mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
98545ad4e5
- some minor changes to detection code - added missing spanish strings to IGOR.TBL - fixed '@' charset index svn-id: r29672
295 lines
8.4 KiB
C++
295 lines
8.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "igor/igor.h"
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namespace Igor {
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static int VAR_CURRENT_TALKING_ACTOR;
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void IgorEngine::PART_16_EXEC_ACTION(int action) {
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debugC(9, kDebugGame, "PART_16_EXEC_ACTION %d", action);
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switch (action) {
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case 101:
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PART_16_ACTION_101();
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break;
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case 102:
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ADD_DIALOGUE_TEXT(208, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 103:
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_currentPart = 261;
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break;
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default:
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error("PART_16_EXEC_ACTION unhandled action %d", action);
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break;
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}
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}
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void IgorEngine::PART_16_ACTION_101() {
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if (_objectsState[52] == 1) {
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ADD_DIALOGUE_TEXT(207, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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return;
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}
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ADD_DIALOGUE_TEXT(201, 1);
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ADD_DIALOGUE_TEXT(202, 2);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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for (int i = 1; i <= 2; ++i) {
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int offset = 20332;
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for (int j = 0; j <= 48; ++j) {
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const uint8 *src = _animFramesBuffer + j * 23 + (i - 1) * 1127;
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memcpy(_screenVGA + j * 320 + offset, src, 23);
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}
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waitForTimer(120);
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}
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addObjectToInventory(20, 55);
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_objectsState[52] = 1;
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if (_game.version == kIdEngDemo110) {
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++_demoActionsCounter;
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}
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ADD_DIALOGUE_TEXT(204, 3);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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}
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void IgorEngine::PART_16_UPDATE_DIALOGUE_MARGARET_HARRISON(int action) {
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switch (action) {
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case kUpdateDialogueAnimEndOfSentence:
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PART_16_HELPER_6((VAR_CURRENT_TALKING_ACTOR == 0) ? 34 : 48);
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break;
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case kUpdateDialogueAnimMiddleOfSentence:
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PART_16_HELPER_6((VAR_CURRENT_TALKING_ACTOR == 0) ? getRandomNumber(5) + 30 : getRandomNumber(5) + 44);
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break;
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}
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}
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void IgorEngine::PART_16_UPDATE_DIALOGUE_MARGARET(int action) {
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switch (action) {
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case kUpdateDialogueAnimEndOfSentence:
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PART_16_HELPER_6(49);
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break;
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case kUpdateDialogueAnimMiddleOfSentence:
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PART_16_HELPER_6(getRandomNumber(4) + 49);
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break;
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}
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}
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void IgorEngine::PART_16_HELPER_1(int num) {
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}
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void IgorEngine::PART_16_HELPER_2() {
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WalkData *wd = &_walkData[0];
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wd->setPos(0, 135, 2, 0);
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wd->clipSkipX = 1;
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wd->clipWidth = 30;
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wd->scaleWidth = 50;
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wd->xPosChanged = 1;
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wd->dxPos = 0;
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wd->yPosChanged = 1;
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wd->dyPos = 0;
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wd->scaleHeight = 50;
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_walkDataLastIndex = 0;
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buildWalkPath(0, 135, 90, 135);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_16_HELPER_3() {
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memset(_screenVGA + 46080, 0, 17920);
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ADD_DIALOGUE_TEXT(210, 1);
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ADD_DIALOGUE_TEXT(211, 1);
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ADD_DIALOGUE_TEXT(212, 1);
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ADD_DIALOGUE_TEXT(213, 2);
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SET_DIALOGUE_TEXT(1, 4);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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--_walkDataLastIndex;
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buildWalkPath(90, 135, 200, 143);
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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_walkDataCurrentIndex = 0;
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for (int i = 15; i >= 0; --i) {
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if (i == 15) {
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_walkCurrentFrame = 0;
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}
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_walkData[0].setPos(200, 143, 3, _walkCurrentFrame);
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WalkData::setNextFrame(3, _walkCurrentFrame);
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_walkData[0].clipSkipX = 1;
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_walkData[0].clipWidth = 30;
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_walkData[0].scaleWidth = i * 3 + 5;
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_walkData[0].xPosChanged = 1;
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_walkData[0].dxPos = 0;
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_walkData[0].yPosChanged = 1;
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_walkData[0].dyPos = 3;
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_walkData[0].scaleHeight = 50;
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moveIgor(_walkData[0].posNum, _walkData[0].frameNum);
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waitForTimer(15);
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}
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fadeOutPalette(768);
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_currentPart = 331;
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PART_33();
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memset(_currentPalette, 0, 768);
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setPaletteRange(208, 255);
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do {
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PART_MARGARET_ROOM_CUTSCENE();
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} while (_objectsState[110] != 9);
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setupDefaultPalette();
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SET_PAL_240_48_1();
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SET_PAL_208_96_1();
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loadResourceData__ROOM_Laboratory();
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loadResourceData__ANIM_Laboratory();
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memcpy(_screenVGA, _screenLayer1, 46080);
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PART_16_HELPER_1(255);
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fadeInPalette(768);
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waitForTimer(255);
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for (int i = 1; i <= 29; ++i) {
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decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x6F36 + i * 2) - 1, _screenVGA, true);
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waitForTimer(25);
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}
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ADD_DIALOGUE_TEXT(215, 1);
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ADD_DIALOGUE_TEXT(216, 1);
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ADD_DIALOGUE_TEXT(217, 1);
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SET_DIALOGUE_TEXT(1, 3);
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startCutsceneDialogue(175, 78, 0, 58, 40);
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VAR_CURRENT_TALKING_ACTOR = 0;
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_updateDialogue = &IgorEngine::PART_16_UPDATE_DIALOGUE_MARGARET_HARRISON;
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waitForEndOfCutsceneDialogue(175, 78, 0, 58, 40);
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_updateDialogue = 0;
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for (int i = 35; i <= 41; ++i) {
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decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x6F36 + i * 2) - 1, _screenVGA, true);
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waitForTimer(35);
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}
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ADD_DIALOGUE_TEXT(218, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(88, 69, 63, 32, 0);
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_updateDialogue = &IgorEngine::PART_16_UPDATE_DIALOGUE_MARGARET;
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waitForEndOfCutsceneDialogue(88, 69, 63, 32, 0);
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_updateDialogue = 0;
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for (int i = 42; i <= 43; ++i) {
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decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x6F36 + i * 2) - 1, _screenVGA, true);
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waitForTimer(35);
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}
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ADD_DIALOGUE_TEXT(220, 1);
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ADD_DIALOGUE_TEXT(221, 1);
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SET_DIALOGUE_TEXT(1, 2);
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startCutsceneDialogue(175, 78, 0, 58, 40);
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VAR_CURRENT_TALKING_ACTOR = 1;
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_updateDialogue = &IgorEngine::PART_16_UPDATE_DIALOGUE_MARGARET_HARRISON;
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waitForEndOfCutsceneDialogue(175, 78, 0, 58, 40);
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_updateDialogue = 0;
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ADD_DIALOGUE_TEXT(222, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(88, 69, 63, 32, 0);
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_updateDialogue = &IgorEngine::PART_16_UPDATE_DIALOGUE_MARGARET;
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waitForEndOfCutsceneDialogue(88, 69, 63, 32, 0);
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_updateDialogue = 0;
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playSound(26, 1);
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for (int i = 53; i <= 61; ++i) {
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decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x6F36 + i * 2) - 1, _screenVGA, true);
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waitForTimer(35);
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}
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playSound(25, 1);
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for (int i = 1; i <= 20; ++i) {
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int frame = getRandomNumber(4) + 61;
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decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x6F36 + frame * 2) - 1, _screenVGA, true);
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waitForTimer(15);
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}
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playSound(27, 1);
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PART_16_HELPER_5();
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for (int i = 1; i <= 3; ++i) {
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waitForTimer(255);
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}
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PART_16_HELPER_1(255);
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addObjectToInventory(19, 54);
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_objectsState[53] = 1;
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_objectsState[65] = 3;
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playMusic(3);
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_currentPart = 261;
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}
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void IgorEngine::PART_16_HELPER_5() {
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memset(&_currentPalette[3], 63, 621);
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setPaletteRange(1, 207);
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loadData(IMG_PhotoHarrisonMargaret, _screenVGA);
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loadData(PAL_PhotoHarrisonMargaret, _paletteBuffer);
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for (int m = 1; m <= 63; ++m) {
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for (int i = 3; i <= 207 * 3; ++i) {
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if (_paletteBuffer[i] <= m && _paletteBuffer[i] >= _currentPalette[i]) {
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--_currentPalette[i];
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}
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}
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setPaletteRange(1, 207);
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waitForTimer();
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}
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}
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void IgorEngine::PART_16_HELPER_6(int frame) {
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const uint8 *src = _animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x6F36 + frame * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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}
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void IgorEngine::PART_16() {
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_gameState.enableLight = 1;
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loadResourceData__ROOM_Laboratory();
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loadResourceData__ANIM_Laboratory();
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loadActionData(DAT_Laboratory);
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_roomDataOffsets = PART_16_ROOM_DATA_OFFSETS;
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setRoomWalkBounds(0, 0, 248, 143);
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SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_16_EXEC_ACTION);
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PART_16_HELPER_1(255);
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memcpy(_screenVGA, _screenLayer1, 46080);
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_currentAction.verb = kVerbWalk;
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fadeInPalette(768);
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PART_16_HELPER_2();
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if (_objectsState[65] == 2 && _inventoryInfo[71] != 0 && _objectsState[76] == 1) {
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PART_16_HELPER_3();
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}
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enterPartLoop();
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while (_currentPart == 160) {
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runPartLoop();
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}
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leavePartLoop();
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fadeOutPalette(624);
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}
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void IgorEngine::loadResourceData__ROOM_Laboratory() {
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loadRoomData(PAL_Laboratory, IMG_Laboratory, BOX_Laboratory, MSK_Laboratory, TXT_Laboratory);
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}
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void IgorEngine::loadResourceData__ANIM_Laboratory() {
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static const int anm[] = { FRM_Laboratory1, FRM_Laboratory2, FRM_Laboratory3, 0 };
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loadAnimData(anm);
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}
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} // namespace Igor
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