mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
798ce43e19
- added end of demo check for demo 1.10 - simplified parts loop - populated strings table in IGOR.TBL - updated and packed charset data svn-id: r29641
326 lines
8.7 KiB
C++
326 lines
8.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "igor/igor.h"
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namespace Igor {
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void IgorEngine::PART_24_EXEC_ACTION(int action) {
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switch (action) {
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case 101:
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_currentPart = 313;
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break;
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case 102:
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PART_24_ACTION_102();
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break;
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case 103:
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ADD_DIALOGUE_TEXT(201, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 104:
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PART_24_ACTION_104();
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break;
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case 105:
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PART_24_ACTION_105();
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break;
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case 106:
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ADD_DIALOGUE_TEXT(202, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 107:
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PART_24_ACTION_107();
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break;
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case 108:
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ADD_DIALOGUE_TEXT(203, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 109:
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ADD_DIALOGUE_TEXT(204, 1);
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ADD_DIALOGUE_TEXT(205, 1);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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break;
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case 110:
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ADD_DIALOGUE_TEXT(206, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 111:
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ADD_DIALOGUE_TEXT(208, 2);
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ADD_DIALOGUE_TEXT(210, 2);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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break;
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case 112:
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ADD_DIALOGUE_TEXT(212, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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default:
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error("PART_24_EXEC_ACTION unhandled action %d", action);
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break;
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}
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}
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void IgorEngine::PART_24_ACTION_102() {
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if (_objectsState[67] != 0) {
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_roomObjectAreasTable[_screenLayer2[37188]].area = 1;
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--_walkDataLastIndex;
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buildWalkPathSimple(76, 128, 68, 116);
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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_currentPart = 360;
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}
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}
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void IgorEngine::PART_24_ACTION_104() {
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if (_objectsState[67] == 1) {
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executeAction(11);
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return;
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}
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for (int i = 1; i <= 2; ++i) {
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const int offset = 23104;
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for (int j = 0; j <= 56; ++j) {
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memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1938 + j * 34 + 0x69C, 34);
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}
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if (i == 2) {
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playSound(13, 1);
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} else if (i == 1) {
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waitForTimer(100);
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}
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}
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_objectsState[67] = 1;
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PART_24_HELPER_1(1);
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}
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void IgorEngine::PART_24_ACTION_105() {
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if (_objectsState[67] == 0) {
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executeAction(14);
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return;
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}
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for (int i = 3; i <= 4; ++i) {
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const int offset = 23104;
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for (int j = 0; j <= 56; ++j) {
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memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1938 + j * 34 + 0x69C, 34);
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}
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if (i == 4) {
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playSound(14, 1);
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} else if (i == 3) {
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waitForTimer(100);
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}
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}
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_objectsState[67] = 0;
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PART_24_HELPER_1(1);
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}
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void IgorEngine::PART_24_ACTION_107() {
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_roomObjectAreasTable[_screenLayer2[38719]].area = 1;
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--_walkDataLastIndex;
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buildWalkPathSimple(266, 123, 319, 120);
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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_currentPart = 330;
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}
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void IgorEngine::PART_24_UPDATE_ROOM_BACKGROUND() {
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if (compareGameTick(29) || compareGameTick(61)) {
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if (_gameState.unk10 == _gameState.counter[4]) {
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_gameState.counter[4] = getRandomNumber(90) + 10;
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_gameState.unk10 = 0;
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if (_gameState.unkF) {
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PART_24_HELPER_3(1);
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} else {
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PART_24_HELPER_3(2);
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}
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_gameState.unkF = !_gameState.unkF;
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} else {
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++_gameState.unk10;
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}
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if (_gameState.unkF) {
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PART_24_HELPER_3(getRandomNumber(6) + 1);
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} else {
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PART_24_HELPER_2(getRandomNumber(6) + 1);
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}
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}
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}
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void IgorEngine::PART_24_HELPER_1(int num) {
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if (num == 1 || num == 255) {
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if (_objectsState[67] == 0) {
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PART_24_HELPER_4();
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_roomActionsTable[2] = 6;
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} else {
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PART_24_HELPER_5();
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_roomActionsTable[2] = 7;
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}
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}
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}
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void IgorEngine::PART_24_HELPER_2(int frame) {
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_roomCursorOn = false;
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for (int i = 0; i <= 48; ++i) {
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for (int j = 0; j <= 22; ++j) {
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int offset = (i + 76) * 320 + j + 149;
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uint8 color = _screenVGA[offset];
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if ((color >= 192 && color <= 207) || color == 240 || color == 241) {
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_screenTempLayer[i * 100 + j] = _screenVGA[offset];
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} else {
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_screenTempLayer[i * 100 + j] = _animFramesBuffer[frame * 1127 + i * 23 + j + 0x3E3B];
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}
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}
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}
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int offset = 24469;
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for (int i = 0; i <= 48; ++i) {
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memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 23);
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + frame * 1127 + i * 23 + 0x3E3B, 23);
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}
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if (_gameState.dialogueTextRunning) {
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memcpy(_screenTextLayer + 23040, _screenLayer1 + _dialogueDirtyRectY, _dialogueDirtyRectSize);
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}
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if (_dialogueCursorOn) {
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_roomCursorOn = true;
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}
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}
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void IgorEngine::PART_24_HELPER_3(int frame) {
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_roomCursorOn = false;
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for (int i = 0; i <= 42; ++i) {
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for (int j = 0; j <= 21; ++j) {
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int offset = (i + 80) * 320 + j + 173;
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uint8 color = _screenVGA[offset];
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if ((color >= 192 && color <= 207) || color == 240 || color == 241) {
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_screenTempLayer[i * 100 + j] = _screenVGA[offset];
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} else {
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_screenTempLayer[i * 100 + j] = _animFramesBuffer[frame * 946 + i * 22 + j + 0x28C4];
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}
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}
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}
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int offset = 25773;
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for (int i = 0; i <= 42; ++i) {
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memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 22);
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + frame * 946 + i * 22 + 0x28C4, 22);
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}
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if (_gameState.dialogueTextRunning) {
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memcpy(_screenTextLayer + 23040, _screenLayer1 + _dialogueDirtyRectY, _dialogueDirtyRectSize);
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}
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if (_dialogueCursorOn) {
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_roomCursorOn = true;
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}
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}
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void IgorEngine::PART_24_HELPER_4() {
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const int offset = 22785;
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for (int i = 0; i <= 54; ++i) {
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 33, 33);
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}
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}
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void IgorEngine::PART_24_HELPER_5() {
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const int offset = 22785;
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for (int i = 0; i <= 54; ++i) {
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 33 + 0x717, 33);
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}
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}
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void IgorEngine::PART_24_HELPER_7() {
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_walkData[0].setPos(0, 138, 2, 0);
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_walkData[0].setDefaultScale();
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_walkData[0].clipSkipX = 15;
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_walkData[0].clipWidth = 15;
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_walkDataLastIndex = 0;
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_walkDataCurrentIndex = 1;
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buildWalkPathSimple(0, 138, 30, 140);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_24_HELPER_8() {
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_walkData[0].setPos(319, 123, 4, 0);
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_walkData[0].setDefaultScale();
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_walkData[0].clipSkipX = 1;
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_walkData[0].clipWidth = 15;
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_walkDataLastIndex = 0;
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_walkDataCurrentIndex = 1;
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_roomObjectAreasTable[_screenLayer2[39679]].area = 1;
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buildWalkPathSimple(319, 123, 260, 123);
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_roomObjectAreasTable[_screenLayer2[39679]].area = 0;
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_walkData[_walkDataLastIndex].frameNum = 0;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_24_HELPER_9() {
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_walkData[0].setPos(68, 116, 3, 0);
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_walkData[0].setDefaultScale();
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_walkData[0].clipSkipX = 1;
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_walkData[0].clipWidth = 30;
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_walkDataLastIndex = 0;
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_walkDataCurrentIndex = 1;
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_roomObjectAreasTable[_screenLayer2[37188]].area = 1;
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buildWalkPathSimple(68, 116, 78, 130);
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_roomObjectAreasTable[_screenLayer2[37188]].area = 0;
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_24() {
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_gameState.enableLight = 2;
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loadRoomData(PAL_CollegeCorridorSharonMichael, IMG_CollegeCorridorSharonMichael, BOX_CollegeCorridorSharonMichael, MSK_CollegeCorridorSharonMichael, TXT_CollegeCorridorSharonMichael);
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static const int anm[] = { FRM_CollegeCorridorSharonMichael1, FRM_CollegeCorridorSharonMichael2, FRM_CollegeCorridorSharonMichael3, FRM_CollegeCorridorSharonMichael4, 0 };
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loadAnimData(anm);
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loadActionData(DAT_CollegeCorridorSharonMichael);
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_roomDataOffsets = PART_24_ROOM_DATA_OFFSETS;
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setRoomWalkBounds(0, 0, 319, 143);
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SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_24_EXEC_ACTION);
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_updateRoomBackground = &IgorEngine::PART_24_UPDATE_ROOM_BACKGROUND;
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PART_24_HELPER_1(255);
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memcpy(_screenVGA, _screenLayer1, 46080);
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_currentAction.verb = kVerbWalk;
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fadeInPalette(768);
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if (_currentPart == 240) {
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PART_24_HELPER_7();
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} else if (_currentPart == 241) {
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PART_24_HELPER_8();
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} else if (_currentPart == 242) {
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PART_24_HELPER_9();
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}
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enterPartLoop();
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while (_currentPart >= 240 && _currentPart <= 242) {
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runPartLoop();
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}
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leavePartLoop();
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fadeOutPalette(624);
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}
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} // namespace Igor
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