mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
798ce43e19
- added end of demo check for demo 1.10 - simplified parts loop - populated strings table in IGOR.TBL - updated and packed charset data svn-id: r29641
174 lines
4.7 KiB
C++
174 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "igor/igor.h"
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namespace Igor {
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static const uint8 PART_22_ANIM_DATA_1[4] = { 0, 1, 2, 1 };
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void IgorEngine::PART_22_EXEC_ACTION(int action) {
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switch (action) {
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case 101:
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PART_22_ACTION_101();
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break;
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case 102:
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PART_22_ACTION_102();
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break;
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default:
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error("PART_22_EXEC_ACTION unhandled action %d", action);
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break;
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}
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}
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void IgorEngine::PART_22_ACTION_101() {
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if (_objectsState[78] == 1 && _inventoryInfo[64] == 0) {
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ADD_DIALOGUE_TEXT(203, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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for (int i = 1; i <= 3; ++i) {
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const int offset = 24141;
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for (int j = 0; j <= 29; ++j) {
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const uint8 *src = _animFramesBuffer + 0xA0E6 + PART_22_ANIM_DATA_1[i] * 1050 + j * 35;
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memcpy(_screenVGA + j * 320 + offset, src, 35);
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}
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waitForTimer(60);
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}
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addObjectToInventory(29, 64);
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PART_22_HELPER_1(255);
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ADD_DIALOGUE_TEXT(205, 1);
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ADD_DIALOGUE_TEXT(206, 1);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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_objectsState[105] = 1;
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} else {
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ADD_DIALOGUE_TEXT(201, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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}
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}
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void IgorEngine::PART_22_ACTION_102() {
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_walkDataCurrentIndex = 0;
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_walkCurrentFrame = 1;
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for (int i = 9; i >= 0; --i) {
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WalkData *wd = &_walkData[0];
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wd->setPos(138, 123, 1, _walkCurrentFrame);
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WalkData::setNextFrame(1, _walkCurrentFrame);
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wd->clipSkipX = 1;
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wd->clipWidth = 30;
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wd->scaleWidth = 23 + i * 3;
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wd->xPosChanged = 1;
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wd->dxPos = 0;
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wd->yPosChanged = 1;
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wd->dyPos = 3;
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wd->scaleHeight = 50;
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moveIgor(wd->posNum, wd->frameNum);
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waitForTimer(15);
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}
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int i = 16;
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do {
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if (compareGameTick(1, 16)) {
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memcpy(_screenTextLayer + (i * 8 + 16) * 320, _screenLayer1 + (128 - i * 8) * 320, (i * 8 + 16) * 320);
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memcpy(_screenTextLayer + (i * 8 + 16) * 320, _animFramesBuffer, (128 - i * 8) * 320);
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memcpy(_screenVGA, _screenTextLayer, 46080);
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if (i == 0) {
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i = 255;
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} else {
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--i;
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}
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}
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waitForTimer();
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} while (i != 255);
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_currentPart = 141;
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}
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void IgorEngine::PART_22_HELPER_1(int num) {
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}
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void IgorEngine::PART_22_HELPER_2() {
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int i = 16;
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do {
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if (compareGameTick(1, 16)) {
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memcpy(_screenTextLayer, _screenLayer1 + (128 - i * 8) * 320, (i * 8 + 16) * 320);
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memcpy(_screenTextLayer + (128 - i * 8) * 320, _animFramesBuffer, (i * 8 + 16) * 320);
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memcpy(_screenVGA, _screenTextLayer, 46080);
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++i;
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}
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waitForTimer();
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} while (i != 17);
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_walkDataCurrentIndex = 0;
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_walkCurrentFrame = 1;
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for ( i = 0; i <= 9; ++i) {
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WalkData *wd = &_walkData[0];
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if (i == 9) {
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_walkCurrentFrame = 0;
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}
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wd->setPos(138, 123, 3, _walkCurrentFrame);
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WalkData::setNextFrame(3, _walkCurrentFrame);
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wd->clipSkipX = 1;
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wd->clipWidth = 30;
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wd->scaleWidth = 23 + i * 3;
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wd->xPosChanged = 1;
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wd->dxPos = 0;
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wd->yPosChanged = 1;
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wd->dyPos = 3;
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wd->scaleHeight = 50;
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moveIgor(3, wd->frameNum);
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waitForTimer(15);
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}
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_walkDataLastIndex = 0;
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buildWalkPathSimple(138, 123, 150, 123);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_22() {
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_gameState.enableLight = 1;
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loadRoomData(PAL_BellChurch, IMG_BellChurch, BOX_BellChurch, MSK_BellChurch, TXT_BellChurch);
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static const int anm[] = { FRM_BellChurch1, FRM_BellChurch2, 0 };
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loadAnimData(anm);
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loadActionData(DAT_BellChurch);
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_roomDataOffsets = PART_22_ROOM_DATA_OFFSETS;
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setRoomWalkBounds(126, 123, 193, 123);
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SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_22_EXEC_ACTION);
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PART_22_HELPER_1(255);
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memcpy(_screenVGA, _screenLayer1, 46080);
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_currentAction.verb = kVerbWalk;
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fadeInPalette(768);
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PART_22_HELPER_2();
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enterPartLoop();
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while (_currentPart == 220) {
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runPartLoop();
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}
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leavePartLoop();
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fadeOutPalette(624);
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}
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} // namespace Igor
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