mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
3a196478c6
When clearing an existant object clear() should be used. When constructing objects (or using default values for parameters) the constructor of String without any argument should be used. This changes only a few instances I noticed while looking over some recent commit logs.
388 lines
11 KiB
C++
388 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/config-manager.h"
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#include "common/translation.h"
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#include "gui/widgets/list.h"
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#include "gui/message.h"
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#include "gui/saveload.h"
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#include "gui/ThemeEval.h"
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#include "gui/gui-manager.h"
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#include "graphics/scaler.h"
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#include "engines/metaengine.h"
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namespace GUI {
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enum {
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kChooseCmd = 'CHOS',
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kDelCmd = 'DEL '
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};
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SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel)
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: Dialog("SaveLoadChooser"), _delSupport(0), _list(0), _chooseButton(0), _deleteButton(0), _gfxWidget(0) {
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_delSupport = _metaInfoSupport = _thumbnailSupport = _saveDateSupport = _playTimeSupport = false;
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_backgroundType = ThemeEngine::kDialogBackgroundSpecial;
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new StaticTextWidget(this, "SaveLoadChooser.Title", title);
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// Add choice list
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_list = new GUI::ListWidget(this, "SaveLoadChooser.List");
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_list->setNumberingMode(GUI::kListNumberingZero);
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setSaveMode(false);
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_gfxWidget = new GUI::GraphicsWidget(this, 0, 0, 10, 10);
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_date = new StaticTextWidget(this, 0, 0, 10, 10, _("No date saved"), Graphics::kTextAlignCenter);
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_time = new StaticTextWidget(this, 0, 0, 10, 10, _("No time saved"), Graphics::kTextAlignCenter);
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_playtime = new StaticTextWidget(this, 0, 0, 10, 10, _("No playtime saved"), Graphics::kTextAlignCenter);
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// Buttons
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new GUI::ButtonWidget(this, "SaveLoadChooser.Cancel", _("Cancel"), 0, kCloseCmd);
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_chooseButton = new GUI::ButtonWidget(this, "SaveLoadChooser.Choose", buttonLabel, 0, kChooseCmd);
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_chooseButton->setEnabled(false);
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_deleteButton = new GUI::ButtonWidget(this, "SaveLoadChooser.Delete", _("Delete"), 0, kDelCmd);
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_deleteButton->setEnabled(false);
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_delSupport = _metaInfoSupport = _thumbnailSupport = false;
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_container = new GUI::ContainerWidget(this, 0, 0, 10, 10);
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// _container->setHints(GUI::THEME_HINT_USE_SHADOW);
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}
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SaveLoadChooser::~SaveLoadChooser() {
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}
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int SaveLoadChooser::runModalWithPluginAndTarget(const EnginePlugin *plugin, const String &target) {
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if (_gfxWidget)
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_gfxWidget->setGfx(0);
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// Set up the game domain as newly active domain, so
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// target specific savepath will be checked
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String oldDomain = ConfMan.getActiveDomainName();
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ConfMan.setActiveDomain(target);
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_plugin = plugin;
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_target = target;
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_delSupport = (*_plugin)->hasFeature(MetaEngine::kSupportsDeleteSave);
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_metaInfoSupport = (*_plugin)->hasFeature(MetaEngine::kSavesSupportMetaInfo);
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_thumbnailSupport = _metaInfoSupport && (*_plugin)->hasFeature(MetaEngine::kSavesSupportThumbnail);
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_saveDateSupport = _metaInfoSupport && (*_plugin)->hasFeature(MetaEngine::kSavesSupportCreationDate);
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_playTimeSupport = _metaInfoSupport && (*_plugin)->hasFeature(MetaEngine::kSavesSupportPlayTime);
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_resultString.clear();
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reflowLayout();
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updateSaveList();
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int ret = Dialog::runModal();
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// Revert to the old active domain
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ConfMan.setActiveDomain(oldDomain);
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return ret;
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}
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void SaveLoadChooser::open() {
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Dialog::open();
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// So that quitting ScummVM will not cause the dialog result to say a
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// savegame was selected.
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setResult(-1);
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}
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const Common::String &SaveLoadChooser::getResultString() const {
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int selItem = _list->getSelected();
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return (selItem >= 0) ? _list->getSelectedString() : _resultString;
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}
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void SaveLoadChooser::setSaveMode(bool saveMode) {
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_list->setEditable(saveMode);
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}
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void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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int selItem = _list->getSelected();
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switch (cmd) {
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case GUI::kListItemActivatedCmd:
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case GUI::kListItemDoubleClickedCmd:
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if (selItem >= 0 && _chooseButton->isEnabled()) {
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if (_list->isEditable() || !_list->getSelectedString().empty()) {
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_list->endEditMode();
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if (!_saveList.empty()) {
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setResult(_saveList[selItem].getSaveSlot());
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_resultString = _list->getSelectedString();
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}
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close();
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}
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}
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break;
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case kChooseCmd:
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_list->endEditMode();
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if (!_saveList.empty()) {
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setResult(_saveList[selItem].getSaveSlot());
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_resultString = _list->getSelectedString();
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}
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close();
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break;
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case GUI::kListSelectionChangedCmd:
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updateSelection(true);
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break;
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case kDelCmd:
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if (selItem >= 0 && _delSupport) {
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MessageDialog alert(_("Do you really want to delete this savegame?"),
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_("Delete"), _("Cancel"));
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if (alert.runModal() == GUI::kMessageOK) {
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(*_plugin)->removeSaveState(_target.c_str(), _saveList[selItem].getSaveSlot());
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setResult(-1);
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_list->setSelected(-1);
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updateSaveList();
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updateSelection(true);
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}
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}
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break;
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case kCloseCmd:
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setResult(-1);
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default:
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Dialog::handleCommand(sender, cmd, data);
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}
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}
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void SaveLoadChooser::reflowLayout() {
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if (g_gui.xmlEval()->getVar("Globals.SaveLoadChooser.ExtInfo.Visible") == 1 && _thumbnailSupport) {
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int16 x, y;
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uint16 w, h;
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if (!g_gui.xmlEval()->getWidgetData("SaveLoadChooser.Thumbnail", x, y, w, h))
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error("Error when loading position data for Save/Load Thumbnails");
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int thumbW = kThumbnailWidth;
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int thumbH = kThumbnailHeight2;
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int thumbX = x + (w >> 1) - (thumbW >> 1);
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int thumbY = y + kLineHeight;
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int textLines = 0;
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if (!_saveDateSupport)
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textLines++;
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if (!_playTimeSupport)
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textLines++;
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_container->resize(x, y, w, h - (kLineHeight * textLines));
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_gfxWidget->resize(thumbX, thumbY, thumbW, thumbH);
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int height = thumbY + thumbH + kLineHeight;
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if (_saveDateSupport) {
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_date->resize(thumbX, height, kThumbnailWidth, kLineHeight);
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height += kLineHeight;
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_time->resize(thumbX, height, kThumbnailWidth, kLineHeight);
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height += kLineHeight;
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}
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if (_playTimeSupport)
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_playtime->resize(thumbX, height, kThumbnailWidth, kLineHeight);
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_container->setVisible(true);
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_gfxWidget->setVisible(true);
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_date->setVisible(_saveDateSupport);
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_time->setVisible(_saveDateSupport);
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_playtime->setVisible(_playTimeSupport);
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_fillR = 0;
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_fillG = 0;
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_fillB = 0;
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updateSelection(false);
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} else {
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_container->setVisible(false);
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_gfxWidget->setVisible(false);
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_date->setVisible(false);
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_time->setVisible(false);
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_playtime->setVisible(false);
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}
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Dialog::reflowLayout();
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}
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void SaveLoadChooser::updateSelection(bool redraw) {
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int selItem = _list->getSelected();
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bool isDeletable = _delSupport;
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bool isWriteProtected = false;
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bool startEditMode = _list->isEditable();
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_gfxWidget->setGfx(-1, -1, _fillR, _fillG, _fillB);
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_date->setLabel(_("No date saved"));
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_time->setLabel(_("No time saved"));
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_playtime->setLabel(_("No playtime saved"));
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if (selItem >= 0 && _metaInfoSupport) {
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SaveStateDescriptor desc = (*_plugin)->querySaveMetaInfos(_target.c_str(), _saveList[selItem].getSaveSlot());
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isDeletable = desc.getDeletableFlag() && _delSupport;
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isWriteProtected = desc.getWriteProtectedFlag();
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// Don't allow the user to change the description of write protected games
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if (isWriteProtected)
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startEditMode = false;
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if (_thumbnailSupport) {
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const Graphics::Surface *thumb = desc.getThumbnail();
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if (thumb) {
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_gfxWidget->setGfx(thumb);
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_gfxWidget->useAlpha(256);
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}
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}
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if (_saveDateSupport) {
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const Common::String &saveDate = desc.getSaveDate();
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if (!saveDate.empty())
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_date->setLabel(_("Date: ") + saveDate);
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const Common::String &saveTime = desc.getSaveTime();
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if (!saveTime.empty())
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_time->setLabel(_("Time: ") + saveTime);
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}
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if (_playTimeSupport) {
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const Common::String &playTime = desc.getPlayTime();
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if (!playTime.empty())
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_playtime->setLabel(_("Playtime: ") + playTime);
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}
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}
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if (_list->isEditable()) {
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// Disable the save button if nothing is selected, or if the selected
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// game is write protected
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_chooseButton->setEnabled(selItem >= 0 && !isWriteProtected);
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if (startEditMode) {
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_list->startEditMode();
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if (_chooseButton->isEnabled() && _list->getSelectedString() == _("Untitled savestate") &&
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_list->getSelectionColor() == ThemeEngine::kFontColorAlternate) {
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_list->setEditString("");
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_list->setEditColor(ThemeEngine::kFontColorNormal);
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}
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}
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} else {
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// Disable the load button if nothing is selected, or if an empty
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// list item is selected.
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_chooseButton->setEnabled(selItem >= 0 && !_list->getSelectedString().empty());
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}
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// Delete will always be disabled if the engine doesn't support it.
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_deleteButton->setEnabled(isDeletable && (selItem >= 0) && (!_list->getSelectedString().empty()));
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if (redraw) {
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_gfxWidget->draw();
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_date->draw();
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_time->draw();
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_playtime->draw();
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_chooseButton->draw();
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_deleteButton->draw();
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draw();
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}
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}
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void SaveLoadChooser::close() {
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_plugin = 0;
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_target.clear();
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_saveList.clear();
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_list->setList(StringArray());
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Dialog::close();
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}
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void SaveLoadChooser::updateSaveList() {
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_saveList = (*_plugin)->listSaves(_target.c_str());
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int curSlot = 0;
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int saveSlot = 0;
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StringArray saveNames;
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ListWidget::ColorList colors;
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for (SaveStateList::const_iterator x = _saveList.begin(); x != _saveList.end(); ++x) {
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// Handle gaps in the list of save games
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saveSlot = x->getSaveSlot();
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if (curSlot < saveSlot) {
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while (curSlot < saveSlot) {
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SaveStateDescriptor dummySave(curSlot, "");
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_saveList.insert_at(curSlot, dummySave);
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saveNames.push_back(dummySave.getDescription());
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colors.push_back(ThemeEngine::kFontColorNormal);
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curSlot++;
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}
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// Sync the save list iterator
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for (x = _saveList.begin(); x != _saveList.end(); ++x) {
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if (x->getSaveSlot() == saveSlot)
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break;
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}
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}
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// Show "Untitled savestate" for empty/whitespace savegame descriptions
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Common::String description = x->getDescription();
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Common::String trimmedDescription = description;
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trimmedDescription.trim();
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if (trimmedDescription.empty()) {
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description = _("Untitled savestate");
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colors.push_back(ThemeEngine::kFontColorAlternate);
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} else {
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colors.push_back(ThemeEngine::kFontColorNormal);
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}
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saveNames.push_back(description);
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curSlot++;
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}
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// Fill the rest of the save slots with empty saves
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int maximumSaveSlots = (*_plugin)->getMaximumSaveSlot();
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#ifdef __DS__
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// Low memory on the DS means too many save slots are impractical, so limit
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// the maximum here.
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if (maximumSaveSlots > 99) {
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maximumSaveSlots = 99;
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}
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#endif
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Common::String emptyDesc;
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for (int i = curSlot; i <= maximumSaveSlots; i++) {
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saveNames.push_back(emptyDesc);
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SaveStateDescriptor dummySave(i, "");
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_saveList.push_back(dummySave);
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colors.push_back(ThemeEngine::kFontColorNormal);
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}
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_list->setList(saveNames, &colors);
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}
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} // End of namespace GUI
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