scummvm/engines/igor/parts/part_16.cpp
Gregory Montoir 98545ad4e5 sync'ing with local tree for now
- some minor changes to detection code
- added missing spanish strings to IGOR.TBL
- fixed '@' charset index

svn-id: r29672
2007-11-30 19:05:53 +00:00

295 lines
8.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "igor/igor.h"
namespace Igor {
static int VAR_CURRENT_TALKING_ACTOR;
void IgorEngine::PART_16_EXEC_ACTION(int action) {
debugC(9, kDebugGame, "PART_16_EXEC_ACTION %d", action);
switch (action) {
case 101:
PART_16_ACTION_101();
break;
case 102:
ADD_DIALOGUE_TEXT(208, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 103:
_currentPart = 261;
break;
default:
error("PART_16_EXEC_ACTION unhandled action %d", action);
break;
}
}
void IgorEngine::PART_16_ACTION_101() {
if (_objectsState[52] == 1) {
ADD_DIALOGUE_TEXT(207, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
return;
}
ADD_DIALOGUE_TEXT(201, 1);
ADD_DIALOGUE_TEXT(202, 2);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
waitForEndOfIgorDialogue();
for (int i = 1; i <= 2; ++i) {
int offset = 20332;
for (int j = 0; j <= 48; ++j) {
const uint8 *src = _animFramesBuffer + j * 23 + (i - 1) * 1127;
memcpy(_screenVGA + j * 320 + offset, src, 23);
}
waitForTimer(120);
}
addObjectToInventory(20, 55);
_objectsState[52] = 1;
if (_game.version == kIdEngDemo110) {
++_demoActionsCounter;
}
ADD_DIALOGUE_TEXT(204, 3);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
}
void IgorEngine::PART_16_UPDATE_DIALOGUE_MARGARET_HARRISON(int action) {
switch (action) {
case kUpdateDialogueAnimEndOfSentence:
PART_16_HELPER_6((VAR_CURRENT_TALKING_ACTOR == 0) ? 34 : 48);
break;
case kUpdateDialogueAnimMiddleOfSentence:
PART_16_HELPER_6((VAR_CURRENT_TALKING_ACTOR == 0) ? getRandomNumber(5) + 30 : getRandomNumber(5) + 44);
break;
}
}
void IgorEngine::PART_16_UPDATE_DIALOGUE_MARGARET(int action) {
switch (action) {
case kUpdateDialogueAnimEndOfSentence:
PART_16_HELPER_6(49);
break;
case kUpdateDialogueAnimMiddleOfSentence:
PART_16_HELPER_6(getRandomNumber(4) + 49);
break;
}
}
void IgorEngine::PART_16_HELPER_1(int num) {
}
void IgorEngine::PART_16_HELPER_2() {
WalkData *wd = &_walkData[0];
wd->setPos(0, 135, 2, 0);
wd->clipSkipX = 1;
wd->clipWidth = 30;
wd->scaleWidth = 50;
wd->xPosChanged = 1;
wd->dxPos = 0;
wd->yPosChanged = 1;
wd->dyPos = 0;
wd->scaleHeight = 50;
_walkDataLastIndex = 0;
buildWalkPath(0, 135, 90, 135);
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_16_HELPER_3() {
memset(_screenVGA + 46080, 0, 17920);
ADD_DIALOGUE_TEXT(210, 1);
ADD_DIALOGUE_TEXT(211, 1);
ADD_DIALOGUE_TEXT(212, 1);
ADD_DIALOGUE_TEXT(213, 2);
SET_DIALOGUE_TEXT(1, 4);
startIgorDialogue();
waitForEndOfIgorDialogue();
--_walkDataLastIndex;
buildWalkPath(90, 135, 200, 143);
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
_walkDataCurrentIndex = 0;
for (int i = 15; i >= 0; --i) {
if (i == 15) {
_walkCurrentFrame = 0;
}
_walkData[0].setPos(200, 143, 3, _walkCurrentFrame);
WalkData::setNextFrame(3, _walkCurrentFrame);
_walkData[0].clipSkipX = 1;
_walkData[0].clipWidth = 30;
_walkData[0].scaleWidth = i * 3 + 5;
_walkData[0].xPosChanged = 1;
_walkData[0].dxPos = 0;
_walkData[0].yPosChanged = 1;
_walkData[0].dyPos = 3;
_walkData[0].scaleHeight = 50;
moveIgor(_walkData[0].posNum, _walkData[0].frameNum);
waitForTimer(15);
}
fadeOutPalette(768);
_currentPart = 331;
PART_33();
memset(_currentPalette, 0, 768);
setPaletteRange(208, 255);
do {
PART_MARGARET_ROOM_CUTSCENE();
} while (_objectsState[110] != 9);
setupDefaultPalette();
SET_PAL_240_48_1();
SET_PAL_208_96_1();
loadResourceData__ROOM_Laboratory();
loadResourceData__ANIM_Laboratory();
memcpy(_screenVGA, _screenLayer1, 46080);
PART_16_HELPER_1(255);
fadeInPalette(768);
waitForTimer(255);
for (int i = 1; i <= 29; ++i) {
decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x6F36 + i * 2) - 1, _screenVGA, true);
waitForTimer(25);
}
ADD_DIALOGUE_TEXT(215, 1);
ADD_DIALOGUE_TEXT(216, 1);
ADD_DIALOGUE_TEXT(217, 1);
SET_DIALOGUE_TEXT(1, 3);
startCutsceneDialogue(175, 78, 0, 58, 40);
VAR_CURRENT_TALKING_ACTOR = 0;
_updateDialogue = &IgorEngine::PART_16_UPDATE_DIALOGUE_MARGARET_HARRISON;
waitForEndOfCutsceneDialogue(175, 78, 0, 58, 40);
_updateDialogue = 0;
for (int i = 35; i <= 41; ++i) {
decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x6F36 + i * 2) - 1, _screenVGA, true);
waitForTimer(35);
}
ADD_DIALOGUE_TEXT(218, 2);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(88, 69, 63, 32, 0);
_updateDialogue = &IgorEngine::PART_16_UPDATE_DIALOGUE_MARGARET;
waitForEndOfCutsceneDialogue(88, 69, 63, 32, 0);
_updateDialogue = 0;
for (int i = 42; i <= 43; ++i) {
decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x6F36 + i * 2) - 1, _screenVGA, true);
waitForTimer(35);
}
ADD_DIALOGUE_TEXT(220, 1);
ADD_DIALOGUE_TEXT(221, 1);
SET_DIALOGUE_TEXT(1, 2);
startCutsceneDialogue(175, 78, 0, 58, 40);
VAR_CURRENT_TALKING_ACTOR = 1;
_updateDialogue = &IgorEngine::PART_16_UPDATE_DIALOGUE_MARGARET_HARRISON;
waitForEndOfCutsceneDialogue(175, 78, 0, 58, 40);
_updateDialogue = 0;
ADD_DIALOGUE_TEXT(222, 2);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(88, 69, 63, 32, 0);
_updateDialogue = &IgorEngine::PART_16_UPDATE_DIALOGUE_MARGARET;
waitForEndOfCutsceneDialogue(88, 69, 63, 32, 0);
_updateDialogue = 0;
playSound(26, 1);
for (int i = 53; i <= 61; ++i) {
decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x6F36 + i * 2) - 1, _screenVGA, true);
waitForTimer(35);
}
playSound(25, 1);
for (int i = 1; i <= 20; ++i) {
int frame = getRandomNumber(4) + 61;
decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x6F36 + frame * 2) - 1, _screenVGA, true);
waitForTimer(15);
}
playSound(27, 1);
PART_16_HELPER_5();
for (int i = 1; i <= 3; ++i) {
waitForTimer(255);
}
PART_16_HELPER_1(255);
addObjectToInventory(19, 54);
_objectsState[53] = 1;
_objectsState[65] = 3;
playMusic(3);
_currentPart = 261;
}
void IgorEngine::PART_16_HELPER_5() {
memset(&_currentPalette[3], 63, 621);
setPaletteRange(1, 207);
loadData(IMG_PhotoHarrisonMargaret, _screenVGA);
loadData(PAL_PhotoHarrisonMargaret, _paletteBuffer);
for (int m = 1; m <= 63; ++m) {
for (int i = 3; i <= 207 * 3; ++i) {
if (_paletteBuffer[i] <= m && _paletteBuffer[i] >= _currentPalette[i]) {
--_currentPalette[i];
}
}
setPaletteRange(1, 207);
waitForTimer();
}
}
void IgorEngine::PART_16_HELPER_6(int frame) {
const uint8 *src = _animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x6F36 + frame * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
}
void IgorEngine::PART_16() {
_gameState.enableLight = 1;
loadResourceData__ROOM_Laboratory();
loadResourceData__ANIM_Laboratory();
loadActionData(DAT_Laboratory);
_roomDataOffsets = PART_16_ROOM_DATA_OFFSETS;
setRoomWalkBounds(0, 0, 248, 143);
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_16_EXEC_ACTION);
PART_16_HELPER_1(255);
memcpy(_screenVGA, _screenLayer1, 46080);
_currentAction.verb = kVerbWalk;
fadeInPalette(768);
PART_16_HELPER_2();
if (_objectsState[65] == 2 && _inventoryInfo[71] != 0 && _objectsState[76] == 1) {
PART_16_HELPER_3();
}
enterPartLoop();
while (_currentPart == 160) {
runPartLoop();
}
leavePartLoop();
fadeOutPalette(624);
}
void IgorEngine::loadResourceData__ROOM_Laboratory() {
loadRoomData(PAL_Laboratory, IMG_Laboratory, BOX_Laboratory, MSK_Laboratory, TXT_Laboratory);
}
void IgorEngine::loadResourceData__ANIM_Laboratory() {
static const int anm[] = { FRM_Laboratory1, FRM_Laboratory2, FRM_Laboratory3, 0 };
loadAnimData(anm);
}
} // namespace Igor