUint16LE();
|
|
|
|
for (uint32 i = 0; i < (uint32)(namedEntryCount + intEntryCount); i++) {
|
|
uint32 value = _exe->readUint32LE();
|
|
|
|
WinResourceID id;
|
|
|
|
if (value & 0x80000000) {
|
|
value &= 0x7fffffff;
|
|
|
|
uint32 startPos = _exe->pos();
|
|
_exe->seek(section.offset + (value & 0x7fffffff));
|
|
|
|
// Read in the name, truncating from unicode to ascii
|
|
String name;
|
|
uint16 nameLength = _exe->readUint16LE();
|
|
while (nameLength--)
|
|
name += (char)(_exe->readUint16LE() & 0xff);
|
|
|
|
_exe->seek(startPos);
|
|
|
|
id = name;
|
|
} else {
|
|
id = value;
|
|
}
|
|
|
|
uint32 nextOffset = _exe->readUint32LE();
|
|
uint32 lastOffset = _exe->pos();
|
|
|
|
if (level == 0)
|
|
_curType = id;
|
|
else if (level == 1)
|
|
_curName = id;
|
|
else if (level == 2)
|
|
_curLang = id;
|
|
|
|
if (level < 2) {
|
|
// Time to dive down further
|
|
parseResourceLevel(section, section.offset + (nextOffset & 0x7fffffff), level + 1);
|
|
} else {
|
|
_exe->seek(section.offset + nextOffset);
|
|
|
|
Resource resource;
|
|
resource.offset = _exe->readUint32LE() + section.offset - section.virtualAddress;
|
|
resource.size = _exe->readUint32LE();
|
|
|
|
debug(4, "Found resource '%s' '%s' '%s' at %d of size %d", _curType.toString().c_str(),
|
|
_curName.toString().c_str(), _curLang.toString().c_str(), resource.offset, resource.size);
|
|
|
|
_resources[_curType][_curName][_curLang] = resource;
|
|
}
|
|
|
|
_exe->seek(lastOffset);
|
|
}
|
|
}
|
|
|
|
const Array<WinResourceID> PEResources::getTypeList() const {
|
|
Array<WinResourceID> array;
|
|
|
|
if (!_exe)
|
|
return array;
|
|
|
|
for (TypeMap::const_iterator it = _resources.begin(); it != _resources.end(); it++)
|
|
array.push_back(it->_key);
|
|
|
|
return array;
|
|
}
|
|
|
|
const Array<WinResourceID> PEResources::getNameList(const WinResourceID &type) const {
|
|
Array<WinResourceID> array;
|
|
|
|
if (!_exe || !_resources.contains(type))
|
|
return array;
|
|
|
|
const NameMap &nameMap = _resources[type];
|
|
|
|
for (NameMap::const_iterator it = nameMap.begin(); it != nameMap.end(); it++)
|
|
array.push_back(it->_key);
|
|
|
|
return array;
|
|
}
|
|
|
|
const Array<WinResourceID> PEResources::getLangList(const WinResourceID &type, const WinResourceID &name) const {
|
|
Array<WinResourceID> array;
|
|
|
|
if (!_exe || !_resources.contains(type))
|
|
return array;
|
|
|
|
const NameMap &nameMap = _resources[type];
|
|
|
|
if (!nameMap.contains(name))
|
|
return array;
|
|
|
|
const LangMap &langMap = nameMap[name];
|
|
|
|
for (LangMap::const_iterator it = langMap.begin(); it != langMap.end(); it++)
|
|
array.push_back(it->_key);
|
|
|
|
return array;
|
|
}
|
|
|
|
SeekableReadStream *PEResources::getResource(const WinResourceID &type, const WinResourceID &name) {
|
|
Array<WinResourceID> langList = getLangList(type, name);
|
|
|
|
if (langList.empty())
|
|
return 0;
|
|
|
|
const Resource &resource = _resources[type][name][langList[0]];
|
|
_exe->seek(resource.offset);
|
|
return _exe->readStream(resource.size);
|
|
}
|
|
|
|
SeekableReadStream *PEResources::getResource(const WinResourceID &type, const WinResourceID &name, const WinResourceID &lang) {
|
|
if (!_exe || !_resources.contains(type))
|
|
return 0;
|
|
|
|
const NameMap &nameMap = _resources[type];
|
|
|
|
if (!nameMap.contains(name))
|
|
return 0;
|
|
|
|
const LangMap &langMap = nameMap[name];
|
|
|
|
if (!langMap.contains(lang))
|
|
return 0;
|
|
|
|
const Resource &resource = langMap[lang];
|
|
_exe->seek(resource.offset);
|
|
return _exe->readStream(resource.size);
|
|
}
|
|
|
|
} // End of namespace Common
|