scummvm/engines/sci/engine/kscripts.cpp

276 lines
8.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "sci/sci.h"
#include "sci/resource.h"
#include "sci/engine/seg_manager.h"
#include "sci/engine/script.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/engine/kernel.h"
#include "common/file.h"
namespace Sci {
// Loads arbitrary resources of type 'restype' with resource numbers 'resnrs'
// This implementation ignores all resource numbers except the first one.
reg_t kLoad(EngineState *s, int argc, reg_t *argv) {
ResourceType restype = g_sci->getResMan()->convertResType(argv[0].toUint16());
int resnr = argv[1].toUint16();
// Request to dynamically allocate hunk memory for later use
if (restype == kResourceTypeMemory)
return s->_segMan->allocateHunkEntry("kLoad()", resnr);
return make_reg(0, ((restype << 11) | resnr)); // Return the resource identifier as handle
}
// Unloads an arbitrary resource of type 'restype' with resource numbber 'resnr'
// behaviour of this call didn't change between sci0->sci1.1 parameter wise, which means getting called with
// 1 or 3+ parameters is not right according to sierra sci
reg_t kUnLoad(EngineState *s, int argc, reg_t *argv) {
if (argc >= 2) {
ResourceType restype = g_sci->getResMan()->convertResType(argv[0].toUint16());
reg_t resnr = argv[1];
// WORKAROUND for a broken script in room 320 in Castle of Dr. Brain.
// Script 377 tries to free the hunk memory allocated for the saved area
// (underbits) beneath the pop up window, which results in having the
// window stay on screen even when it's closed. Ignore this request here.
if (restype == kResourceTypeMemory && g_sci->getGameId() == GID_CASTLEBRAIN &&
s->currentRoomNumber() == 320)
return s->r_acc;
if (restype == kResourceTypeMemory)
s->_segMan->freeHunkEntry(resnr);
}
return s->r_acc;
}
reg_t kLock(EngineState *s, int argc, reg_t *argv) {
int state = argc > 2 ? argv[2].toUint16() : 1;
ResourceType type = g_sci->getResMan()->convertResType(argv[0].toUint16());
ResourceId id = ResourceId(type, argv[1].toUint16());
Resource *which;
switch (state) {
case 1 :
g_sci->getResMan()->findResource(id, 1);
break;
case 0 :
if (id.getNumber() == 0xFFFF) {
// Unlock all resources of the requested type
Common::List<ResourceId> *resources = g_sci->getResMan()->listResources(type);
Common::List<ResourceId>::iterator itr = resources->begin();
while (itr != resources->end()) {
Resource *res = g_sci->getResMan()->testResource(*itr);
if (res->isLocked())
g_sci->getResMan()->unlockResource(res);
++itr;
}
} else {
which = g_sci->getResMan()->findResource(id, 0);
if (which)
g_sci->getResMan()->unlockResource(which);
else {
if (id.getType() == kResourceTypeInvalid)
warning("[resMan] Attempt to unlock resource %i of invalid type %i", id.getNumber(), type);
else
// Happens in CD games (e.g. LSL6CD) with the message resource
warning("[resMan] Attempt to unlock non-existant resource %s", id.toString().c_str());
}
}
break;
}
return s->r_acc;
}
reg_t kResCheck(EngineState *s, int argc, reg_t *argv) {
Resource *res = NULL;
ResourceType restype = g_sci->getResMan()->convertResType(argv[0].toUint16());
if (restype == kResourceTypeVMD) {
char fileName[10];
sprintf(fileName, "%d.vmd", argv[1].toUint16());
return make_reg(0, Common::File::exists(fileName));
}
if ((restype == kResourceTypeAudio36) || (restype == kResourceTypeSync36)) {
if (argc >= 6) {
uint noun = argv[2].toUint16() & 0xff;
uint verb = argv[3].toUint16() & 0xff;
uint cond = argv[4].toUint16() & 0xff;
uint seq = argv[5].toUint16() & 0xff;
res = g_sci->getResMan()->testResource(ResourceId(restype, argv[1].toUint16(), noun, verb, cond, seq));
}
} else {
res = g_sci->getResMan()->testResource(ResourceId(restype, argv[1].toUint16()));
}
return make_reg(0, res != NULL);
}
reg_t kClone(EngineState *s, int argc, reg_t *argv) {
reg_t parent_addr = argv[0];
const Object *parent_obj = s->_segMan->getObject(parent_addr);
reg_t clone_addr;
Clone *clone_obj; // same as Object*
if (!parent_obj) {
error("Attempt to clone non-object/class at %04x:%04x failed", PRINT_REG(parent_addr));
return NULL_REG;
}
debugC(2, kDebugLevelMemory, "Attempting to clone from %04x:%04x", PRINT_REG(parent_addr));
clone_obj = s->_segMan->allocateClone(&clone_addr);
if (!clone_obj) {
error("Cloning %04x:%04x failed-- internal error", PRINT_REG(parent_addr));
return NULL_REG;
}
*clone_obj = *parent_obj;
// Mark as clone
clone_obj->markAsClone();
clone_obj->setSpeciesSelector(clone_obj->getPos());
if (parent_obj->isClass())
clone_obj->setSuperClassSelector(parent_obj->getPos());
s->_segMan->getScript(parent_obj->getPos().segment)->incrementLockers();
s->_segMan->getScript(clone_obj->getPos().segment)->incrementLockers();
return clone_addr;
}
extern void _k_view_list_mark_free(EngineState *s, reg_t off);
reg_t kDisposeClone(EngineState *s, int argc, reg_t *argv) {
reg_t victim_addr = argv[0];
Clone *victim_obj = s->_segMan->getObject(victim_addr);
if (!victim_obj) {
error("Attempt to dispose non-class/object at %04x:%04x",
PRINT_REG(victim_addr));
return s->r_acc;
}
if (!victim_obj->isClone()) {
// SCI silently ignores this behaviour; some games actually depend on it
return s->r_acc;
}
victim_obj->markAsFreed();
return s->r_acc;
}
// Returns script dispatch address index in the supplied script
reg_t kScriptID(EngineState *s, int argc, reg_t *argv) {
int script = argv[0].toUint16();
uint16 index = (argc > 1) ? argv[1].toUint16() : 0;
if (argv[0].segment)
return argv[0];
SegmentId scriptSeg = s->_segMan->getScriptSegment(script, SCRIPT_GET_LOAD);
if (!scriptSeg)
return NULL_REG;
Script *scr = s->_segMan->getScript(scriptSeg);
if (!scr->getExportsNr()) {
// This is normal. Some scripts don't have a dispatch (exports) table,
// and this call is probably used to load them in memory, ignoring
// the return value. If only one argument is passed, this call is done
// only to load the script in memory. Thus, don't show any warning,
// as no return value is expected. If an export is requested, then
// it will most certainly fail with OOB access.
if (argc == 2)
error("Script 0x%x does not have a dispatch table and export %d "
"was requested from it", script, index);
return NULL_REG;
}
if (index > scr->getExportsNr()) {
error("Dispatch index too big: %d > %d", index, scr->getExportsNr());
return NULL_REG;
}
uint16 address = scr->validateExportFunc(index);
// Point to the heap for SCI1.1+ games
if (getSciVersion() >= SCI_VERSION_1_1)
address += scr->getScriptSize();
return make_reg(scriptSeg, address);
}
reg_t kDisposeScript(EngineState *s, int argc, reg_t *argv) {
int script = argv[0].offset;
SegmentId id = s->_segMan->getScriptSegment(script);
Script *scr = s->_segMan->getScriptIfLoaded(id);
if (scr) {
if (s->_executionStack.back().addr.pc.segment != id)
scr->setLockers(1);
}
s->_segMan->uninstantiateScript(script);
if (argc != 2) {
return s->r_acc;
} else {
// This exists in the KQ5CD and GK1 interpreter. We know it is used
// when GK1 starts up, before the Sierra logo.
warning("kDisposeScript called with 2 parameters, still untested");
return argv[1];
}
}
reg_t kIsObject(EngineState *s, int argc, reg_t *argv) {
if (argv[0].offset == SIGNAL_OFFSET) // Treated specially
return NULL_REG;
else
return make_reg(0, s->_segMan->isHeapObject(argv[0]));
}
reg_t kRespondsTo(EngineState *s, int argc, reg_t *argv) {
reg_t obj = argv[0];
int selector = argv[1].toUint16();
return make_reg(0, s->_segMan->isHeapObject(obj) && lookupSelector(s->_segMan, obj, selector, NULL, NULL) != kSelectorNone);
}
} // End of namespace Sci