mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
798ce43e19
- added end of demo check for demo 1.10 - simplified parts loop - populated strings table in IGOR.TBL - updated and packed charset data svn-id: r29641
235 lines
5.9 KiB
C++
235 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "igor/igor.h"
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namespace Igor {
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void IgorEngine::PART_13_EXEC_ACTION(int action) {
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debugC(9, kDebugGame, "PART_13_EXEC_ACTION %d", action);
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switch (action) {
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case 101:
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PART_13_ACTION_101_103();
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break;
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case 102:
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ADD_DIALOGUE_TEXT(201, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 103:
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PART_13_ACTION_101_103();
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break;
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case 104:
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PART_13_ACTION_104();
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break;
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case 105:
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_currentPart = 140;
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break;
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default:
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error("PART_13_EXEC_ACTION unhandled action %d", action);
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break;
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}
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}
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void IgorEngine::PART_13_ACTION_101_103() {
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waitForTimer(255);
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_walkDataCurrentIndex = 0;
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_walkCurrentFrame = 1;
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for (int i = 0; i <= 4; ++i) {
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WalkData *wd = &_walkData[0];
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if (i == 4) {
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_walkCurrentFrame = 0;
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}
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wd->setPos(52 + i * 5, 88, 2, _walkCurrentFrame);
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WalkData::setNextFrame(2, _walkCurrentFrame);
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wd->clipSkipX = 1;
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wd->clipWidth = 24;
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wd->scaleWidth = 40;
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wd->xPosChanged = 1;
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wd->dxPos = 5;
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wd->yPosChanged = 1;
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wd->dyPos = 0;
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wd->scaleHeight = 40;
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moveIgor(wd->posNum, wd->frameNum);
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waitForTimer(30);
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}
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_walkDataLastIndex = 1;
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ADD_DIALOGUE_TEXT(203, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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_walkData[0].posNum = 3;
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moveIgor(_walkData[0].posNum, _walkData[0].frameNum);
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waitForTimer(30);
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_walkCurrentFrame = 1;
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for (int i = 4; i >= 0; --i) {
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WalkData *wd = &_walkData[0];
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if (i == 0) {
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_walkCurrentFrame = 0;
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}
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wd->setPos(52 + i * 5, 88, 4, _walkCurrentFrame);
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WalkData::setNextFrame(4, _walkCurrentFrame);
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wd->clipSkipX = 1;
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wd->clipWidth = 24;
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wd->scaleWidth = 40;
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wd->xPosChanged = 1;
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wd->dxPos = 5;
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wd->yPosChanged = 1;
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wd->dyPos = 0;
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wd->scaleHeight = 40;
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moveIgor(wd->posNum, wd->frameNum);
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waitForTimer(30);
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}
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waitForTimer(255);
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WalkData *wd = &_walkData[0];
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wd->setPos(70, 127, 2, 0);
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wd->clipSkipX = 1;
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wd->clipWidth = 13;
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wd->scaleWidth = 22;
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wd->xPosChanged = 1;
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wd->dxPos = 0;
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wd->yPosChanged = 1;
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wd->dyPos = 0;
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wd->scaleHeight = 22;
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_walkDataLastIndex = 0;
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_walkDataCurrentIndex = 1;
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buildWalkPath(70, 127, 92, 127);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_gameState.igorMoving = true;
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_gameState.unk10 = 1;
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_gameTicks = 0;
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do {
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if (compareGameTick(1, 16)) {
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if (_walkDataCurrentIndex > _walkDataLastIndex) {
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_gameState.igorMoving = false;
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_walkDataLastIndex = _walkDataCurrentIndex;
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}
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if (_gameState.igorMoving) {
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moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
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++_walkDataCurrentIndex;
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}
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}
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waitForTimer();
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} while (_gameState.igorMoving);
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}
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void IgorEngine::PART_13_ACTION_104() {
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_walkDataCurrentIndex = 0;
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_walkCurrentFrame = 1;
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for (int i = 9; i >= 0; --i) {
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if (i == 9) {
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_walkCurrentFrame = 0;
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}
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_walkData[0].setPos(189, 143, 3, _walkCurrentFrame);
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WalkData::setNextFrame(3, _walkCurrentFrame);
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_walkData[0].clipSkipX = 1;
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_walkData[0].clipWidth = 13;
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_walkData[0].scaleWidth = 13 + i;
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_walkData[0].xPosChanged = 1;
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_walkData[0].dxPos = 0;
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_walkData[0].yPosChanged = 1;
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_walkData[0].dyPos = 3;
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_walkData[0].scaleHeight = 22;
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moveIgor(_walkData[0].posNum, _walkData[0].frameNum);
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waitForTimer(15);
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}
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_currentPart = 121;
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}
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void IgorEngine::PART_13_HELPER_1(int num) {
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}
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void IgorEngine::PART_13_HELPER_2() {
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WalkData *wd = &_walkData[0];
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wd->setPos(314, 127, 4, 0);
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wd->clipSkipX = 1;
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wd->clipWidth = 13;
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wd->scaleWidth = 22;
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wd->xPosChanged = 1;
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wd->dxPos = 0;
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wd->yPosChanged = 1;
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wd->dyPos = 0;
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wd->scaleHeight = 22;
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_walkDataLastIndex = 0;
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buildWalkPath(314, 127, 288, 127);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_13_HELPER_3() {
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playMusic(4);
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PART_13_HELPER_1(255);
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_walkDataCurrentIndex = 0;
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_walkCurrentFrame = 1;
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for (int i = 0; i <= 9; ++i) {
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WalkData *wd = &_walkData[0];
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if (i == 9) {
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_walkCurrentFrame = 0;
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}
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wd->setPos(189, 143, 1, _walkCurrentFrame);
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WalkData::setNextFrame(1, _walkCurrentFrame);
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wd->clipSkipX = 1;
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wd->clipWidth = 13;
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wd->scaleWidth = i + 13;
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wd->xPosChanged = 1;
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wd->dxPos = 0;
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wd->yPosChanged = 1;
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wd->dyPos = 0;
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wd->scaleHeight = 22;
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moveIgor(wd->posNum, wd->frameNum);
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waitForTimer(15);
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}
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_walkDataLastIndex = 1;
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_walkDataCurrentIndex = 1;
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}
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void IgorEngine::PART_13() {
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_gameState.enableLight = 1;
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loadRoomData(PAL_InsideChurch, IMG_InsideChurch, BOX_InsideChurch, MSK_InsideChurch, TXT_InsideChurch);
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loadActionData(DAT_InsideChurch);
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_roomDataOffsets = PART_13_ROOM_DATA_OFFSETS;
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setRoomWalkBounds(92, 0, 288, 143);
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SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_13_EXEC_ACTION);
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PART_13_HELPER_1(255);
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memcpy(_screenVGA, _screenLayer1, 46080);
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_currentAction.verb = kVerbWalk;
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fadeInPalette(768);
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if (_currentPart == 130) {
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PART_13_HELPER_3();
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} else {
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PART_13_HELPER_2();
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}
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enterPartLoop();
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while (_currentPart >= 130 && _currentPart <= 131) {
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runPartLoop();
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}
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leavePartLoop();
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fadeOutPalette(624);
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}
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} // namespace Igor
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