scummvm/gui/textviewer.h
2023-03-26 14:20:52 +02:00

76 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TEXTVIEWER_DIALOG_H
#define TEXTVIEWER_DIALOG_H
#include "common/array.h"
#include "common/str.h"
#include "gui/dialog.h"
namespace Graphics {
class Font;
}
namespace GUI {
class ScrollBarWidget;
class TextViewerDialog : public Dialog {
private:
int _lineWidth;
int _linesPerPage;
int _currentPos;
int _scrollLine;
int _charWidth;
int _lineHeight;
int _padX, _padY;
Common::StringArray _linesArray;
ScrollBarWidget *_scrollBar;
ButtonWidget *_closeButton;
Common::String _fname;
const Graphics::Font *_font = nullptr;
bool loadFile(Common::String &fname);
void reflowLayout();
public:
TextViewerDialog(Common::String fname);
~TextViewerDialog();
void destroy();
void open();
void drawDialog(DrawLayer layerToDraw);
void handleMouseWheel(int x, int y, int direction);
void handleKeyDown(Common::KeyState state);
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
};
} // End of namespace GUI
#endif