scummvm/engines/igor/parts/part_24.cpp
Gregory Montoir 798ce43e19 - enabled speech sounds
- added end of demo check for demo 1.10
- simplified parts loop
- populated strings table in IGOR.TBL
- updated and packed charset data

svn-id: r29641
2007-11-25 23:27:51 +00:00

326 lines
8.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "igor/igor.h"
namespace Igor {
void IgorEngine::PART_24_EXEC_ACTION(int action) {
switch (action) {
case 101:
_currentPart = 313;
break;
case 102:
PART_24_ACTION_102();
break;
case 103:
ADD_DIALOGUE_TEXT(201, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 104:
PART_24_ACTION_104();
break;
case 105:
PART_24_ACTION_105();
break;
case 106:
ADD_DIALOGUE_TEXT(202, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 107:
PART_24_ACTION_107();
break;
case 108:
ADD_DIALOGUE_TEXT(203, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 109:
ADD_DIALOGUE_TEXT(204, 1);
ADD_DIALOGUE_TEXT(205, 1);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
break;
case 110:
ADD_DIALOGUE_TEXT(206, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 111:
ADD_DIALOGUE_TEXT(208, 2);
ADD_DIALOGUE_TEXT(210, 2);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
break;
case 112:
ADD_DIALOGUE_TEXT(212, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
default:
error("PART_24_EXEC_ACTION unhandled action %d", action);
break;
}
}
void IgorEngine::PART_24_ACTION_102() {
if (_objectsState[67] != 0) {
_roomObjectAreasTable[_screenLayer2[37188]].area = 1;
--_walkDataLastIndex;
buildWalkPathSimple(76, 128, 68, 116);
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
_currentPart = 360;
}
}
void IgorEngine::PART_24_ACTION_104() {
if (_objectsState[67] == 1) {
executeAction(11);
return;
}
for (int i = 1; i <= 2; ++i) {
const int offset = 23104;
for (int j = 0; j <= 56; ++j) {
memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1938 + j * 34 + 0x69C, 34);
}
if (i == 2) {
playSound(13, 1);
} else if (i == 1) {
waitForTimer(100);
}
}
_objectsState[67] = 1;
PART_24_HELPER_1(1);
}
void IgorEngine::PART_24_ACTION_105() {
if (_objectsState[67] == 0) {
executeAction(14);
return;
}
for (int i = 3; i <= 4; ++i) {
const int offset = 23104;
for (int j = 0; j <= 56; ++j) {
memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1938 + j * 34 + 0x69C, 34);
}
if (i == 4) {
playSound(14, 1);
} else if (i == 3) {
waitForTimer(100);
}
}
_objectsState[67] = 0;
PART_24_HELPER_1(1);
}
void IgorEngine::PART_24_ACTION_107() {
_roomObjectAreasTable[_screenLayer2[38719]].area = 1;
--_walkDataLastIndex;
buildWalkPathSimple(266, 123, 319, 120);
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
_currentPart = 330;
}
void IgorEngine::PART_24_UPDATE_ROOM_BACKGROUND() {
if (compareGameTick(29) || compareGameTick(61)) {
if (_gameState.unk10 == _gameState.counter[4]) {
_gameState.counter[4] = getRandomNumber(90) + 10;
_gameState.unk10 = 0;
if (_gameState.unkF) {
PART_24_HELPER_3(1);
} else {
PART_24_HELPER_3(2);
}
_gameState.unkF = !_gameState.unkF;
} else {
++_gameState.unk10;
}
if (_gameState.unkF) {
PART_24_HELPER_3(getRandomNumber(6) + 1);
} else {
PART_24_HELPER_2(getRandomNumber(6) + 1);
}
}
}
void IgorEngine::PART_24_HELPER_1(int num) {
if (num == 1 || num == 255) {
if (_objectsState[67] == 0) {
PART_24_HELPER_4();
_roomActionsTable[2] = 6;
} else {
PART_24_HELPER_5();
_roomActionsTable[2] = 7;
}
}
}
void IgorEngine::PART_24_HELPER_2(int frame) {
_roomCursorOn = false;
for (int i = 0; i <= 48; ++i) {
for (int j = 0; j <= 22; ++j) {
int offset = (i + 76) * 320 + j + 149;
uint8 color = _screenVGA[offset];
if ((color >= 192 && color <= 207) || color == 240 || color == 241) {
_screenTempLayer[i * 100 + j] = _screenVGA[offset];
} else {
_screenTempLayer[i * 100 + j] = _animFramesBuffer[frame * 1127 + i * 23 + j + 0x3E3B];
}
}
}
int offset = 24469;
for (int i = 0; i <= 48; ++i) {
memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 23);
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + frame * 1127 + i * 23 + 0x3E3B, 23);
}
if (_gameState.dialogueTextRunning) {
memcpy(_screenTextLayer + 23040, _screenLayer1 + _dialogueDirtyRectY, _dialogueDirtyRectSize);
}
if (_dialogueCursorOn) {
_roomCursorOn = true;
}
}
void IgorEngine::PART_24_HELPER_3(int frame) {
_roomCursorOn = false;
for (int i = 0; i <= 42; ++i) {
for (int j = 0; j <= 21; ++j) {
int offset = (i + 80) * 320 + j + 173;
uint8 color = _screenVGA[offset];
if ((color >= 192 && color <= 207) || color == 240 || color == 241) {
_screenTempLayer[i * 100 + j] = _screenVGA[offset];
} else {
_screenTempLayer[i * 100 + j] = _animFramesBuffer[frame * 946 + i * 22 + j + 0x28C4];
}
}
}
int offset = 25773;
for (int i = 0; i <= 42; ++i) {
memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 22);
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + frame * 946 + i * 22 + 0x28C4, 22);
}
if (_gameState.dialogueTextRunning) {
memcpy(_screenTextLayer + 23040, _screenLayer1 + _dialogueDirtyRectY, _dialogueDirtyRectSize);
}
if (_dialogueCursorOn) {
_roomCursorOn = true;
}
}
void IgorEngine::PART_24_HELPER_4() {
const int offset = 22785;
for (int i = 0; i <= 54; ++i) {
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 33, 33);
}
}
void IgorEngine::PART_24_HELPER_5() {
const int offset = 22785;
for (int i = 0; i <= 54; ++i) {
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 33 + 0x717, 33);
}
}
void IgorEngine::PART_24_HELPER_7() {
_walkData[0].setPos(0, 138, 2, 0);
_walkData[0].setDefaultScale();
_walkData[0].clipSkipX = 15;
_walkData[0].clipWidth = 15;
_walkDataLastIndex = 0;
_walkDataCurrentIndex = 1;
buildWalkPathSimple(0, 138, 30, 140);
_walkData[_walkDataLastIndex].frameNum = 0;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_24_HELPER_8() {
_walkData[0].setPos(319, 123, 4, 0);
_walkData[0].setDefaultScale();
_walkData[0].clipSkipX = 1;
_walkData[0].clipWidth = 15;
_walkDataLastIndex = 0;
_walkDataCurrentIndex = 1;
_roomObjectAreasTable[_screenLayer2[39679]].area = 1;
buildWalkPathSimple(319, 123, 260, 123);
_roomObjectAreasTable[_screenLayer2[39679]].area = 0;
_walkData[_walkDataLastIndex].frameNum = 0;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_24_HELPER_9() {
_walkData[0].setPos(68, 116, 3, 0);
_walkData[0].setDefaultScale();
_walkData[0].clipSkipX = 1;
_walkData[0].clipWidth = 30;
_walkDataLastIndex = 0;
_walkDataCurrentIndex = 1;
_roomObjectAreasTable[_screenLayer2[37188]].area = 1;
buildWalkPathSimple(68, 116, 78, 130);
_roomObjectAreasTable[_screenLayer2[37188]].area = 0;
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_24() {
_gameState.enableLight = 2;
loadRoomData(PAL_CollegeCorridorSharonMichael, IMG_CollegeCorridorSharonMichael, BOX_CollegeCorridorSharonMichael, MSK_CollegeCorridorSharonMichael, TXT_CollegeCorridorSharonMichael);
static const int anm[] = { FRM_CollegeCorridorSharonMichael1, FRM_CollegeCorridorSharonMichael2, FRM_CollegeCorridorSharonMichael3, FRM_CollegeCorridorSharonMichael4, 0 };
loadAnimData(anm);
loadActionData(DAT_CollegeCorridorSharonMichael);
_roomDataOffsets = PART_24_ROOM_DATA_OFFSETS;
setRoomWalkBounds(0, 0, 319, 143);
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_24_EXEC_ACTION);
_updateRoomBackground = &IgorEngine::PART_24_UPDATE_ROOM_BACKGROUND;
PART_24_HELPER_1(255);
memcpy(_screenVGA, _screenLayer1, 46080);
_currentAction.verb = kVerbWalk;
fadeInPalette(768);
if (_currentPart == 240) {
PART_24_HELPER_7();
} else if (_currentPart == 241) {
PART_24_HELPER_8();
} else if (_currentPart == 242) {
PART_24_HELPER_9();
}
enterPartLoop();
while (_currentPart >= 240 && _currentPart <= 242) {
runPartLoop();
}
leavePartLoop();
fadeOutPalette(624);
}
} // namespace Igor