scummvm/engines/igor/parts/part_22.cpp
Gregory Montoir 798ce43e19 - enabled speech sounds
- added end of demo check for demo 1.10
- simplified parts loop
- populated strings table in IGOR.TBL
- updated and packed charset data

svn-id: r29641
2007-11-25 23:27:51 +00:00

174 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "igor/igor.h"
namespace Igor {
static const uint8 PART_22_ANIM_DATA_1[4] = { 0, 1, 2, 1 };
void IgorEngine::PART_22_EXEC_ACTION(int action) {
switch (action) {
case 101:
PART_22_ACTION_101();
break;
case 102:
PART_22_ACTION_102();
break;
default:
error("PART_22_EXEC_ACTION unhandled action %d", action);
break;
}
}
void IgorEngine::PART_22_ACTION_101() {
if (_objectsState[78] == 1 && _inventoryInfo[64] == 0) {
ADD_DIALOGUE_TEXT(203, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
for (int i = 1; i <= 3; ++i) {
const int offset = 24141;
for (int j = 0; j <= 29; ++j) {
const uint8 *src = _animFramesBuffer + 0xA0E6 + PART_22_ANIM_DATA_1[i] * 1050 + j * 35;
memcpy(_screenVGA + j * 320 + offset, src, 35);
}
waitForTimer(60);
}
addObjectToInventory(29, 64);
PART_22_HELPER_1(255);
ADD_DIALOGUE_TEXT(205, 1);
ADD_DIALOGUE_TEXT(206, 1);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
_objectsState[105] = 1;
} else {
ADD_DIALOGUE_TEXT(201, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
}
}
void IgorEngine::PART_22_ACTION_102() {
_walkDataCurrentIndex = 0;
_walkCurrentFrame = 1;
for (int i = 9; i >= 0; --i) {
WalkData *wd = &_walkData[0];
wd->setPos(138, 123, 1, _walkCurrentFrame);
WalkData::setNextFrame(1, _walkCurrentFrame);
wd->clipSkipX = 1;
wd->clipWidth = 30;
wd->scaleWidth = 23 + i * 3;
wd->xPosChanged = 1;
wd->dxPos = 0;
wd->yPosChanged = 1;
wd->dyPos = 3;
wd->scaleHeight = 50;
moveIgor(wd->posNum, wd->frameNum);
waitForTimer(15);
}
int i = 16;
do {
if (compareGameTick(1, 16)) {
memcpy(_screenTextLayer + (i * 8 + 16) * 320, _screenLayer1 + (128 - i * 8) * 320, (i * 8 + 16) * 320);
memcpy(_screenTextLayer + (i * 8 + 16) * 320, _animFramesBuffer, (128 - i * 8) * 320);
memcpy(_screenVGA, _screenTextLayer, 46080);
if (i == 0) {
i = 255;
} else {
--i;
}
}
waitForTimer();
} while (i != 255);
_currentPart = 141;
}
void IgorEngine::PART_22_HELPER_1(int num) {
}
void IgorEngine::PART_22_HELPER_2() {
int i = 16;
do {
if (compareGameTick(1, 16)) {
memcpy(_screenTextLayer, _screenLayer1 + (128 - i * 8) * 320, (i * 8 + 16) * 320);
memcpy(_screenTextLayer + (128 - i * 8) * 320, _animFramesBuffer, (i * 8 + 16) * 320);
memcpy(_screenVGA, _screenTextLayer, 46080);
++i;
}
waitForTimer();
} while (i != 17);
_walkDataCurrentIndex = 0;
_walkCurrentFrame = 1;
for ( i = 0; i <= 9; ++i) {
WalkData *wd = &_walkData[0];
if (i == 9) {
_walkCurrentFrame = 0;
}
wd->setPos(138, 123, 3, _walkCurrentFrame);
WalkData::setNextFrame(3, _walkCurrentFrame);
wd->clipSkipX = 1;
wd->clipWidth = 30;
wd->scaleWidth = 23 + i * 3;
wd->xPosChanged = 1;
wd->dxPos = 0;
wd->yPosChanged = 1;
wd->dyPos = 3;
wd->scaleHeight = 50;
moveIgor(3, wd->frameNum);
waitForTimer(15);
}
_walkDataLastIndex = 0;
buildWalkPathSimple(138, 123, 150, 123);
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_22() {
_gameState.enableLight = 1;
loadRoomData(PAL_BellChurch, IMG_BellChurch, BOX_BellChurch, MSK_BellChurch, TXT_BellChurch);
static const int anm[] = { FRM_BellChurch1, FRM_BellChurch2, 0 };
loadAnimData(anm);
loadActionData(DAT_BellChurch);
_roomDataOffsets = PART_22_ROOM_DATA_OFFSETS;
setRoomWalkBounds(126, 123, 193, 123);
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_22_EXEC_ACTION);
PART_22_HELPER_1(255);
memcpy(_screenVGA, _screenLayer1, 46080);
_currentAction.verb = kVerbWalk;
fadeInPalette(768);
PART_22_HELPER_2();
enterPartLoop();
while (_currentPart == 220) {
runPartLoop();
}
leavePartLoop();
fadeOutPalette(624);
}
} // namespace Igor