mirror of
https://github.com/libretro/scummvm.git
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c128b87c77
svn-id: r50973
276 lines
8.6 KiB
C++
276 lines
8.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "sci/sci.h"
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#include "sci/resource.h"
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#include "sci/engine/seg_manager.h"
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#include "sci/engine/script.h"
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#include "sci/engine/state.h"
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#include "sci/engine/selector.h"
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#include "sci/engine/kernel.h"
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#include "common/file.h"
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namespace Sci {
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// Loads arbitrary resources of type 'restype' with resource numbers 'resnrs'
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// This implementation ignores all resource numbers except the first one.
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reg_t kLoad(EngineState *s, int argc, reg_t *argv) {
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ResourceType restype = g_sci->getResMan()->convertResType(argv[0].toUint16());
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int resnr = argv[1].toUint16();
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// Request to dynamically allocate hunk memory for later use
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if (restype == kResourceTypeMemory)
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return s->_segMan->allocateHunkEntry("kLoad()", resnr);
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return make_reg(0, ((restype << 11) | resnr)); // Return the resource identifier as handle
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}
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// Unloads an arbitrary resource of type 'restype' with resource numbber 'resnr'
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// behaviour of this call didn't change between sci0->sci1.1 parameter wise, which means getting called with
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// 1 or 3+ parameters is not right according to sierra sci
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reg_t kUnLoad(EngineState *s, int argc, reg_t *argv) {
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if (argc >= 2) {
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ResourceType restype = g_sci->getResMan()->convertResType(argv[0].toUint16());
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reg_t resnr = argv[1];
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// WORKAROUND for a broken script in room 320 in Castle of Dr. Brain.
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// Script 377 tries to free the hunk memory allocated for the saved area
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// (underbits) beneath the pop up window, which results in having the
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// window stay on screen even when it's closed. Ignore this request here.
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if (restype == kResourceTypeMemory && g_sci->getGameId() == GID_CASTLEBRAIN &&
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s->currentRoomNumber() == 320)
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return s->r_acc;
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if (restype == kResourceTypeMemory)
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s->_segMan->freeHunkEntry(resnr);
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}
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return s->r_acc;
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}
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reg_t kLock(EngineState *s, int argc, reg_t *argv) {
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int state = argc > 2 ? argv[2].toUint16() : 1;
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ResourceType type = g_sci->getResMan()->convertResType(argv[0].toUint16());
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ResourceId id = ResourceId(type, argv[1].toUint16());
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Resource *which;
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switch (state) {
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case 1 :
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g_sci->getResMan()->findResource(id, 1);
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break;
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case 0 :
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if (id.getNumber() == 0xFFFF) {
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// Unlock all resources of the requested type
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Common::List<ResourceId> *resources = g_sci->getResMan()->listResources(type);
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Common::List<ResourceId>::iterator itr = resources->begin();
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while (itr != resources->end()) {
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Resource *res = g_sci->getResMan()->testResource(*itr);
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if (res->isLocked())
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g_sci->getResMan()->unlockResource(res);
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++itr;
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}
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} else {
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which = g_sci->getResMan()->findResource(id, 0);
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if (which)
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g_sci->getResMan()->unlockResource(which);
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else {
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if (id.getType() == kResourceTypeInvalid)
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warning("[resMan] Attempt to unlock resource %i of invalid type %i", id.getNumber(), type);
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else
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// Happens in CD games (e.g. LSL6CD) with the message resource
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warning("[resMan] Attempt to unlock non-existant resource %s", id.toString().c_str());
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}
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}
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break;
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}
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return s->r_acc;
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}
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reg_t kResCheck(EngineState *s, int argc, reg_t *argv) {
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Resource *res = NULL;
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ResourceType restype = g_sci->getResMan()->convertResType(argv[0].toUint16());
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if (restype == kResourceTypeVMD) {
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char fileName[10];
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sprintf(fileName, "%d.vmd", argv[1].toUint16());
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return make_reg(0, Common::File::exists(fileName));
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}
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if ((restype == kResourceTypeAudio36) || (restype == kResourceTypeSync36)) {
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if (argc >= 6) {
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uint noun = argv[2].toUint16() & 0xff;
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uint verb = argv[3].toUint16() & 0xff;
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uint cond = argv[4].toUint16() & 0xff;
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uint seq = argv[5].toUint16() & 0xff;
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res = g_sci->getResMan()->testResource(ResourceId(restype, argv[1].toUint16(), noun, verb, cond, seq));
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}
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} else {
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res = g_sci->getResMan()->testResource(ResourceId(restype, argv[1].toUint16()));
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}
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return make_reg(0, res != NULL);
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}
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reg_t kClone(EngineState *s, int argc, reg_t *argv) {
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reg_t parent_addr = argv[0];
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const Object *parent_obj = s->_segMan->getObject(parent_addr);
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reg_t clone_addr;
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Clone *clone_obj; // same as Object*
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if (!parent_obj) {
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error("Attempt to clone non-object/class at %04x:%04x failed", PRINT_REG(parent_addr));
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return NULL_REG;
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}
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debugC(2, kDebugLevelMemory, "Attempting to clone from %04x:%04x", PRINT_REG(parent_addr));
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clone_obj = s->_segMan->allocateClone(&clone_addr);
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if (!clone_obj) {
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error("Cloning %04x:%04x failed-- internal error", PRINT_REG(parent_addr));
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return NULL_REG;
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}
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*clone_obj = *parent_obj;
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// Mark as clone
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clone_obj->markAsClone();
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clone_obj->setSpeciesSelector(clone_obj->getPos());
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if (parent_obj->isClass())
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clone_obj->setSuperClassSelector(parent_obj->getPos());
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s->_segMan->getScript(parent_obj->getPos().segment)->incrementLockers();
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s->_segMan->getScript(clone_obj->getPos().segment)->incrementLockers();
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return clone_addr;
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}
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extern void _k_view_list_mark_free(EngineState *s, reg_t off);
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reg_t kDisposeClone(EngineState *s, int argc, reg_t *argv) {
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reg_t victim_addr = argv[0];
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Clone *victim_obj = s->_segMan->getObject(victim_addr);
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if (!victim_obj) {
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error("Attempt to dispose non-class/object at %04x:%04x",
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PRINT_REG(victim_addr));
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return s->r_acc;
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}
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if (!victim_obj->isClone()) {
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// SCI silently ignores this behaviour; some games actually depend on it
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return s->r_acc;
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}
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victim_obj->markAsFreed();
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return s->r_acc;
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}
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// Returns script dispatch address index in the supplied script
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reg_t kScriptID(EngineState *s, int argc, reg_t *argv) {
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int script = argv[0].toUint16();
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uint16 index = (argc > 1) ? argv[1].toUint16() : 0;
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if (argv[0].segment)
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return argv[0];
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SegmentId scriptSeg = s->_segMan->getScriptSegment(script, SCRIPT_GET_LOAD);
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if (!scriptSeg)
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return NULL_REG;
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Script *scr = s->_segMan->getScript(scriptSeg);
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if (!scr->getExportsNr()) {
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// This is normal. Some scripts don't have a dispatch (exports) table,
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// and this call is probably used to load them in memory, ignoring
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// the return value. If only one argument is passed, this call is done
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// only to load the script in memory. Thus, don't show any warning,
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// as no return value is expected. If an export is requested, then
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// it will most certainly fail with OOB access.
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if (argc == 2)
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error("Script 0x%x does not have a dispatch table and export %d "
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"was requested from it", script, index);
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return NULL_REG;
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}
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if (index > scr->getExportsNr()) {
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error("Dispatch index too big: %d > %d", index, scr->getExportsNr());
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return NULL_REG;
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}
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uint16 address = scr->validateExportFunc(index);
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// Point to the heap for SCI1.1+ games
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if (getSciVersion() >= SCI_VERSION_1_1)
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address += scr->getScriptSize();
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return make_reg(scriptSeg, address);
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}
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reg_t kDisposeScript(EngineState *s, int argc, reg_t *argv) {
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int script = argv[0].offset;
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SegmentId id = s->_segMan->getScriptSegment(script);
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Script *scr = s->_segMan->getScriptIfLoaded(id);
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if (scr) {
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if (s->_executionStack.back().addr.pc.segment != id)
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scr->setLockers(1);
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}
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s->_segMan->uninstantiateScript(script);
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if (argc != 2) {
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return s->r_acc;
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} else {
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// This exists in the KQ5CD and GK1 interpreter. We know it is used
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// when GK1 starts up, before the Sierra logo.
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warning("kDisposeScript called with 2 parameters, still untested");
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return argv[1];
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}
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}
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reg_t kIsObject(EngineState *s, int argc, reg_t *argv) {
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if (argv[0].offset == SIGNAL_OFFSET) // Treated specially
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return NULL_REG;
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else
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return make_reg(0, s->_segMan->isHeapObject(argv[0]));
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}
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reg_t kRespondsTo(EngineState *s, int argc, reg_t *argv) {
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reg_t obj = argv[0];
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int selector = argv[1].toUint16();
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return make_reg(0, s->_segMan->isHeapObject(obj) && lookupSelector(s->_segMan, obj, selector, NULL, NULL) != kSelectorNone);
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}
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} // End of namespace Sci
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